is there anyway to get an alpha mask with a tiledshot in udk? that way i can change the color of the background of a model in a stylesheet quickly. if not whats the closest thing to doing this
I think some of your colors are bleeding into the other parts. Try masking the high poly model with different, bright colors and then bake that down to a diffuse mask. This will help mask things out more accuratly then by doing it by hand.
Yes, I use this way - there's no other choice actually. Then I rebuild lower subd levels But it's a really ea Masking doesn't work. Tried to mask highest level. Tried to mask lowes - neither helps to preserve details.
i would assume that you need to make a RGB mask that follows specific guidelines for materials. (i.e. all blue parts of the color mask were metals). then it reads that and generates the different types of materials based on the colors of the mask?
Hi, I have imported a somewhat texture mask that has different R,G,B value. I only want that the R value. How do I extract it so I get a black and white mask in Substance Painter? I checked the list of Filters available but they don't seem to show a way to isolate the Red Channel/Value. Is this possible in Substance…
It's not the tiling I'm worried about. It's masking out parts of one brick texture to blend with another. I know I can take care of the tiling with decals and grunge masks. The first pic in my recent post just shows how I blended a mask with 2 textures. I just want to be able to define where that mask is on the model.
Help please. I don't know why my rocket is super green. I know its because of the mask, but after endless tweaking, I can't get rid of it. I've been updating the names so its a brand new file. EDIT: I Labled the masks incorrectly, the top one is mask 2 and the bottom is mask 1.
Storing a Morph Target's good, but I found it even more useful in conjunction with a MaskByNoise function. After you generate the mask from the noise pattern, all you have to do is to pick a brush of choice and paint over the mask (you can also hide the visual representation of Mask using Masking>ViewMask toggle or by…