SketchBook: Artofcharly

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charlyxxx polycounter lvl 7
Hello everyone! I decided to create this topic for my all current and future wips, sketches and etc =) Enjoy and happy viewing!


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  • charlyxxx
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    charlyxxx polycounter lvl 7

    HAIR CREATION & GROOMING | EAGLE | IXOR VFX

    Hello everyone!




    I want to show you the amazing project in which I made hair grooming and shading. Concept, animation, animal modeling and hair simulation by IXOR VFX (Athens,Greece).

    I did previz on the Forrender.com Renderfarm

    I'm glad to been a part of the amazing IXOR VFX team. Guys you're awesome! =) So happy viewing!

    Client: MBC Sports 
    Production: Third Eye FX 
    CGI Director: Andronikos B.


  • coolnex28
  • EliasWick
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    EliasWick polycounter lvl 4
    Can you tell me what type of L'Oreal Hair product the bear is using? Great work, stunning creature!
  • charlyxxx
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    charlyxxx polycounter lvl 7
    coolnex28 said:
    Looks good! 
    Thank you =)

    EliasWick said:
    Can you tell me what type of L'Oreal Hair product the bear is using? Great work, stunning creature!
    Very-very expensive series =) ahhaa= ) Thank you, man =)
  • charlyxxx
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    charlyxxx polycounter lvl 7

    This is my last animal which I did for IXORVFX MBC project =)

    I made hair grooming and shading.

    Concept, animation, animal modeling and hair simulation by IXOR VFX (Athens,Greece).





    And the full video^ 


  • charlyxxx
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    charlyxxx polycounter lvl 7



    Hello, everyone!

    I want to show you the new project on which I worked in my spare time.

    This is the fantasy world for my forester creature.

    For the fast rendering I used:

    4*Dual Xeon e5 2670 2,6 GHz - 128 Threads + 1 Intel Core i7 4930K 3,4 Ghz 12 Threads.

    on the Forrender.com 
    Render time - 58min. Noise - 3% - enough for the final image

    By the way, who will give the promo code - cgevent to our forrender.com managers - you will receive a 15% discount for render.

    Making of: 



  • charlyxxx
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    charlyxxx polycounter lvl 7
    Hi all! 
    As soon as Corona 1.7 was released - I was interested in a new Shader for the hair and skin. First I created the Forester and you saw that I had with it. But then I wanted to try to do a real person. Sculpting from scratch would take a very long time, because you need to work out every little detail. And impatience to try the new shaders have led to the fact that I downloaded all known Emily from the WikiHuman for my experiments. Since it was set up under Vray, I immediately converted it to Corona. Then created from scratch the Shader of the skin, added a few missing textures and during the experiments got what I wanted. But it wasn't enough for me and in the end I created a full hair and the new lighting, had added the small hairs on the skin, eyebrows and modified eyelashes. So - I got what you can see in this renders. 
    Rendered on the Forrender.com with 6*Dual Xeon E5 2670 - 192 Threads - 2.60Ghz. Time - 10min. Noise - 3%


  • charlyxxx
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    charlyxxx polycounter lvl 7

    Hello everyone! So, while I prepare the new ideas for my project "The Forester", I decided to create something cute =) And started the new W.I.P. with this fantasy animal =) 

    This is DogSheep - sheep and dog hybrid. In fact, it is very convenient when a wolf attacks a herd of sheep - this creature can save them.

    So, In this WIP - I used VRay Next, Ornatrix, Substance Painter and 3dCoat. When the full project will be ready - I will upload the full video making of. Enjoy =) 

  • charlyxxx
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    charlyxxx polycounter lvl 7

    Hello everyone! This is Shido creature from my project "The Forester". Very soon I will upload the videomaking of here and in my blog,

    Why I named it - Shido? Shi - Sheep, Do - Dog.

    This is crazy hybrid of sheep and dog =)

    As you can see - I created two different variants, because in reallife we have 2 types of sheeps. First time I created one type, but Ornatrix in Maya inspire me to create the different type of fur.




  • charlyxxx
  • charlyxxx
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    charlyxxx polycounter lvl 7

    Hello everyone! This is my new asset for UE4

    model

    Last time - I played a lot in "Life is Strange" and watched stylized refs, cartoons, etc., etc. I got sick with all of this and wanted to create something of my own. These rocks are just the beginning. In fact - I have a huge project, the concept of which is ready, but I don't want to show it - I want to keep an intrigue.

    I sculpted this rocks in 3D-Coat, then make fast retopology and then created handpainted textures in Substance Painter with my new method which I'll show next time in one of my videos =)

    Then when model was ready - I imported it in UE4 and created a special shader with witch you can setup object blend with ground, turn on parametric snow or moss and add lava cracks =)

    Polycount - 5 613 Tris.

