My first post here and a first substance material that I'm kinda fond of! Been playing a lot of Divinity: Original Sin 2 and figured I'd draw inspiration from the myriad textures there!
Substance Painter 2017 revolutionized and boosted my texturing workflow from 0 to 110! Thanks, Allegorithmic. There no coming back to any old or other workflows.
Just finished this, inspired by a post I probably saw on one of these threads :P. Now that I look at it, the tiles definitely need some work, they look too flat.
Lately, I dedicated my free time to learn Substance Designer. Here`s Mountain Cliff material. Made 100% in Designer. Artstation link: https://www.artstation.com/artwork/Ab9YN
Hi everyone ! Here's my last substance : a stained glass material. Exposed parameters gives the ability to switch between three different modes : shards, diamonds and custom art to use your own drawing to generate stained glass. It's fully procedural except when using custom art and inputing bitmaps. Rendered in Marmoset and in UE4.
I would love to have your comments to keep improving. You can also go see my sketchbook where I post about my current project : the creation of the interior of a gothic cathedral inside the Unreal Engine 4.
Worked on this kitten to practice some simple sculpting and substance painter after taking a break from sculptjanuary. Sketchfab player in the link. https://www.artstation.com/artwork/Xkkyy
New to Substance Painter, but this is one of my more recent projects: a worn out Wild west stagecoach. Rendered in Marmoset. Would appreciate any form of feedback. Cheers
Here is a Wall Material with few Inputs. You can change the color of the wall, the size and the place of the damaged areas. Everything is created on Substance Designer and rendered in Unreal Engine 4. More detail: https://www.artstation.com/artwork/zE1Q2
I do materials almost every night on Painter. Just for fun or practice, for me it´s almost the same. Each of this ones are 1-2h and rendered in Iray. https://www.artstation.com/mindan
Hi guys! This is the first time I’m posting here, and someone already sees my works in other resources. I work on environments, materials and textures. Here is my latest substance. https://www.artstation.com/artwork/NngRg
Replies
https://www.artstation.com/artwork/WoB1y
https://www.artstation.com/artwork/N08Nd
Btw, here's the original thread for this character project of mine: http://polycount.com/discussion/187612/sydney-blackwood-pines-survivor
#SubstancePainter @polycount @EightyLevel #Gameart #3dart via @ArtStationHQ https://www.artstation.com/artwork/qmRnD">More images on my Artstation!
High res images here: https://www.artstation.com/artwork/33elJ
Sketchfab: https://skfb.ly/6vAAD
Happy New Year Everyone!!!
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My sand material attempt, done after watching Josh Lynch's sand breakdown.
Just finished this, inspired by a post I probably saw on one of these threads :P. Now that I look at it, the tiles definitely need some work, they look too flat.
Here`s Mountain Cliff material. Made 100% in Designer.
Artstation link: https://www.artstation.com/artwork/Ab9YN
Red Matter is a story-driven VR puzzle adventure game set during a dystopian Sci-Fi Cold War.
All textures made with Substance Painter.
https://www.artstation.com/artwork/ZnBJ0
[noparse]
http://www.youtube.com/watch?v=FVbuJftvfuE
https://share.allegorithmic.com/libraries/3625
Jungle Roots
Material study inspired by mangrove and fig tree roots. 100% Substance Designer, rendered in Marmoset Toolbag.
https://www.artstation.com/artwork/AxxRm
Snowy Rocks
Material study of rocks covered in snow. 100% Substance Designer rendered in Marmoset.
https://www.artstation.com/artwork/WWo5D
https://www.artstation.com/artwork/1yowG
I would love to have your comments to keep improving. You can also go see my sketchbook where I post about my current project : the creation of the interior of a gothic cathedral inside the Unreal Engine 4.
Thank you !
https://www.artstation.com/artwork/Xkkyy
i made a fanart of a local superhero. i did it entirely with substance for texturing.
please give me critiques, comments or feedback to help me grow better as an artist, here's the link http://polycount.com/discussion/199167/volt-superhero#latest
and for hires images and turntable please visit https://www.artstation.com/artwork/wkzm6
thank you so much
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High res renders on my artstation:
https://www.artstation.com/artwork/Rx6Ym
Here's a collection of low poly hand painted guns I textured for some freelance work.
Posted some before but here are all of them together. Painted in Substance Painter.
Check the link to see all of them in their sketchfab viewers.
https://www.artstation.com/artwork/1qP3L
all details here:
https://gumroad.com/l/dZKKd
watch the youTube video with audio here:
https://www.youtube.com/watch?v=otm50d6PXHU
Class will start on Tuesday May 29th, 2018 and will be streamlined weekly every Tuesdays.
The workshop will last for 10 weeks (Until end of July 2018)
Anyone interested send me an email here:
workshop.pierrebenjamin@gmail.com
Thank you!
https://www.artstation.com/artwork/KKdLx
More: https://www.artstation.com/macebo
See more: https://www.artstation.com/haroldobraga
Here is a Wall Material with few Inputs. You can change the color of the wall, the size and the place of the damaged areas. Everything is created on Substance Designer and rendered in Unreal Engine 4. More detail: https://www.artstation.com/artwork/zE1Q2
Viking Shield - Substance Designer
100% Substance Designer (Only substance designer was used during the creation) / Render in Marmoset.
More and Breakdown here
Kodak Instamatic 233 cammera
Modeled with ModoTextured with Substance Painter
Rendered with UE4
Complete breakdown
check out my profile to see more of my works https://deebak835.artstation.com/
https://www.artstation.com/artwork/NngRg
Also you can browse my other projects.
https://www.artstation.com/p/y8l2R
https://www.artstation.com/artwork/KqWwy
https://www.artstation.com/artwork/3yGRE