Eric Chadwick said:
Hi Kay, neat work! I think it might help to add labels to your sketches, if the intent is to provide a concept for someone to build as a 3D piece? For example in the last sketch, it's hard to tell what the rows of hanging things are in the upper floor. Are they bee hives? Punching bags? Fungus farms? Hanging sausages with fruit slices stuck in them?One common shortcut is to do a callout sketch with more detail. You've started one for the hanging things, but you really haven't added enough detail to visually explain what it is. You could add a text callout like "hanging fungus farm" and some explanatory text further explaining it's a fabric bag filled with soil, with mushroom growths. You could also use photos in your callouts, as a shorthand instead of re-painting them. Just some ideas. Hope it helps!
Keep it up! Your work is keep getting better and better!
May I take a shot at creating a 3D version of your "Unlicensed Surgey" concept some time down the road. For portfolio building purposes only and I'd credit you of course.Thanks.
Here's a scifi piece I worked on in the summer, my initial idea was a fish farm in space. At the end it took the direction of an industrial port/outpost, but I learnt a lot from it in terms of workflow and still have a few small things I'd like to tweak like the spaceship design, and make another piece that shows the farm more close up so I can indicate the fish better.
I used Blender/Eevee to make a simple blockout and then the rest was in Photoshop.
As I worked on it, I imagined it being a very old space outpost that had been re-acquired by a rising trade group, who used its proximity to the closest desert planet to raise fish for its rich inhabitants.