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Author:
Chris186
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Next Gen Hard Surface
Next Gen Hard Surface
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Latest Post
Rounded Hard Surface Topology Question
Hey guys I am modeling Robocop front armor, and since this is a rounded shape with details/holes, but what happens is, if I make the topology quads too big, I will be left with a lot of pinchin…
2
Last
Fabi_G
Oct 2023
Mixing triple edges technique with creased edges
Hi guys, there another question has been arose: it's possible (legal) to mix between manual creasing (triple edges technique) and mandatory creasing (saying like that one in zbrush), its not pr…
4
Last
cjw
Jul 2020
triangles in the middle of a flat surface in production-ready SUBD?
hello guys I have a question, its legal to have triangles (or ngons) in the middle of the flat surfaces accounting all edges have doubles properly (creased) and looking good in the case of production…
3
Last
jozin
Jul 2020
Formula Future - WIP
I'm currently in my last year of university and for my final year assignment I will be creating a concept model of how a Formula One car may look in 10 – 20 years time. Using reference images of…
22
Last
RipperSplitter
Apr 2016
WIP: Modeling HK416 Tactical Gun
hey everyone, im new in this community i just wanna say hey and share what im working on until now 70% done i will keep update this thread until the end of this project.
1
Last
Lord Striker
Nov 2015
Should I bevel the f*ck out of my hard surface model?
I always tried hard to keep my poly count low, but seeing how recent games look like, I began to wonder if I should still bother with it.Sharp edges don't look very realistic, and trying to fake smal…
7
Last
Makkon
Nov 2015
Next-Gen Hard Surface - Modular Challenge
Next-Gen Hard Surface is hosting another challenge, this time based on modular environments. http://www.nextgenhardsurface.com/showthread.php?825-NGHS-community-contest-2073-A-Modular-Future Head …
12
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biofrost
Aug 2011
NGHS Interview Helder Pinto
NextGenHardSurface posted an interview with Helder Pinto an environment artist on Crysis2. "This time, helder pinto grants us insight into the life of a young level designer from Portugal that w…
6
Last
ZeroCartin
Jul 2011
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