Hey guys, I'm currently working on a cool, new project. The goal of it is to create a hand painted scene that changes depending on the time of the day. By day I want the scene to look cute and cozy but by night I want the mood to change completely by changing the lights and the actual environment. Think cracks in windows,…
So I've been given a scene to work on in Maya with some fairly complex rigs, and when trying to animate the characters the framerate drops to about 10 frames per second. Just moving a character's root controller around is painfully slow. I ran the scene with an i7-3770 3.4GHz processor, 16GB of RAM and a GTX 1070. I…
Hello everyone, have you been looking too much at your scene and cannot figure out if one change is better than the other? Do you want a fresh point of view for your scene? Do you want better renders for your portfolio? I would be glad to light up your scenes, as i really like working with lighting and i want to practice…
So I am preparing a scene for unreal 4. Scene is to feature a make shift workshop, with scattered tools parts and the others around the focal point of the weapon. It's just meant to be a scene for portfolio shadders are meant to be more realistic. Inspiration for the weapon is included on the image. I have made a second…
Ok this is my third interation on the scene it's nowhere near finishing but I wanted to give a quick update to see the reaction from the community. So I have completely changed the environment of the scene in previous scenes it was sort of a asylum kinda place but the truth is that Im even sure what kind of building it…
Video of where we were in the project at week 1 https://www.youtube.com/watch?v=Yz4N6Wbinn4 Character Programming / Blueprint work needed for this character here in this video https://www.youtube.com/watch?v=DYC_j7TjtGc&t=241s A link to the current status of the project…
Hello, I’ve been practicing
modeling for 4 months now so excuse me if I am asking evident things here. I
know this is a subject that has been asked many times in different sites and
forums but I would like to get a clear understanding of the whole process of creating
game environment scene. My goal is to create a portfolio…
Hi, I watch a lot of ambience videos on YouTube. Videos with scenes like the following: --Scenes of 17th century cottage room with a log fire flickering away and raining hitting the window, of course with sound effects from the fire and rain. or --In the middle of a forest with tree leaves blowing in the wind and rain…
I wasn't sure because of the forum rules if this was appropriate to post. If you feel like it doesn't comply or is not useful for the members here, please delete the post. Anyway, Earlier today we at FlippedNormals launched our second product: FlippedNormals Lighting Scenes - V-Ray for Maya & MODO Take a look at our…
Hello people, have started working on a swamp scene for my portfolio, thought I would share my progress and hopefully get some criticism along the way. Will be rendering it in UE4, so I slapped together a scene with a few blockouts. Was mostly trying to figure out the terrain tool. Here is how it looks: Amazing. This is…