Hi, I'm so glad to show you the work I have done for Atlas Fallen at Capsule Studio for the Reveal trailer! I did 3d-grooming for Khendra(main woman character). My goal was to match grooming from the low game assest which Capsule sent me. I used Ornatrix/3ds Max/V-Ray for this task. Thanks to the whole team. You did an amazing job! Thanks CAPSULE for this opportunity and thanks FOCUS and DECK13 for your confidence.
This is my grooming work for DreamWall animation studio.
As a 3D grooming specialist, my role was to create and fine-tune visually realistic hair on 3D character model. For this project, I used Ornatrix in Maya to create hair for the Victor Hugo character.
I also exported my work to Unreal Engine 5, using the Groom Plugin and Ornatrix Alembic Hair.
The task of creating 3D grooming for the Victor Hugo 3D Mapping project was completed within 8 days.
You can see the result of the work on the website - https://en.dreamwall.be/ - when it will be ready.
๐ช๐3D Grooming Magic: Paper Digital Project๐๐ฅ๐ฅ
Transforming interiors with a furry touch for Paper Digital! ๐๐ช๐ช Got the chance to create wool for walls, floors, benches, and doors - and I'm loving the result! ๐ฏ๐ฅ
In 1๏ธโฃ5๏ธโฃ days, I set up Redshift Proxy, adjusted wool materials, and did a preliminary render to showcase the progress. ๐๐จ We had two bench designs, but settled on one. ๐ชโ Paper Digital handled final renders and 4k animation. ๐ฌ๐ป
Rendered on my 3080-16GB, one angle took 9 hours on high settings. ๐ฎโฐ Yes, wool still demands lots of resources and time. โณ๐
COMMERCIAL ___ This is my grooming work for Streamoid studio (https://www.streamoid.com/). As a 3D grooming artist, my role was to create and fine-tune visually realistic hair on 3D character model. For this project, I used Ornatrix in Maya to create hair for the two girl models that the studio shared with me. I also exported my work to Unreal Engine 5, using the Groom Plugin and Ornatrix Alembic Hair. The task of creating 3D grooming for this project was completed within 12 days - for 1st woman and 4 days - for 2nd woman. Initially, the task was to create a hairstyle for the first woman, then I transferred the same hairstyle to the second woman. Typically, transferring from one character to another involves some technical nuances - hence, this too takes a certain amount of time. ___ Happy viewing and have a great day! Best regards, Andrew
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Replies
Oh, I'm still learning how to transfer this hairstyle to MetaHuman. As soon as it's ready, I'll be sure to show it to you.
ARTSTATION - https://www.artstation.com/artwork/klPJGn
Hi, I'm so glad to show you the work I have done for Atlas Fallen at Capsule Studio for the Reveal trailer! I did 3d-grooming for Khendra(main woman character). My goal was to match grooming from the low game assest which Capsule sent me. I used Ornatrix/3ds Max/V-Ray for this task. Thanks to the whole team. You did an amazing job! Thanks CAPSULE for this opportunity and thanks FOCUS and DECK13 for your confidence.
Character from Alfred MATHIEU
Project page - http://capsule.studio/work/atlas-fallen/
Vimeo Trailer - https://vimeo.com/748714131
Youtube Trailer - https://www.youtube.com/watch?v=6YlVLTuBafc
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nice! her fly-aways and friz are on point.
___
This is my grooming work for DreamWall animation studio.
As a 3D grooming specialist, my role was to create and fine-tune visually realistic hair on 3D character model. For this project, I used Ornatrix in Maya to create hair for the Victor Hugo character.
I also exported my work to Unreal Engine 5, using the Groom Plugin and Ornatrix Alembic Hair.
The task of creating 3D grooming for the Victor Hugo 3D Mapping project was completed within 8 days.
You can see the result of the work on the website - https://en.dreamwall.be/ - when it will be ready.
ARTSTATION
___
https://www.youtube.com/shorts/AW4B__fCLEk
3D GROOMING | CUSTOM METAHUMAN HAIR | UNREAL ENGINE 5.2 | STREAMOID | MAY 2023
https://www.artstation.com/artwork/DvEexE - more renders here
COMMERCIAL
___
This is my grooming work for Streamoid studio (https://www.streamoid.com/).
As a 3D grooming artist, my role was to create and fine-tune visually realistic hair on 3D character model. For this project, I used Ornatrix in Maya to create hair for the two girl models that the studio shared with me.
I also exported my work to Unreal Engine 5, using the Groom Plugin and Ornatrix Alembic Hair.
The task of creating 3D grooming for this project was completed within 12 days - for 1st woman and 4 days - for 2nd woman.
Initially, the task was to create a hairstyle for the first woman, then I transferred the same hairstyle to the second woman. Typically, transferring from one character to another involves some technical nuances - hence, this too takes a certain amount of time.
___
Happy viewing and have a great day!
Best regards,
Andrew