Posting this thread so we can get some Polycounters together for the "unofficial" launch of Path of Exile. Characters won't be wiped during this even after official release so it should be a pretty good time. They've added a 3rd act for this . If you don't know anything about Path of Exile, in my opinion it's basically…
Hi polycounters, I have a question bothering me for some time, what is the workflow of creating maps for an open world game. Let's say for ex. Guild Wars 2, or other mmos out there. I think that they made a big 8000+X8000+ terrain directly as a plane in 3ds max and then detail it into mudbox, and then open it in UDK and…
3D Artist Wanted – Rotting Circuits (Indie Survival Game) We’re developing Rotting Circuits, a survival-action game where players scavenge, build, and command squads against evolving factions: Zomborgs, Hybrids, and rogue machines. Think Project Zomboid meets Metro with tactical squad depth. What we need • 3D artist(s)…
Hello polycount! I have been working on a model of assault riffle. I did a lot of work and I almost finished it but today when I created 6 sided cylinder to make bolts for the model I applied Bevel to some edges and I got crash:(. Now I can`t open the scene because I always get crash (((( I tried many things like import…
So after feeling stupid for a while and looking trough the internet, I still can't understand to open a ZPR file which is supposed to be from how I understand it a new way of saving everything including settings and such, but how to open? Please help
Blizzard released the opening Cinematic for Heart of the Swarm "We're pleased to present the opening cinematic for StarCraft II: Heart of the Swarm in full HD glory! The expansion arrives March 12, 2013." https://www.youtube.com/watch?v=MVbeoSPqRs4 We are talking about it HERE
Hey. I've been working on some interior design in 3DS Max, and I suddenly started getting this generic error message upon opening the scene. This happens to previously saved scenes as well (I save incrementally). However, if I open a much simpler scene when I load Max, THEN open the scene I'm working on, it works. I find…
I want to first select all open edges, but polySelect -eb doesn't select open border edges which I have numerous on my mesh, followed by merging those edges (MEL)polySelect -eb (missing a value)? polyMergeEdge -fe
Hey guys, do any of you know why my file opens up with a broken mesh? I started the project in Max 2015 at home, worked on it at school in Max 2017, saved for 2015, and when I open it up at home the meshes that I created in 2017 are broken.
A new texture generation program now in open beta After a year of development, Knald, a new program for texture map generation, is in open beta. Developed by Polycounter Andy Davies (metalliandy) and his team at Knald Tech, Knald is the world's first GPU powered solution for generating high quality texture maps from any…