This is the sweet spot for your low-poly models. Post 'em if you've got 'em!Low-poly hasn't really been a requirement in the games industry for a long while now. This thread is for low-poly art style appreciation, so please take note of these rough guidelines:
- Keep models under 1,000 triangles.
- Scenes are fine, if all models are low poly.
Some dedicated low-poly modelling tools now exist that make this art style a lot easier to produce;
Crocotile3D &
BlockbenchHere's a handy list of ways to make your art look right in mainstream 3D software:
Low-Poly Art Style Guide
Replies
https://www.artstation.com/andrew_spencer
84 triangles.
ill be making a body as well. will come later.
Based off of: 1, 2, 3, credit to AlcopopStar.
https://youtu.be/7006Cg0zYLg
615 tris.
critiques welcome! I'm a beginner and I'd love to get all the advice or comments I can get
couch tris: 100
cushion tris: 24
They are 2 separate models with own textures, here: couch, cushion.
Character - 436 tris. Gun - 188 tris. Flashlight - 48 tris. Texture - 256x256.
tris: 553
colors: 12
texture
might update this one. few mistakes, the chassis is pretty busy.
Does he have a phantom head? )
tris: 478, 482, 488, 484
colors: 10, 10, 12, 11
now i'm thinking the textures contrast can be upped on these guys, and the squirrel has an update so i'm re-rendering that out.
@MrQuetch thanks man. yeah, you can always go old school, scrub out polygons and let textures do the heavy lifting, and they are already doing that there. might update that but it is good enough. the Viper texture has been linked in the original post
It looks better than the original
https://skfb.ly/6MzA8
Rocketeer
body:
tris: 384
colors: 16
helmet:
tris: 94
colors: 9
jetpack:
tris: 116
colors: 10
total: 594 tris
This post will be updated with better shots.
tris: 54
colors: 10
tris: 20
colors: 5
I'm gonna go back and rework the rocket dude. Not feeling that one. But if anyone has critique for it let it fly.
The highest-poly is the fox in the middle, with 1700 tris (not counting the outline mesh, which doubles it I guess). I was more interested in animating them than being efficient.
The character designs are not mine, they're from a TV show.
1744 tris
1024x1024 map
Marmoset viewer on my artstation! https://www.artstation.com/artwork/w8dqJ9
Hope you guys like it!
Mercy 1350, staff 1304, wings 616, gun 345
The Dither is strong on this last ones, Neat!
Here some of my Aesthestics Mood Test.
And This
I'm very impressed by the Real-Time Fire of Blender.
Thats All Folks!
Haven't been on polycount in years. Good to see that the lowpoly juices still flow. Gonna spend the next few weeks reading all that's been posted.
just finished it up!!!
https://p3d.in/Qd8LV
https://skfb.ly/6P9rW
This one was 716 Tris.
A low poly rolling tool chest I made yesterday