notman wrote: »
I can see that. I'm sure they had a concern about balance too, since the rebels don't have giant vehicles like that. I was disappointed, but still open to seeing how they implement it.
ambershee wrote: »
They had static defenses and air superiority. Not that that helped them in the movie, but this isn't the movie.
Johan26 wrote: »
Did they use 3D laser scanners through point clouds data or even photogrammetry to get those crazy rich environments ?
Looking by how accurate this cliffs scene is im wondering if there is a real creative work behind or just a straight "copy" of an existing place ?
Meloncov wrote: »
Yes, they used photogametry. There's still plenty of creative work involved in turning the assets into a usable level, though.
Tobbo wrote: »
Level design and adding set dressing (even if the assets are photogametry) is still a creative process.
notman wrote: »
Oh wait, ignore my previous response. I heard them announce, previously, that it would no longer have a web based server browser. I thought that's what this was referencing. I see now, they completely eliminated the server browser. This is potentially a horrible mistake.
I say potentially, because it may be to resolve one issue that has plagued MP gaming. The out of region players. I know they said it's skill based, but if somehow part of that 'skill matching' also includes ping values, I may not mind it. But currently, I use the server browser to avoid Brazilian servers, and usually, I try to find "US Only" servers (even though those aren't regulated well). If I get this game, and I get stuck with high pinged players, who ruin the server, it will instantly kill it for me
Ged wrote: »
yeah noise in the normal and roughness should do something like that.
Its wierd I tried it on ps4 and didnt enjoy it much but tried it on pc and loved it...maybe its just because Im better at playing fps games with a mouse.
iadagraca wrote: »
The only thing i don't like on PC is flying, i need to find a method to do this properly.
Deathstick wrote: »
I also hate how every multiplayer game these days seem to have 5000 unlocks, it's like they don't want people with jobs to have fun for a couple of hours after work.
CrazyButcher wrote: »
seconding this, during lunch break we tend to play older games for that very reason (last rb6 vegas). it seems like so many games are completely about endless grinding these days.
aaronmwolford wrote: »
Ged - It seems like there won't be, but then again this is a beta and only time will tell.
I agree the game actually gets pretty repetitive after awhile,but sadly this is the way I'm starting to feel about most shooters... The grinding aspect is exhausting, but man does it look beautiful!!!
weee wrote: »
thats alright, even life is repetitive in many ways how can we expect a multiplayer game to be any better? and yes it does look breathtakingly beautiful, probably the most atmospheric game out there (maybe largely due to the nostalgia of Star Wars), you have to admit DICE knows how to make their engine shine with art assets.
peanut wrote: »
Sorry my ignorance on the matter
i didn't played the beta but i looked at a few YT vids, and noticed that Luke and Darth Vader are in it. Who get to play those 2 in a multiplayer ?
notman wrote: »
The game relies on 'pickups' for everything, except for your main weapons (essentially). When you're running around, you'll find pickups for vehicles, special grenades, turrets, and 'heroes'. If you pick up a hero, you redeploy as Luke, or Darth.
I assume this will eventually include other 'heroes', in other maps. They show the millennium falcon, and slave one, in some of the other promos.
chiniara wrote: »
$50 for the season pass ..ehh i'll get a refund on my pre-order.