    Watch video to more details and enjoy =)

    https://www.youtube.com/watch?time_continue=2&v=p5NAUwbq_HU

    You can buy this model here - https://bit.ly/2GiAqTX

  • charlyxxx
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    charlyxxx polycounter lvl 7

    Fantasy crystal which I've created for my CGTrader shop =)

    I created this asset in Polybrush, then made retopology and sculpting refiments in 3D-Coat.

    The all PBR textures created in Substance Painter 2018.

    Rendered in Marmoset Toolbag 3.

    You can buy this model here - https://www.cgtrader.com/3d-models/exterior/sci-fi/fantasy-crystals-pbr-game-asset


    model

  • charlyxxx
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    charlyxxx polycounter lvl 7
    Hello everyone! I continue to create the world for my "The Forester" project. 
    It was in this forest that the sheepdog creature Shido was born, at that very moment - when the sun lit up this dark and forgotten place, the grass began to germinate and the crystals revived again. 
    On the images we still see how they are covered in cobwebs and darkness is still present in this forest, but it is the green shoots that tell us that soon it will fully come to life. Shido was born from such a crystal.Perhaps you noticed that the bluish glow is slightly inclined diagonally. The idea is that this glow rotates then clockwise, then counterclockwise and at the time of imbalance - all sorts of creatures are born, which in addition to Shido - you will soon see =) For this work, I recorded a huge making of, in which I will show you my workflow.

    Software used - 3dsmax, Corona Renderer, Substance Painter, 3dCoat, Polybrush, Megascans, Forestpack, WorldCreator, SpeedTree



  • charlyxxx
  • Apocrs1980
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    Apocrs1980 polycounter lvl 2
    Truly amazing work! Thanks for sharing.
  • charlyxxx
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    charlyxxx polycounter lvl 7
    Truly amazing work! Thanks for sharing.
    Thank you =)
  • charlyxxx
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    charlyxxx polycounter lvl 7

    Hello everyone!

    This is my new hair which I created with Ornatrix.

    The whole bust was created in 3D-Coat, Retopology in NVil, Hair sculpt in 3D-Coat, Textures in Substance Painter. Rendered in Corona Renderer with amazing Corona Skin Mtl + Corona hair mtl.

    Rendered on the http://en.forrender.com

    Link to the project - > https://www.artstation.com/artwork/r6BzE

    Happy viewing!

    P.S. Very soon I will upload this model to my CGTrader shop =)


  • charlyxxx
  • charlyxxx
  • charlyxxx
  • charlyxxx
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    charlyxxx polycounter lvl 7

    Hello everyone!

    So, after when I finished the Josepth hairstyle - I decided to create the full girl character and say "No" to mannequins =) But I wanted to focus my time for hair creation and don't want to spend many time to character creation from scratch. So I used DAZ3D for basemesh creation, because usually - my clients give me the characters and I working only with hair, fur and etc..

    When the character was ready, I made some changes in 3D-Coat, painted the all textures in Substance Painter and imported the character to Marvelous Designer for cloth creation. Then I made some simulation with the pose and comeback to Maya to create the hair with a new Ornatrix v.2.

    When the all model was finished - I rendered it in Vray NEXT.

    Rendered on the http://en.forrender.com

    That's all =)

    Happy viewing!

    Best regards, Andrew.



  • charlyxxx
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    charlyxxx polycounter lvl 7

    Sci-fi spaceship r2qf8 low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.

    This package contains: 
    - FBX 
    - OBJ 
    - PBR Textures for UE4 (4K + space environment.dds) 
    - Substance painter project with which you can export the all textures to any engine and Renderer 
    - Full Unreal Engine 4 project with all assets

    Concept and the whole model was created in 3D-Coat.

    Retopology in NVIL.

    PBR textures and small normal map details in Substance Painter

    Rendered in Unreal Engine 4.

    You can buy this model here -> https://www.cgtrader.com/3d-models/space/spaceship/sci-fi-spaceship-r2qf8




    model

  • charlyxxx
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    charlyxxx polycounter lvl 7

    ARTWORKB&S Lyn (fanart)by Olya Anufrieva

    ARTWORKB&S - Lyn 화양연화by BYUN ARI

    Hello everyone!

    This is my collaboration with awesome 3d character modeler - Olya Anufrieva. She gave me this model and I created the all grooming work for it =) Concept by awesome BYUN ARI

    Olya's model have a good polypaint, so I used VertexColor map in Vray to render it in 3dsmax. Hair guides was created in Ornatrix Maya and then I exported them to 3dsmax to render in Vray Next.

