Some progress on Robin. Hair is just a fibremesh placeholder to get a feel for the mass. Might jump onto lower part now and then revisit upper half with fresh eyes later on.
Some progress on Robin. Hair is just a fibremesh placeholder to get a feel for the mass. Might jump onto lower part now and then revisit upper half with fresh eyes later on.
I really dig this!
This is something I've been doodling the last 2 weeks or so as hard surface practice and to learn the Zmodeler tools because I don't want to be a lazy fuck who doesn't learn new tools.
I like the helmet and the torso not sure about the rest. We'll see.
So this came out of a weekly challenge at work. She is a floral bounty hunter (hence the plant head). I did this as an exercise in 3D concepting, so if you were to look at it closely you'd see I was very loose (lots of jankiness). The gun is something from the IMM gun brush in Zbrush. I didn't create it, but needed something to help figure out the pose. I'd like to come back and replace that with some original art, but we'll see if I get to it. Overall I'm happy with the exercise and hope to start doing a lot more quick projects like this in the future.
So this came out of a weekly challenge at work. She is a floral bounty hunter (hence the plant head). I did this as an exercise in 3D concepting, so if you were to look at it closely you'd see I was very loose (lots of jankiness). The gun is something from the IMM gun brush in Zbrush. I didn't create it, but needed something to help figure out the pose. I'd like to come back and replace that with some original art, but we'll see if I get to it. Overall I'm happy with the exercise and hope to start doing a lot more quick projects like this in the future.
Wow I was scrolling through and couldn't believe there was another power "gonk" droid! Oh well I guess the force is strong in that one! I'm creating a tutorial for how I created mine as well. I just finished up the base model, now onto uvw mapping and texutring!
Still adjusting proportions, but started a nasus sculpt/anatomy study, its a little bit chunky atm but i aim to get fairly realistic and PBR with it C&C welcome!
I would like to say that I am blown away by the art I've seen that has popped up in this thread. I used to think I've gotten myself way over my head by trying to get into this industry with the incredible art I continue to see within these forums and elsewhere. Now, I just look at it as a means for improving my own craft and continue to drive myself to do better. Now, I just gotta go through the 280+ pages and maybe find something to inspire my next personal project.
This stuff is looking incredible guys! I've decided to do a prop a day for a week or two, bolster my portfolio a bit. Here's the last two days of progress DDO was used for the base of the textures (Except the normals) and then I painted and edited on top of them.
Finished my Jet Engine. I don't know if it is possible to call such thing a "Low poly", but here it is, with 155 196 triangles on board. Textured with Suite 2.0 and Photoshop, rendered with Marmoset Toolbag.
And here is wireframe shot incase someone is interested.
Made the inside of a Rolex movement 3135. Taking it to Keyshot next. Made in 3Dsmax using non subd modeling
I love the function and detail to this. Great job!
Crossposting this from my thread. I'll be taking this to completion and I'm currently focusing on my weakest area, concepting. I'd appreciate any help I could get! Link to my thread is in my signature
Replies
katzeimsack Epic work! u got my vote!
x-post: http://polycount.com/discussion/160267/andariel-diablo-2#latest
finished up my Captain Fortune fan art a few days ago
concept by Paul Kwon
more shots on ArtStation and 3d on Sketchfab
https://www.youtube.com/watch?v=WKnHpGsobSw
https://youtu.be/csMFMsiyS8g
Feedback welcome
Companion thread
start adding small details in Zbrush
Small wip for RHS:AFRF
Marmoset viewer :
https://www.artstation.com/artwork/lrrlz
DDO quixel 2 for textures, zbrush was used for skin and cloth, 3dsmax for hard surface work and finally maya for retopo.
I've decided to do a prop a day for a week or two, bolster my portfolio a bit.
Here's the last two days of progress
DDO was used for the base of the textures (Except the normals) and then I painted and edited on top of them.
And here is wireframe shot incase someone is interested.
I will try to redesign snowtrooper
http://cgplus.com/…/star-wars-reimagined-snowtrooper-re…/679
https://skfb.ly/JpKw
Crossposting this from my thread. I'll be taking this to completion and I'm currently focusing on my weakest area, concepting. I'd appreciate any help I could get! Link to my thread is in my signature
Thanks
I just rebuild this and add some details.
My Polycount thread