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Author:
FredCM
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tangent space
tangent space
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Topic
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Latest Post
Unity normals are funky
Yo yo,I'm having a hard time to get my normals to behave exactly how i want them. Maybe someone has the knowledge to guide me in the right direction. My normal maps work exactly as intended in marmos…
13
Last
LouisPhilippe
Nov 2023
Should one recompute tangent basis if geometry, uv, shading (hard edges/smooth groups) are changed?
The title basically describes my question. Should I create tangent basis from scratch before exporting to marmoset or SP for baking/texturing if I committed any of the enlisted changes?
6
Last
Klunk
Jul 2023
High poly mesh didn't fit in GPU memory (and other issues)
[{"insert":"Hi\nI'm currently having some problems with Substance Painter I've not had before and they're really confusing me. I'm not sure if this is dependent on the size and scale of the high poly…
8
Last
DustyShinigami
May 2022
how to convert normal map from Tangent Space to Object Space?
Hi) Does anyone know how to convert normal map from Tangent Space to Object Space? (or vice versa). I know that «Handplane» can convert. But I couldn't find a description of the conversion pro…
1
Last
sprunghunt
Sep 2020
[Solved] [3ds Max/Arnold] Mikkt Normal Map problems/conversion.
Hello anyone.I had some weird black border artefacts whenever I render low-poly objects with Arnold (3ds Max). The artefacts do not appear in Sketchfab, Substance Painter or Unreal. After some troubl…
8
Last
Dihemi
Mar 2020
Trouble with Normals in Toolbag
Hey everyone,I wasn't sure where to post this and have been having problems finding a fix for my issue so sorry if this is the wrong place. Basically I've been testing some normal bakes from substanc…
2
Last
Green Pirate64
Dec 2015
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