Hey peeps!
I've been working on a female character recently and decided to challenge myself with abit of Hard surfacing thrown in. It's pretty much my first time doing hard surfacing especially with zbrush. I used a concept art from one of my inspirational folders, just so you know I DIDN'T draw this D; and I can't seem to find the artist either
![:( :(](https://polycount.com/plugins/emojiextender/emoji/twitter/frown.png)
If anyone knows I'd love to know who it is, so I can credit him/her.
P.S fellow polycounter *AA3D* helped me find the artist!
Lee Chang Woo
http://conceptartworld.com/?p=28734![630_max.jpg](http://4.bp.blogspot.com/-UVNNnoCfVZk/U0mH_R8oDDI/AAAAAAAAAi0/hncoFbzNIBw/s1600/630_max.jpg)
So far this is what I've came up with
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
![WIP01.jpg](http://4.bp.blogspot.com/-S3Epbw8spPI/U0mLiyid2-I/AAAAAAAAAjA/XENFJQAcsHw/s1600/WIP01.jpg)
![WIP02.jpg](http://2.bp.blogspot.com/-Myr9MDZY0dw/U0mLjJVYFdI/AAAAAAAAAjE/_uFlOj2pznY/s1600/WIP02.jpg)
The hair and eyebrows/lashes are placeholder for now. I also did a quick texture for the face just to get the feel of it. Critique and feedback are very much appreciated
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
Replies
I first made a concept breakdown of the character-
Drew out the side view and spread out the armor.
Took me about 2 hours for me to actually even understand what was going on- Due to my lack of practice with hard surfaces
And then next step was to watch TONS of tutorials on how to model hard surfaces in zbrush- I think I learned more today than I ever did for a long time- I have to say it was extremely hard to get it even close to what I wanted-
The hips had to be fixed along with the butt and legs- I made it softer and a little smaller to make it less bulky for the accesories/ armor.
Some of the blocking I managed to pull out. I used alot of extraction from the main mesh along with cubes and spheres around the character, I'm still bothered by the shoulder armor- but I can't seem to understand what's wrong with it yet- been staring at it for too long I reckon. Shadow box was giving me a hard time and I resorted to organically sculpting the back especially- Next is to get the blocking for the arm armor, shoes and get the straps in-