Crypt that is part of my graveyard environment that is still WIP. I've made this as a test to get hired. I didn't get the job, but it was a great learning experience
Hi, I made a Stylized Tile Generator, not open to the public though (at least, not yet), but there's a ton of pictures to see what it can do, hope you like it https://www.artstation.com/artwork/baO94g
I made a procedural key generator in Substance Designer. Uses the new 'Value Processor' node! Check my ArtStation for some renders of what the tool can do, as well as documentation of how the nodes work.
Hey guys, I just finished with the help of a friend my first material rendering in marmoset. I hope you will enjoy it and I am very interested in feedback if you see any room for improvement Artstation post : https://www.artstation.com/artwork/Z5qqwm
Hi guys I thought Id share something I made 100% substance. Really love the software and its community! It quickly became something that I was excited to work in after a day at work. Check the full post about it here: https://www.artstation.com/artwork/v1wow6
Hello everyone, Here is a material study of a Cardboard Sheet with tape. Played around with some parameters to control damage between the upper and inner material of cardboard. 100% Procedural Material with damage control mask. Rendered in Substance Painter. Critics and comments are most welcome.
Hi all! So much fine work here! Here is what I've been up to recently - stylized fluffy moss. Presented in UE4. More pics here: https://www.artstation.com/artwork/8lEKJR
Hey ya'll, here's a material study of some cracked mud, some more images under different lighting conditions are on m artstation, thanks for looking! https://www.artstation.com/artwork/baxxYn
Replies
Artstation Link
My first artwork after leaving high school!
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LINK
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I've made this weapons for a Skyrim mod called Carved Brink, created by the Haem Projects.
LINK
Link
If you want to see more of my work follow me on my social media where i post progress almost daily. Cheers and thanks for watching and reading this!
Instagram
Twitter
Behance
Been learning designer recently.
A small project I made recently
Substance Painter rendering:
Substance Painter rendering:
ingame look:
3D Neon Letter - built in 3Ds Max - Texturing done with Photoshop and Substance Painter - substance Painter Rendering
ingame: (only the neon signs are done by me) building, windows --> (credit: Frontier Development)
Artstation post : https://www.artstation.com/artwork/baO9BG
Artstation post : https://www.artstation.com/artwork/XBxoJ3
Artstation Post : https://www.artstation.com/artwork/bazVDa
https://www.youtube.com/watch?v=0xMCvuGBn1s
More screenshots: https://www.artstation.com/artwork/XB4d9n
C&C are welcome
I also started my substance sketchbook https://polycount.com/discussion/212187/maximilien-dehove-substances-sketchbook/p1?new=1
Cheers
I just finished with the help of a friend my first material rendering in marmoset.
I hope you will enjoy it and I am very interested in feedback if you see any room for improvement
Artstation post : https://www.artstation.com/artwork/Z5qqwm
Check the full post about it here:
https://www.artstation.com/artwork/v1wow6
Artstation post : https://www.artstation.com/artwork/8lLOdm
Artstation post : https://www.artstation.com/artwork/ybyW95
Check the following link for better resolution.
https://www.artstation.com/artwork/lVX8eG
Here is what I've been up to recently - stylized fluffy moss. Presented in UE4. More pics here: https://www.artstation.com/artwork/8lEKJR
100% substance.
https://www.artstation.com/artwork/lV5ZWJ
Hey ya'll, here's a material study of some cracked mud, some more images under different lighting conditions are on m artstation, thanks for looking!
https://www.artstation.com/artwork/baxxYn
More renders over at my artstation , thanks!
Anothaa onee
https://www.artstation.com/artwork/w8Y3LO
https://www.artstation.com/artwork/xz64Vr
Artstation Post : https://www.artstation.com/artwork/4b006W
Artstation Post : https://www.artstation.com/artwork/w8RVYX