I am currently working on a 3D Model for my Portfolio Unit and so I decided to model this Concept I found online:
Concept Art by:
http://karanak.deviantart.com/3D MODELLING
I have finished the 3D Model; created in Maya:
modelTEXTURING (WIP)
- I unwrapped the model in Unfold3D
I am currently texturing the model in Quixel Suite 2:
Lower Body Mesh: (UPDATED: Toned down the Mud and some subtle dirt)
- Going for a Jungle/Forest setting when I present it.
Upper Body Mesh: (UPDATED - Less Green)
Main Gun:
[WIP] Legs (General Texture for all 4 legs)
I am still learning a lot as I'm studying so I am open to any feedback throughout this project.
Replies
- I have toned down the green, mud and some subtle dirt on the base
- Updated the post with the Cannon and the Leg (WIP)
I'm open to any further feedback. Thanks!Would love to get some feedback on this!
Also any suggestions on how I could present this for a Portfolio reel?
I'm not really confident with the Vray Material System in Maya and to know that I'm applying every map correctly where they belong. I think also a part of the reason why it looks like that is possibly the lighting but yes.
I will see if I can get results similar to the ones above. What software/renderer would you suggest for rendering this model? Thanks!
Here is the link the concept artists page:
http://karanak.deviantart.com/
Had fun with project, learnt a lot during the process and I hope to reflect this onto my future projects. Again, I'm open to feedback that I can put forward to improve my work!
Now to focus on my Dissertation for a bit