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Author:
andrewmelfi
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Lightmapping
Lightmapping
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Latest Post
Designing Around Low Res/No Lightmaps?
I've got a project where space is aggressively limited. I'm flexible on dynamic vs all static shadows, but I'm curious what tips/tricks others may know for getting the most out of no light maps, or g…
0
Last
homsar47
Jul 2023
Lightmaps popping based on camera angle/position
[{"insert":"Hi everyone, I have started to have an issue that did not exist before. I have a vr scene made in UE5 with just basic functionality. I have one 1 movable directional light and 1 stationar…
2
Last
Dantexagc
Dec 2022
Lighting Problem: Lightmap Leaks
Hi everyone, I've been struggling with a lightmap issue with this prop. Searched this topic on forums but I've finally posted this and maybe someone can help.As you can see right side has some strang…
0
Last
Festuc
Jan 2021
[Lightmap UVs] ~ How can I handle a very large asset with very little contiguous surfaces?
This is the asset I need to bake the lightmap for (the building in the centre):This thing is 10 meters long, 6 meters wide and 5 meters tall.Every plank is a separate mesh and there are some details …
12
Last
Steamy_Steve
Oct 2019
(UE4) Lighting still sucks
I have all my light map UVs set (not overlapping), and no more degenerate tangent errors. Yet my light baking still looks like it does when these error do occur. What the heck is the problem? Could t…
4
Last
sprunghunt
Dec 2015
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