Wowa this is awesome, who cares how art is created as long as its art... you still need to manipulate the tools to create something worthwhile. Scripts like this are amazing at creating pre-viz so you can quickly map out an idea/ show of your idea to a potential client etc.
I don't know if this is explicitly the problem, but your bake hierarchy is different than I'm used to seeing. When you create a new baker, there should be high and low folders where your high and low should go-- yours doesn't seem to have those.
It's all a bit vague, as it has so many variations, catastrophic to minor, lazer lancing to missile impact to internal minor explosions to complete dissintergration. Is this for rendering or ingame ? Either way the only way forward is to prototype on one model.... create the end result then work back to see what processes…
Long time no see! I finished working with a headlamp, and now it’s time to work more with a head. I want to add some more fixes to the high poly and textures, fix eyes area, create masks for Unreal shader and create hair, eyebrows and eyelashes. And I am going to start create my scene in Unreal. So much to do!
Looks good !, The objects that you have created looks great, one thing that i noticed before everything else is the way the ground itself looks and i think that is something that can make your work look much better plus the stones on the ground can be of similar color pallet as the rest of the environment itself. Another…