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Should I bevel the f*ck out of my hard surface model?

kuujo
polycounter lvl 6
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kuujo polycounter lvl 6
I always tried hard to keep my poly count low, but seeing how recent games look like, I began to wonder if I should still bother with it.

Sharp edges don't look very realistic, and trying to fake small bevel with normal maps on a 90 degree angle between surfaces is pretty hard. Should I just bevel every possible edge at this point, since PC's are so powerful now?

I know that Mass Effect game hard surfaces didn't have any bevel at all, back then it still looked good.
World of Tanks game uses bevel only on the bigger, most noticable parts, there is a difference.
Looking at new PS4 games, it feels like they don't count poly's, they just use as much as needed.

Should I just go all out? From far away it is small difference, but if it doesn't make much strain on the computer, then why not put extra polygons so I can make some close ups in the scene.

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