Well this is a mostly game art based forum, so this means almost everyone here prefers their renderings in 60 frames per second, while some rendering can be used for presentation, many just use their native 3d software of the keyshot bridge from zbrush. There is is just little need for extra renderers, no matter the…
Cinema uses Mari for texturing as they patch insane amounts of textures together to have the resolution for close up shots. Polycount does not matter for you in numbers, do it as performant as it can be, while still staying photorealistic. People seem to use dynamic subdivision (opensubdiv ?) in some cases or make final…
Well to begin with it would say that the art style is not coherent with any of the character. Jess have human proportion with a football Arnold! head. The small flower girl have human proportion and relatively normal head but appears super small, so she can't be human. or else jess is an adulte and the flower girl is…
I tried to import my mesh from substance painter to maya but I didn not get it to look right in Arnold. So I decided to start with the basics and follow the Arnold tutorials first. Unfortunately the files provided in the solidangle learning area https://support.solidangle.com/display/AFMUG/Learning+Scenes do not look like…
Hey everyone this is gonna be my first polycount post, I have this character I want to develop for a portfolio piece and was looking for any thoughts or critiques. :) I purchased the male model from J Hill (https://www.artstation.com/jhill/store) These colors are purely for my imagination to activate before I retopo.…
Hi, I'm trying to figure out how to set up a material in 3dsmax that does the following: 1) Has 4 tiling materials (with base colour, normal, roughness, and metallic maps) that use tiling UVs in UV Channel 1 2) Has another material that is a colour image that sets the colour for those tiled textures (so if I have a tiling…
Hello everyone! As pretty much every year I took part in the Global Game Jam this year. We built a nice little pirate game and had lots of fun - it's always amazing to see what can be achieved in just 48 hours. First of all, the team: Valentin Klink: Programming http://klinkcode.com/ Kerstin Arnold: Particles and FX…
Hi there! This is my first time posting here in Polycount. My name is Ramon Belmonte, (https://www.artstation.com/ramibelmonte) I'm a junior 3D artist from Spain. I've just finished my first studies in 3D modeling with Maya (an intermediate course of six months) but I want to push my skills in 3D modeling for film and…
Hi, I have an issue with using displacement maps for creating high polycount meshes for export to an external renderer. (Maya/Arnold) The problem is that I'm having to create so many iteration levels to try to eliminate what looks like low-res jaggies on the edge of my resulting models/renders, that the baked object meshes…
One day long ago, God looked upon His creations. With distaste, He noticed the lion’s fire and the deer’s fragility. How could he make them understand one another’s plight? In an act neither blessing nor curse, He decided to fuse them into one. Thus, the two exist destined to either love or destroy the other. What does it…