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Author:
shinobik
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Latest Post
Non square texture workflow - Unwrap modifier options
Hey :)I'm working with a non square texture ( for some reasons, I have my trim + decals on 1 texture 2048*4096 )However, each time I want to place a strip on my trim, I have to go in the modifier Unw…
5
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Eric Chadwick
Apr 18 2026
UV'S Workflow
[{"insert":"Hello, i'm a beginner and i'm trying to have a better workflow actually, i was wondering :\nWhen you have many same objects on a scene for example : screws, nails, wheels etc. do you need…
4
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zippper4
Sep 2022
Should I straighten my UVs or not?
[{"insert":"I recently learned that straightening our UVs is a good thing to as it reduces seams and helps in better UV space utilization. I tried the same on a model that I am working on and now I a…
13
Last
parikshittiwari
Feb 2022
3DS Max Flipped UVW Faces
[{"insert":"Hi all,\nthanks for taking the time to review my post. I am having many issues at the moment and I am noticing my hair turning grey by the day. Any help would be appreciated. Firstly I ha…
12
Last
ColMatrix
Jan 2022
[SOLVED!] 3DS Max - How to export a UVW map to be the same size as the object would be IRL?
EDIT: I found a solution! Not exactly by anoyone's suggestion, but in the end I did as follows: I selected the whole object and applied the 'UWV Map' modifier to it (making sure my world units/unit s…
7
Last
FrankPolygon
Oct 2021
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