Trying to get back into Substance Designer, messing around with trying to get an ok workflow for handpainted style Thanks to Karen Stanley's awesome tuts - http://kazperstan.co.uk/
This can be pushed much more but it's been fun so far!
Was working on this older art test from splash damage. Not quite happy with the result so far, have to much waviness on the top and the texture was my first try with quixel. Will definately rework that model.
Replies
https://twitter.com/SqrMountain
https://www.facebook.com/SqrMountain/
More proceduralism!
Pictures of the complete drone can be found in the WIP post: http://polycount.com/discussion/161098/wheeled-combat-drone#latest
(Comments & Critics welcome)
thread here: http://polycount.com/discussion/160890/long-term-personal-project-return-to-shadow-moses#latest
https://www.artstation.com/artwork/OEmev
current wip, practicing PBR stuff in Marmo
inspired by concepts of Janice Chu and Sean Bigham
Thread here: http://polycount.com/discussion/161916/weapon-concept-8-gun-concept-by-pavel-proskurin
I have a free model and textures for You. You can find it in this thred http://polycount.com/discussion/161951/3d-free-striker-12-model-and-textures#latest
Another week of some practice.
This is a cross post of a project I just start
I hope you enjoyed !
doodling around
figuring out how to make modular dugeon pieces for the first time, nothing fits...
SKYLARC> digging it!
This can be pushed much more but it's been fun so far!
All works on ArtStation: https://www.artstation.com/artist/grigorydolzhenko
Managed to cram 1.9 million rocks in there. but I'm nowhere near done yet.
for more see My Art station https://www.artstation.com/artist/waywo
Handpainted texture, here's a link to a video demo of it:
https://www.artstation.com/artwork/lrDzY
This is part of a personal project:
Just started a thread to document the progress here: http://polycount.com/discussion/161988/retro-petrol#latest
working on a portal gun remake, thread here
W.I.P.
I've started a thread: http://polycount.com/discussion/161995/sparks-tv-head?new=1
any feed back would be appreciated
Done with modeling in Blender, will continue in Zbrush for smaller details
Programs Used
Zbrush 4R7
Greeble Generator for Zbrush 4R7
Substance Painter
Marmoset
YouTube Video (Sorry Volume is a little Low on this one)
https://youtu.be/dWcve4oAJhs
Cheerio
https://www.facebook.com/garrickdean.lucasan
https://www.artstation.com/artist/gardetluc
working on this guy
Abandoned Packing Machine
Abandoned Packing Machine Unreal engine 4.
Made Some changes to last texture,added more aging to surface to enhance look and feel.
Props are taken from unreal free library,just made texture change on them.
Comment and Critics welcome..
album https://www.behance.net/gallery/31893589/3D-model-Aircar-Hover-Limo
Here is the model i'm currently working on.