Wait wait wait, you got it all wrong, it actually shoots out the angled bit. That top bit isnt a barrel, its really just a flashlight. Hope that clears it up.
The gun shoots rainbows, why does it need a loading mechanism?
Killing people obviously wins straight out. If only for the Super Mario reference.
Praise showering posts are ok too. ;P
Love the work guys, you guys must have worked so damn hard. So many goddamn assets! Love the characters as well, they look like real people instead of characters you normally see in games.
Just a little update. There are some rumors that a release version of the model viewer is infact in the works, and ever better, it will come with the ability load .obj files instead of require an export from maya. So stay tuned! We'll make some sort of official thread when its ready.
They usually were in the 3-6500 poly range, depending on complexity, i think the FMG was quite a bit over that at around 9000? Textures are 1024x1024 for pistols and 2048x2048 for everything else.
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its so amazing, and the level of detail that u guys are showing is inspirational / helpful
i cant get over how much i love it
can't wait to see trailers etc and finally buy the game!
gj on the art guys!
and thanks for sharing!
totaly BLAM!
Also post the sniper rifle model plz.
BLAM BLAM!
Sniper rifle FTW!
Killing people obviously wins straight out. If only for the Super Mario reference.
Praise showering posts are ok too. ;P
Love the work guys, you guys must have worked so damn hard. So many goddamn assets! Love the characters as well, they look like real people instead of characters you normally see in games.
I think it should get a splash screen of its own personally!
QFT
ps i was looking through the DoDs site and found this. wtf rapelaser shooters in WW1(?) mangggggg
can't wait to give this game a try !
sorry couldnt resist, :P
Looks sweet, really like the FMG, its sexy!