Can soft bodies use a translucent material? Like a jello cube or something like that? Trying to apply and while it seems to work in the editor window, as soon as I run the game its just a solid color, no translucency.
Hi I am curious about how is realized and what is the tech behind soft terrains like snow, mud, sand etc... just like seen in Red Dead Redemption II... Any technical talk around?
I've put together an animation reel with a big chunk of my work for Soma by Frictional Games. https://vimeo.com/153363726 All the animation and rigs in this video were done by me.
FINAL ENTRY: Finally got some time to get working on this, so here's the start of my WiP thread. Going to be doing my favorite skin on my favorite champion, Pentakill Sona. Going to stick fairly close to the official art, but I'm planning on doing some small changes to her overall shape.
Or like Substance Painter but working in 2d space with pixel snap precision . Something simple like 2x2 ? Vector style maybe including vector curves to scatter small things along. With color range selection ? Something for quickly compositing materials from already existing pieces , not even any 3d preview is necessary but…
Don't be on polycount if you can't handle constructive critic ^^; People are here to help you, nothing else. The base of a design is the most important thing. No one does a great design by putting anything that passes through their head, your supposed to do research to a refsheet for yourself (it looks like something like…
Hello polycount. Here's a bust I made of Sona from League of Legends in my spare time. Comments and crits welcome! I went for more of a realistic style with my piece.Screencaps using Xoliul's shader.