Another way I've heard of systems interpreting mirroring is for the exporter to look at the UV face winding... so then inverted faces (facing -W) are interpreted as being mirrored.
I am texturing a green polycount smiley face thingey on a sculpt... was wondering what the origin of said green face might be? Is there a thread that can hip me to it's meaning/origin/history if any such thing exists? my search results result in nil.
....please punch Cthulhu in the face...please punch Cthulhu in the face...please punch Cthulhu in the face... The more I think about this movie, the more excited I get for it.
[ QUOTE ] Face is too long buddy! [/ QUOTE ] I think the forehead is getting a bit high, but the face can be that long if you want. Its just not a typical face.