Hi! could I get some help on how to approach this? I start with a smoothed cube, sort of a watered down sphere and then used the multi cut to create the details that i would carve out, sadly the edges on the face shapes get way too smoothed once i apply subdv. so i have to start adding edge loops and, well it ends up looking pretty awful and it deforms, and i also get A LOT of topology just to preserve the details. If I could get some help I would really appreciate it, been working a long time at this and i haven't really been able to tackle it.
i modified the topology of the smoothed cube to get this thing below, then inseted those selected faces, and then extruded them negative z. there's where the mess starts hehe.