Hello!
I'm currently working on my first character model and I've got a little stuck and I don't want to continue in case I go wrong, thought I'd pop a thread on here just to get an idea of my next step.
So far I have my character sculpt done and I've finished my retop. I have my retop in 3DS max as well as my decimated sculpt, I've just unwrapped the retopped model and done some test normal maps and AO renders.
![WkZGxqr.png](http://i.imgur.com/WkZGxqr.png)
So my next step is using spot light in ZBrush to paint photo reference on my sculpt, but I don't want to start this until I know what I'm doing will eventually go to the unwrap of my retopped model.
So my question is... How do I get the polypainted texture onto my retopped unwrap? Thanks in advance!
Replies
If the polypaint is on a completely different mesh, I prefer using xnormal to transfer it.
EDIT: Should I polypaint the original sculpt or the decimated sculpt?