i was playing tekken on the psp the other day, and i was blown away by the great detail in the characters. so i decided to recreate my favorite namco character, nightmare, with similar specs. it stands at 628 tri's aiming for around 2000 at the end.
hahaha, " vhy do amevikan punkrocers alvays go out with stupid amevikan hipster teenage hookers, punkvokers shooud only go out wif sextalkers and punkrok girls" ~ turbonegro
Nice work Rob, the skin tones blending from the white look ace. Overall painted effect rocks too , especially the cloak.
Some progress on the vehicles for a racing/combat mod I'm working on. The weapons are going to be re-done as they no-longer fit with the updated vehicle models.
damn us humans and our bodily constraints... Ne ways, its looking good. Loving the structure much better than the skinnier version, and the face detail is looking cool. gonna look sweet when ya get more detail.
@hobodactyl : looking cool. only suggestion i can give u is change the crotch region. the bump where his 'instrument' would be seems very strange. I figure it should either be horizontally oblong, or (preferably) not there at all.
started texturing my self portrait.. shader is not even close.. there is NO real bump or spec.. they are just desaturated versions of the color map i threw in the slots to test it out. i plan on doing the real bump details in zbrush, using the color as a guide..the eyebrows are just textures at the moment and i plan on making them with ornatirx as well as some stubble cause i usually have like a half beard going on.. also i didnt fiddle with the shader specs really.. this is just a test so all i am really showing off here is the color map..
the green on his chin is bounce lighting from a green plane that is under him..urrrr...i mean.. under me..
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I always pictured you with a big afro for some reason
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i do have one usually but i shaved all my hair off for the photo ref... and oh yeah and i went bald when i was 16.. but i have had many of wet dreams about having an afro... and not being white..
hmmm the arms feel very short but they seam to be on the right height concidering the hips which can only mean that the shoulders are too low ... B00n anatomy advices ftw ^^
the bloom is almost right but its just not next gen enough.. everything needs to be brown! all brown! colors don't exist in a next gen universe.. brown it up.. my eyes don't even know how to see this for the lack of all brown and grey or a combination of brown and grey and grey browns..
@Warby - looks sweet, maybe retint the stone walls in the wine cellar, they're blending into one shape with the wood quite a bit
more cross forum spamming - I've modelled out the supervillain, still to add some pipes and & cut into the cloth for more natural folds but i'll do that while texturing.
hey warby, looks to be some good level design there, and some great artwork.
In terms of muting colour, i dont think you should make quite so brown as to follow the trend of next gern. A bit of colour is actually refreshing these days. That said i think it should be some in between the saturated and brown states, esp because the lighting seems too "bleached" if that makes sense.
arsh:
It's hard to give any honest feedback on a self portrait when you've never seen that person, but hey, the quality of the model and diffuse texture is great methinks. Somehow I imagined you not having zombie eyes, but you know, people are never what you expect over the net.
Kite:
I love that guy! Totally odd and awesome, it just hits the spot
That's a nice looking map warby, I've only recently gotten back into mapping for the source engine and you've really inspired me.
Though there's a seam in your 3D Skybox, where the gradient sky and mountains reach the buildings (3rd pic in your post). Any chance or posting a link to the actual map to playtest?
thanks hawken.. here is an update.. tweeked the shader settings a bit, also have been making changes to the model. its really hard to match real camera distortion in max, so making the model accurate has become a guessing game.
Replies
Here's my new CGChat Comp idea...
lots of great work in these last few pages btw..
Wasn't really going to be anything but it could be good practice for mudbox.
rocks!
Still sort of blocking him out... so sleepy :P
Some progress on the vehicles for a racing/combat mod I'm working on. The weapons are going to be re-done as they no-longer fit with the updated vehicle models.
Ourgh, carpal tunnel setting in
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damn us humans and our bodily constraints... Ne ways, its looking good. Loving the structure much better than the skinnier version, and the face detail is looking cool. gonna look sweet when ya get more detail.
Awesome stuff in here...as always
Been doodling a bit in Max.
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totaly feeling it
Just a super quick lowpoly char before i go to bed,
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omg how did i scroll over this and didnt see it thats hilarious no critics love the design ! that character is an original creation yes ?!
the green on his chin is bounce lighting from a green plane that is under him..urrrr...i mean.. under me..
I always pictured you with a big afro for some reason
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i do have one usually but i shaved all my hair off for the photo ref... and oh yeah and i went bald when i was 16.. but i have had many of wet dreams about having an afro... and not being white..
swoop here, swoop there
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hmmm the arms feel very short but they seam to be on the right height concidering the hips which can only mean that the shoulders are too low ... B00n anatomy advices ftw ^^
http://riviera.heaven.nexusirc.at/warby/wip/de_wanda_beta_09_04.jpg
http://riviera.heaven.nexusirc.at/warby/wip/de_wanda_beta_09_05.jpg
http://riviera.heaven.nexusirc.at/warby/wip/de_wanda_beta_09_06.jpg
http://riviera.heaven.nexusirc.at/warby/wip/de_wanda_beta_09_07.jpg
http://riviera.heaven.nexusirc.at/warby/wip/de_wanda_beta_09_08.jpg
this is what is SHOULD look like
other than that its awesome..
@Warby - looks sweet, maybe retint the stone walls in the wine cellar, they're blending into one shape with the wood quite a bit
more cross forum spamming - I've modelled out the supervillain, still to add some pipes and & cut into the cloth for more natural folds but i'll do that while texturing.
In terms of muting colour, i dont think you should make quite so brown as to follow the trend of next gern. A bit of colour is actually refreshing these days. That said i think it should be some in between the saturated and brown states, esp because the lighting seems too "bleached" if that makes sense.
cheers
A knight thing. I have no idea what to call it
It's hard to give any honest feedback on a self portrait when you've never seen that person, but hey, the quality of the model and diffuse texture is great methinks. Somehow I imagined you not having zombie eyes, but you know, people are never what you expect over the net.
Kite:
I love that guy! Totally odd and awesome, it just hits the spot
Kite: and the winner is...
can't wait to see it textured! ^^
my contribution..
My first high-poly gun, Yay!
Something I did over the weekend:
My first high-poly gun, Yay!
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the bumps around the fire selector go into the wrong direction ^^
aye spot on warby still messin with proportions etc, my philosiphy is that of my old music teacher; 'you cant edit nothing'
Though there's a seam in your 3D Skybox, where the gradient sky and mountains reach the buildings (3rd pic in your post). Any chance or posting a link to the actual map to playtest?
-caseyjones
Great work.
-caseyjones