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Sketchbook: Artofcharly

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charlyxxx interpolator
Hello everyone! I decided to create this topic for my all current and future wips, sketches and etc =) Enjoy and happy viewing!


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  • charlyxxx
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    charlyxxx interpolator

    Oh, I'm still learning how to transfer this hairstyle to MetaHuman. As soon as it's ready, I'll be sure to show it to you.

  • charlyxxx
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    charlyxxx interpolator

    ARTSTATION - https://www.artstation.com/artwork/klPJGn

    Hi, I'm so glad to show you the work I have done for Atlas Fallen at Capsule Studio for the Reveal trailer! I did 3d-grooming for Khendra(main woman character). My goal was to match grooming from the low game assest which Capsule sent me. I used Ornatrix/3ds Max/V-Ray for this task. Thanks to the whole team. You did an amazing job! Thanks CAPSULE for this opportunity and thanks FOCUS and DECK13 for your confidence.

    Character from Alfred MATHIEU

    Project page - http://capsule.studio/work/atlas-fallen/

    Vimeo Trailer - https://vimeo.com/748714131

    Youtube Trailer - https://www.youtube.com/watch?v=6YlVLTuBafc

    ---



  • killnpc
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    killnpc polycounter

    nice! her fly-aways and friz are on point.

  • charlyxxx
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    charlyxxx interpolator


    ___

    This is my grooming work for DreamWall animation studio.

    As a 3D grooming specialist, my role was to create and fine-tune visually realistic hair on 3D character model. For this project, I used Ornatrix in Maya to create hair for the Victor Hugo character.

    I also exported my work to Unreal Engine 5, using the Groom Plugin and Ornatrix Alembic Hair.

    The task of creating 3D grooming for the Victor Hugo 3D Mapping project was completed within 8 days.

    You can see the result of the work on the website - https://en.dreamwall.be/ - when it will be ready.

    ARTSTATION

    ___


  • charlyxxx
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    charlyxxx interpolator
    ๐Ÿช„๐Ÿ‘3D Grooming Magic: Paper Digital Project๐Ÿ–Œ๐Ÿ–ฅ๐Ÿ”ฅ

    Transforming interiors with a furry touch for Paper Digital! ๐Ÿ‘๐Ÿšช๐Ÿช‘ Got the chance to create wool for walls, floors, benches, and doors - and I'm loving the result! ๐Ÿ’ฏ๐Ÿ”ฅ

    In 1๏ธโƒฃ5๏ธโƒฃ days, I set up Redshift Proxy, adjusted wool materials, and did a preliminary render to showcase the progress. ๐Ÿ”„๐ŸŽจ We had two bench designs, but settled on one. ๐Ÿช‘โœ… Paper Digital handled final renders and 4k animation. ๐ŸŽฌ๐Ÿ’ป

    Rendered on my 3080-16GB, one angle took 9 hours on high settings. ๐Ÿ˜ฎโฐ Yes, wool still demands lots of resources and time. โณ๐Ÿ‘

    HQ renders+additional wip of fur on my Artstation - https://www.artstation.com/artwork/XgdGql

    First 3 renders after preview is my WIP renders for client
    After that come the client's renderings and post-processing, which he did on his farm

    https://www.youtube.com/shorts/AW4B__fCLEk



  • charlyxxx
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    charlyxxx interpolator

    3D GROOMING | CUSTOM METAHUMAN HAIR | UNREAL ENGINE 5.2 | STREAMOID | MAY 2023


    https://www.artstation.com/artwork/DvEexE - more renders here

    COMMERCIAL
    ___
    This is my grooming work for Streamoid studio (https://www.streamoid.com/).
    As a 3D grooming artist, my role was to create and fine-tune visually realistic hair on 3D character model. For this project, I used Ornatrix in Maya to create hair for the two girl models that the studio shared with me.
    I also exported my work to Unreal Engine 5, using the Groom Plugin and Ornatrix Alembic Hair.
    The task of creating 3D grooming for this project was completed within 12 days - for 1st woman and 4 days - for 2nd woman.
    Initially, the task was to create a hairstyle for the first woman, then I transferred the same hairstyle to the second woman. Typically, transferring from one character to another involves some technical nuances - hence, this too takes a certain amount of time.
    ___
    Happy viewing and have a great day!
    Best regards,
    Andrew




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