Hello, so right now I'm in the middle of polypainting a character bust and I have his eyes as a sub tool. I'm wondering how I can apply a seperate material to the eyes without it changing the entire bust's material?
Switch to the eyes subtool, select your material and with the M option (or Mrgb) go to color>fill object. This will assign the material (and colour if you are using Mrgb).
When you go back to your main bust model and choose a material, the eyes should stay with the material you chose
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When you go back to your main bust model and choose a material, the eyes should stay with the material you chose