    Scroll down to check the silhouette with hair and guides screen.

    Tail - 1334 Guides, Hair - 256 guides, Ears fur - 3000 guides, Ears inner fur - 34 guides, Brows - 713 guides, Eyelashes - 112 guides.

    Leather material was created in Substance Painter.

    Rendered on VrayCloudBeta.

    Happy viewing!





  • charlyxxx
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    charlyxxx polycounter lvl 7

    Hello everyone!

    This is my collaboration with awesome 3d character artist - Мария Панфилова (Mariya Panfilova).

    Full project on Arstation - https://www.artstation.com/artwork/eOOq3

    She gave me this model and I created the all grooming and lookdev work for it =)

    Maria gave me Substance Painter file, so I exported the all textures and adapted them to Vray Next.

    Hair and fur was created with Ornatrix Maya. Rendered with new Vray Next beta for Maya on very fast Vray.Cloud

    Render was done on a very fast Vray.Cloud. Very-very bright cloud =)ChaosGroup made incredible =) Given the ability to render simultaneously on 50 steep servers .. and this is still beta, still didn't connect the GPU servers and .. IPR waiting for us on the our PC, 7000 running cores .. Hell yeah ... Guys, this is a dream !!! Dreams come true! Thanks ChaosGroup =)

    Awesome HDRi from https://hdrihaven.com/

    BearBody - 25 734 guides, Bear head - 6611, Brows - 1171 guides, Hair - 155 guides.

    For bear body and bear head I created many guides. because it is more comfortable for me in this work, but for simulation of course I recommend 2000-3000 or smaller =)

    Feathers was made with Propagation modifier, Very soon I'll upload the tutorial about them.

    Material for hair, fur and feathers was created with new awesome VrayHairNext material.

    Enjoy and happy viewing!




  • charlyxxx
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    charlyxxx polycounter lvl 7

    Hello everyone!

    This is my new grooming for Joseph.

    Character was created in DAZ3D + littlebit sculpting and fixing in 3D-Coat.

    All grooming work was done with Ornatrix for Maya.

    For braids I used awesome script from AKA Tools - Braid Maker and then converted them with HairFromMeshStrips operator.

    Rendering in Vray Next Beta 2 for Maya.

    All images and turntable was rendered on awesome and very fast Vray.Cloud.

    Scroll down to see the turntable and guides info.

    Happy viewing and enjoy =)




  • charlyxxx
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    charlyxxx polycounter lvl 7
    Hello everyone! 

    This is my new grooming work =) 

    I noticed an interesting moment =) As soon as I think about something and start to do it - immediately someone else does it immediately =) As if our thinking processes overlap. 
    During the creation process - 3 hair works with Dayeris hair was uploaded to the Artstation. =) 
    I want to warn you - I didn't have a goal to repeat the Dayneris hairstyle. I was simply inspired by her, as I am a big fan of Emilia Clarke in this role and the “Game of Thrones” series and I decided to show my vision of this hairstyle. Because I don't like the version that was in the 7th season .. Especially the the temporal part. Perhaps the creators of the series will see this version and use it in the season 9 =) ahhaha. 
    The all hair was created in Ornatrix 
    I’ve used the Draw Guides Tool to create the brows 
    And for braids I’ve used Braid Maker from Aka Tools - https://goo.gl/K21jZ8 
    The images was rendered on Vray.Cloud. 
    Creating a hairstyle took 10 days. 
    Happy viewing!




  • charlyxxx
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    charlyxxx polycounter lvl 7
    Sculpted in ZBrush, textured in 3D-Coat. Hair groomed in Ornatrix + Zbrush Fibermesh, Rendered with V-Ray Next for Maya on Forrender.com. 
    Creating a hairstyle took 5 days. 
    The main goal of this project - create the new hairstyle from imagination by using hair references.



    More renders here -> https://www.artstation.com/artwork/zA5elm


  • chaselt
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    chaselt polycounter lvl 3
    Your hair grooming is next level, great work!
  • Kriston
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    Kriston polycounter lvl 2
    Looks fantastic! Will you make a breakdown of this work?
  • KingKellogg
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    KingKellogg polycounter lvl 4
    Id like to see a tutorial on your hair as well.
  • charlyxxx
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    charlyxxx polycounter lvl 7
    Kriston said:
    Looks fantastic! Will you make a breakdown of this work?
    Now I'm working on the "Ornatrix Braid Workflow" series. But, yes I've planned to release making of with something like this after it.  You can watch little breakdown here: 




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