This is the sweet spot for your low-poly models. Post 'em if you've got 'em!Low-poly hasn't really been a requirement in the games industry for a long while now. This thread is for low-poly art style appreciation, so please take note of these rough guidelines:
- Keep models under 1,000 triangles.
- Scenes are fine, if all models are low poly.
Some dedicated low-poly modelling tools now exist that make this art style a lot easier to produce;
Crocotile3D &
BlockbenchHere's a handy list of ways to make your art look right in mainstream 3D software:
Low-Poly Art Style Guide
Replies
An axe I made with five different skins.
36 Triangles
64x32 Textures
It's downloadable from my Sketchfab
https://skfb.ly/oNZRV
tris:
chest: 220. seaweed: 31. fx+ground: 72.
textures:
chest: 256^2. seaweed: 128^2. ground: 64^2.
Also separating these out as .obj and releasing em for free.
Happy new year peeps.
tris: 66
texture:64x128
If you'd like to see more....be sure to check the art dump thread here: Thanks.
feedback are welcome !
https://www.artstation.com/artwork/1xzJkq
https://mrhommecrabe.itch.io/psx-bar-assets
Welcome to Doom Burger, home of the Doom Burger, can I take your soul sir?
tris:266
texture: 128^2
~2.5 hr
Update: killed a few more tris and uploaded .obj and .pngs there
Too late for star wars day, but hope you enjoy this Darth Maul
256x256 made on blender
Model in Blender. Paint in 3DCoat and Photoshop.
ArtStation - 256fes Pathfinder Fan art, Paphonsan Duangtasawat
Hello guys a new model trying my best witha animation! takes time but i'm learning a lot
Made it on Blender with textures of 164x164
Model is 254 tris with 256px texture set
@masslove Looks great! Though I'd use those 2 spare tris to make the area where the legs join at the back an inward crease. The way that area pokes outward is the thing that really strikes me particularly strange looking atm (which is incredible considering how few triangles the mesh uses).
Hey, since my lowpoly Adam Jensen recieved so much attention (thank you all so much!), I've decided to follow through with my initial plan, 3 Adam versions
I now bring you The Ultimate #256fes #DeusEx experience, my love letter to DXHR
model
More on https://www.artstation.com/artwork/YGex0Y
Download link https://skfb.ly/prtyv
I happend to have saved some of them (+400) from the early days, from 2009 to 2015. Get them here if interested:
https://drive.google.com/drive/folders/1YaOryvas0PV-5HEl1tVDrrs3nZu6S3h3?usp=drive_link
Working on a Shmup game, turning the model into a top-down pre-rendered sprite. Under 1000 tris, 256 map