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Maya scene running poorly (where's the bottleneck?)

Bummer6
polycounter lvl 15
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Bummer6 polycounter lvl 15
So I've been given a scene to work on in Maya with some fairly complex rigs, and when trying to animate the characters the framerate drops to about 10 frames per second. Just moving a character's root controller around is painfully slow.  I ran the scene with an i7-3770 3.4GHz processor, 16GB of RAM and a GTX 1070.

I suspect the CPU is the bottleneck, but it's not peaking at 100%, instead it's hovering at around 60% usage. My memory usage is also around 50-60% and my GPU usage is about 2-3%. I was under the impression Maya used the GPU for most of the viewport rendering, but maybe I was mistaken.

The characters in the scene are fairly high poly, but I've handled worse with no problem. I believe the resource hogs are the rigs in the scene which are pretty darn complicated.

It's very important to me that I get this scene running since my chance of getting a pretty good gig relies on it. If there is anything I can do to increase performance, I'd very much like to give it a try. The i7-3770 is basically the fastest CPU that my motherboard can handle, so if I have to upgrade my CPU to run the scene, it'll cost me hundreds of dollars and probably take over a week to get the parts and install them since I'd need a new CPU, a new motherboard and new RAM sticks.

Again, I'd really appreciate some help...

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