SYNOPSIS
A UE5 cinematic set in a brutalist environment which represents a digital memory.Inspired by Mirror's Edge, Blade Runner 2049, Control and Ghost in the Shell. CORE TEAMAdrian Cota - Team Lead | Environment | Cinematography/Previs | Layout | Lighting | Camera Animation
Emily Lindsay - Animation
Sergio Santos - Character Art
Wenlong Yu - Realtime FX Artist | Environment | Prop Art
FREELANCERSAlexander Silva - Animation
Natalie Storr - Animation
MJ Clemente - Concept Artist
Daniel Baldwin - Music Composer
Parker Britt - End Sequence FX
Cassandra King - Voice Actor
Replies
(20/03/24) Beta:
https://youtu.be/QNfQqhnSEGw
(21/02/24) Alpha:
https://youtu.be/8xt2jdbaKDg
(08/01/24) Previs Iteration 21:
https://youtu.be/-ihymZxjNA0
(13/11/23) Previs iteration 9:
https://youtu.be/2cMs7j1tVJ0
(15/10/23) Previs Iteration 1:
https://youtu.be/I5Kw3v2udTE
Appreciate any feedback anyone has on anything
Thumbnails of the Main Character design. The idea is to have a design that combines aspects of techwear, parkour and espionage. - Sergio
(04/01/24): This is the finalized concept of the Character.
Even though this is the final concept, slight changes might be made during the creation of the character. - Sergio
Our main objective was to put the Custom Metahuman in engine to test and tackle any issue as soon as possible. We wanted to see if there was no issues in putting in engine my custom mesh has a metahuman, the groom simulation and cloth. - Sergio
https://youtu.be/H8rMeyfuB0c
(12/03/24:) Neil, our lecturer showed us a pipeline for creating the face/head with correct proportions.
As I already sculpted a majority of the traits I went back to my previous one, but that pipeline made me realize that what was more out of proportion was the eyes, so I fixed and the head looks much better. It still has the old groom, and does not have eyelashes cause the previous one would not work.
- Sergio
(We used mocap for the majority of the film apart from this shot.)
(14/02/24) Here's my rough blockout of the slide-jump shot - Emily
https://youtu.be/QJuoE7ibQkU
(13/03/24): Here's a quick update on the slide jump animation WIP, mostly focused on trying to get the roll looking better. - Emily
https://youtu.be/0NnnkXCv3Cg
Parker has also done really great work with the end sequence with the building morphing into a triangular corridor using Houdini.
Again a lot more work needed to push it further.
Appreciate any feedback.
https://youtu.be/oVkjXgUBaJ8
Here is a breakdown of all the shots.
Here is a side by side look at our latest previs vs the final outcome.
Here is the final version of our film!
Hope you enjoy.