I typically use xnormal for baking the Polypaint from the high res onto the low res. I was wondering if there was any other 3d software out there that can import the vertex color from a Zbrush objs? I did some Googling and didn't see anything. It seems crazy that ONLY this free software can import the polypaint data....
Hey all. I'm trying a tweak to my usual baking workflow. It involves exporting FBX files from Zbrush instead of my usual OBJs. However, the FBX files don't seem to be retaining polypaint info making my polypainted ID map useless. The FBX options in Zbrush are pretty light. Any suggestions on how to get this to work?
If you're polypainting on top of the retopo'd mesh, then zbrush will convert it to a texture well enough. If the polypaint is on a completely different mesh, I prefer using xnormal to transfer it.
im having weird problem when using xnormals. i've done some polypaint in zbrush so i wanted to use the polypaint and bake it into a lower poly object. though the thing is the low poly is one entire mesh and the polypainted objects are 2 subtools in zbrush. i use PUV tiles, and export the 2 subtools with their texture from…
WIP of a handpainted tiger bust. this is a highpoly sculpt in zbrush, unlit with polypaint. I'm just noodling and adding to it as i go, like an illustration.
Currently myworkflow for creating some low poly models is: base mesh Import zBrush Sculpt + Polypaint Low Poly Bake into xNormals So I was wondering, is there a way for me to polypaint after I made the low poly model with UV's that has the detail of the existing high poly sculpt? I want to be able to change the color…
This is a starter kit i created free for download for zbrush beginners who wanna focus on sculpting but need polypainted eye textures for presentation or reference purposes. Did it this morning while experimenting with polypainting an eye. Link:…
Is looks like polypaint. Turn off Mrgb/Rgb in the header menu or turn off colourise in the polypaint menu on the right. :) *edit*|MM| beat me to it. :P