Hello everyone! Here is a progress which I have today. Still fighting with form, long and puffy.HiRes --- https://www.artstation.com/artwork/QwOW3
Hello everyone! Here is a progress which I have today.
I completely redesigned the wireframe to make it longer,puffy and curly. Made 3 layers for hair - 1st - base form, 2nd - curly, 3rd - small curls. But in next wip I want to add 4th system to make a connection of hair on the forehead more realisic. Happy viewing!
Hi there,I am not a big expert on polyhair, but I will just share my piece of mind. The material is working very well in my opinion, I just think the way you are arranging and twisting the polyplanes is a bit akward in some places:It works very well on the top of the head though! Short curly and fuzzy hair tends to maintain their shapes quite good, without dashing in straight lines. Hope this helps,
Hello everyone! Here is a progress which I have today. Still searching the form. color, curly and etc I try different workflows and technics with Ornatrix, because now we working on amazing tool for creating game hairs
oh Interesting posts! What have you done the hair in/with?
Thank you I did hair in Ornatrix
Thank you I did hair in Ornatrix
Does it bake down to game res then?
In parallel to dreadlocks, I began to create this hairstyle for gamedev
Polycount - 7 746 TrisSoft - Ornatrix, 3dsmax, VrayHIRes --- > https://www.artstation.com/artwork/o1wnm
Subbed, good stuff!
Great Job..^ Did u make that female bust?
Wow, i feel like i can smell the hair in this photo. Really nice job. Nice and gross.
Cool to see someone else usign 3d coat. So are you using this just as a blockout?
This is WIP P11 and I finished the character. Now will start to rig him and setup the pose.
In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM)
The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
Quality of this stuff is amazing! Nice job!
Hello, everyone! Recently I did a test with Octane Render on the 11 GPUs on our renderfarm and I decided to recreate this cute animal which I created in 2016 So enjoy This is clean render from Octane without any postwork. Hedgehog modeling and sculpting - 3dCoat Fur and needles - Ornatrix plugin Grass - Forest Pack Render - Octane Hope you liked it!
History of this image: Once lying on a sun lounger and reading a book - I heard a loud clatter and rustling in the bushes And it was all accompanied by a loud champing, and the dog didn't understand - where her food disappeared. I looked into the bushes - and there is a cute hedgehog here, so sweet and champing. All the food was stolen from my doggie Inspired by everything that was happening - I created this hedgehog. I created the first version in 2016
I want to show you the amazing project in which I made hair grooming and shading. Concept, animation, animal modeling and hair simulation by IXOR VFX (Athens,Greece).
I did previz on the Forrender.com Renderfarm
I'm glad to been a part of the amazing IXOR VFX team. Guys you're awesome! So happy viewing!
That is one furry bear! 10/10