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Author:
Neox
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lightmap
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Latest Post
Артефакты в unity
Не могу понят что не так. У меня есть стена и оконный проем, между ними фаска. Когда я делаю их в одной sg то появляются такие артефакты при запечке света. А когда они в разных sg то получается вот т…
5
Last
Diar3dcg
Feb 24 2026
Designing Around Low Res/No Lightmaps?
I've got a project where space is aggressively limited. I'm flexible on dynamic vs all static shadows, but I'm curious what tips/tricks others may know for getting the most out of no light maps, or g…
0
Last
homsar47
Jul 2023
[3ds max] How to pack UVs with similar direction grouping?
[{"insert":"My problem is lightmaps are bleeding a lot because final lightmap atlas usually ends up at 1px\/m density. Increasing padding does nothing at that point since it's barely makes and differ…
7
Last
dimwalker
Mar 2023
Lighting Problem: Lightmap Leaks
Hi everyone, I've been struggling with a lightmap issue with this prop. Searched this topic on forums but I've finally posted this and maybe someone can help.As you can see right side has some strang…
0
Last
Festuc
Jan 2021
UE4 Static lighting seams, again...
I am having troubles creating modular assets. Specifically - walls and floors. I've seen countless topics on the internet and tutorials on youtube, everyone seem to run into this problem. And in thos…
3
Last
Obscura
Mar 2020
[Lightmap UVs] ~ How can I handle a very large asset with very little contiguous surfaces?
This is the asset I need to bake the lightmap for (the building in the centre):This thing is 10 meters long, 6 meters wide and 5 meters tall.Every plank is a separate mesh and there are some details …
12
Last
Steamy_Steve
Oct 2019
(UE4) Lighting still sucks
I have all my light map UVs set (not overlapping), and no more degenerate tangent errors. Yet my light baking still looks like it does when these error do occur. What the heck is the problem? Could t…
4
Last
sprunghunt
Dec 2015
UE4 - Increasing lightmap-resolution increases Build Time drastically!
Greetings! I have some trouble with Unreal Engine 4. I've been playing around with lightmap resolution to find out what the best lightmap resolution for a model would be in order for it to look good!…
6
Last
EliasWick
Nov 2015
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