SYNOPSIS A UE5 cinematic set in a brutalist environment which represents a digital memory. Inspired by Mirror's Edge, Blade Runner 2049, Control and Ghost in the Shell. CORE TEAM Adrian Cota - Team Lead | Environment | Cinematography/Previs | Layout | Lighting | Camera Animation Emily Lindsay - Animation Sergio Santos -…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Hello everyone! I'm having an issue in Ue5 where my normal map is displaying incrorrectly. It has a sort of streaky black look to it. I have opened the material (imported from ue5 bridge) and have confirmed it is only the normal map doing this. If I turn off the normal map the issue goes away - but then I have no normals…
Important ask❗-> I need your professional help. I’m a final-year student, researching the realities of augmented AI tools in optimising UE5 shader pipelines for large scale projects, specifically AAA scale. It’s the last home stretch towards submitting, and it’s important to me for everyone to have their say in; “Are you…
Hi everyone, I could use some help with this groom issue I'm having here. I think this is rather a UE5 problem than Max but I may be wrong. I have a carpet done with Ornatrix, exported as alembic, imported to UE5 and now the problem is no matter how my shader is built it always shows the carpet as completely black. The…
Hello guys! It started like an warhammer empire knight armour exploration and end up learning and designing Maximilian style armour. i decided to make a deep dive into UE5 and learn a lot of stuff. For this project my main goals is: Learn how to rig character and to be abele retarget it to UE5 character blueprint Became a…
Hello everyone. I am attempting to set up a 1D blendspace in Unreal Engine 5, using animations re-targeted from Mixamo to the Unreal Engine mannequin. While the animation previews correctly, it exhibits incorrect behavior within the blendspace. I am using Blender 2.93 and have also tested exporting with versions 3.2 and…
Hey everyone! I’m currently working on a cinematic scene in Unreal Engine 5 and would love some feedback—especially on the lighting. I’m still fine-tuning the textures alongside the lighting, but my goal is to create a soft, nostalgic mood—something that feels like a distant memory from the early 1940s or late 30's. I’ve…
Hey there, I've created a Marketplace product in Unreal Engine 5, but now would also like to make it available for UE 4.26 & 4.27 users. Is there any easier way to convert that than just basically rebuilding the whole thing in the older version?
(Update 2): https://polycount.com/discussion/234168/wip-advice-water-temple-ue5-update-2#latest (Update 1): https://polycount.com/discussion/234035/wip-advice-water-temple-ue5#latest Here's a new update for my Water Temple environment project. It's been a while since my last update. Recently becoming a father has pulled…