Hello guys!
It started like an warhammer empire knight armour exploration and end up learning and designing Maximilian style armour.
i decided to make a deep dive into UE5 and learn a lot of stuff.
For this project my main goals is:
Learn how to rig character and to be abele retarget it to UE5 character blueprint
Became a good frends to shaders inside Unreal
I woud like to start practicing hair design as it's the one of the thing what's shows the personality of a character
https://www.artstation.com/artwork/3q6aGg
I did one post on artstation but i will continnue public WIPs here.
Sweet progress gifs
Here is some gray mat shots
Done with Baking and now I'm doing shaders and basic material blockout in Unreal. Next i'll make a hair to gather all meshes and do rig and pose to start working on look dev and final textures.
Actually remade all UV's and baked it all again to match same drection as i want to try make anisotropic shader for armour polish effect.
Replies
Awesome breakup and detailing love it!
Hi guys! some updates
First pass of Unreal with initial materials and hair sketch. Damn, Unreal is complex, lots of settings to tweak. Also disappointing is the difference between Ray Trased GI and Lumen. Okay, a few hits on the wall always help not to take things too seriously.
Defined the textures a little more, but still at the initial stage of texturing and tweaking the armour shader. I learned that working with OpenColorIO color management is pretty close to Unreal viewport. Hopefully in the future I'll share some cool texturing breakdown
Here is the hair that I stopped working on for the time being to bring up the quality of the armour textures. high hopes for a baked AO to break up this solid piece and add colour variations. Also painting the scalp should help with the transition to the hair.
https://gamesartist.co.uk/knight/
Comparatively, we have insanely skilled artists making 1:1 replicas of guns. We have 3D scan data for human faces that we utilize in Zbrush, and apparently Battlefield goes so far as to have capillary maps for blood veins! Yet, armour and weapons; items that drop in like 75% of all video games and that have a lot of nuance and complexity are oddly treated as an afterthought. Literal emperors, kings and lords used to order armour from our predecessors. This is important work, so I'm super happy to see this!