Hey all, This is my first post in these fourms and I need a little help with starting a part of a model I'm currently working on. Im fairly happy with my RX-78-2 Kai that I modeled, and now I'm trying to GM-ify it, which is a pretty simple conversion since they are nearly identical, but the problem I'm having is with the…
In this weeks i tried to make an Azaro head and the concept it's from this artist (https://www.artstation.com/artwork/GX3Ax1). What do you think is the biggest problem in this work?
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Woah, been a busy weekend! Got to work a little bit more on him, though. Made a lopoly cage and made som quick bakes for the ground textures. It's pretty makeshift yet, but it's an indication of where he's headed. And some ears! Ears! EARS! [ QUOTE ] Any chance of a little insight into how you get this sort of effect?…
[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
Good evening! I am a novice 3d modeler/sculpting artist and sketch artist, and I am enthused to try my very young hand at this challenge. Time and again the end of the world has proven to call for a craftiness among several objects, and that craftiness is accomplished by fusing together said items, in particular both…
Hey guys, I'm a student at Otis College of Art and Design. Im currently rigging a character for my thesis. I followed the digital tutors tutorial to rig a head and the production character rig tutorial but i can't seem to connect the two. The head tut told me to wrap deform the head on the rigged body mesh but when i do…
Hi, I'm finally going to create a next-gen model with a diffuse, specular and normal map. I'm going to be doing a character, and I've been wondering, what details are projected from the high poly head model onto the low poly? I know high frequency details like bumps and pores in the skin are one thing that normal maps do…
I was trying to follow this super complex rigging tutorial on how to rig the human head and face and i got to a part where you use blendshapes to control the lips of your rigged head and the other blendshape head with the lip control things, they're skinned using splines problem is, whenever i try to apply the blendshape…