Hey peeps! I've been working on a female character recently and decided to challenge myself with abit of Hard surfacing thrown in. It's pretty much my first time doing hard surfacing especially with zbrush. I used a concept art from one of my inspirational folders, just so you know I DIDN'T draw this D; and I can't seem to…
Hi! I think it would help if you marked the area you're are talking about. The most prominent feature I see is stepping along the edges due to the resolution and grid topology of the mesh that's being displaced. Suppose you could work against the stepping by adjusting your content to have a bit more rounded-off stones…
Using some deformers in unreal i can take this tiling mesh and make different shapes quick. I can pretty much rebuild my block out like this moving forward.
I am currently working on a 3D Model for my Portfolio Unit and so I decided to model this Concept I found online: Concept Art by: http://karanak.deviantart.com/ 3D MODELLING I have finished the 3D Model; created in Maya: model TEXTURING (WIP) - I unwrapped the model in Unfold3D I am currently texturing the model in Quixel…
I am an experienced Unreal Engine developer and am looking for a art partner to collab on a game kit with working assets. You would make the models and PBRs and I program mechanics for them so they work and can be used game-ready. Also I would add further effects and adjustable parameters if required. Examples for such…
I had some spare time during lunch yesterday so I thought I'd finally give NDO Painter a proper go. Added a bunch of welding seams and bolts and so on. Was a very special feeling being able to paint out normal details directly onto the mesh. Then I wanted to give it a run through DDO Painter. Man, working in 8k and still…
SKELLS This is a copy across from my university's work forums. I've been spending a couple of months on a hard surface vehicle/mecha project, due to conclude its development cycle in May. I'm a 3D Modeller with experience on producing hard surface mechs for set timeframes. An it My intended goal is to produce a mecha…
**Update for those who wanted to be updated!** So and UPDATE on everything: The book came out finally. For those interested there are two versions: A digital version (which is half off right now) and a physical version: The Digital Copy can be found here The Physical Copy can be found here It comes with 140 pages, nearly 3…
Thanks for the update, nice work on the new foot. I can see how ai-gen tools can be attractive for the gee-whiz factor, how much it just goes ahead and fills in all the details automatically. But it’s unfortunately a very problematic process, encumbered by deep issues with morality. These models are trained on vast scraped…
I've been thinking a lot about Mech design, or at LEAST cyber suit type models. Metals are generally EXTREMELY heavy, and weight requires various displacement mechanisms, and/or mechanisms to help move that way. These units would also require some sort of energy to fuel those mechanisms, thus adding more weight; Sort of…