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Played around with subsurface scattering maps for the very first time during this project. Still not 100% sure how to get things to look like I want them to but I think I reached a good middle ground for my first attempt.
More images and the 3D Viewer on my artstation: https://www.artstation.com/artwork/8okNq
Project I've been working on. I took Dr. Grordbort's 4th Law but changed it to a breach loading rifle and created a cartridge that would go with the rifle. More images on my art station https://www.artstation.com/artwork/bb6yr This is just the high poly. Working on low poly before I take it into Substance.
Main thread [here]
working on this happy pandawa lady
http://polycount.com/discussion/comment/2506813#Comment_2506813
Long time ago I was working on highpoly of this guy for cinematic and now decided to finish it as a realtime model.
Higpoly done in Zbrush, Topogun for retopology, Unfold3D for UVs, textured entirely in Substance Painter, presentation in Marmoset 3 (Special thanks for this amazing software!)
https://www.artstation.com/artwork/PbEy3
https://www.artstation.com/artwork/LlEE0
http://polycount.com/discussion/154030/ue4-our-ghosts-of-war-world-war-2-adventure-game#latest
https://www.artstation.com/artwork/qP652
Got my chair done finally.
http://polycount.com/discussion/179527/hecate-remake#latest
Will post high-res from ue4 / substance designer and a small breakdown soon
referenced straight from down the street in mtl...
http://www.youtube.com/watch?v=It5rq8pzeio
Diner I'm working on for my MA. More in my thread.
Workflow and iterations can be seen on my artstation page: https://www.artstation.com/artwork/PbgV3
To compare (http://polycount.com/discussion/comment/2441924#Comment_2441924)
https://www.artstation.com/artwork/kmJmx
I don't play overwatch might give it a go sometime in the future, couldn't post this in the 1k tri count thread which was the goal. Turned into a study of shapes instead since the count exceeded 1k -it is 2k un-optimized.
w.i.p. (eh)
update:
just going to update this post so i don't make a thread for it, wondering if i should just make it as is and not try to go lowpoly with it. 2750-ish has the back engine. Added geo for the lines they don't count towards the final just for the render.
Glad to finally have something new to post!
I've had the honor of working with Chris Cao over the last few months and I want to give a special thanks to him for being a rock star mentor and for always pushing me forward. Also thank you to my lab crew for giving me constant feedback throughout the process. You guys kicked ass this semester! These last few months have been an unforgettable experience.
The suit is Mass Effect and Halo inspired. There are more images and the Marmoset tool on my art station page: https://www.artstation.com/artist/coltonorr
https://www.artstation.com/artwork/43kv1