Hey just a texture update on the Meepo set with Stirner. Also I would love to hear your suggestions and critique on the texture work as I am not that great when it comes to texturing honestly:
doesnt work, and after banging my head against a wall all afternoon, figured out theres a conflict - probably some bones with the same names in the 2 different rig hierarchies
no biggie i thought, i'll just fix the names in the original referenced rig files...and that breaks my anims
so, probably got to figure out how to copy anims from old to a new rig...but no idea how to do that, so probably not going to make the deadline
going to put together some quick renders tomorrow night for submission deadline, but will spend some time after to update its workshop page with some (hopefully) better stuff...
Looks great. Not seeing in animated is hard to tell. But maybe gold propellers to match his pipe might be easier to see? Maybe even gold ring handles to tie it in more.
Guys, i need some H3LP!
I'm testing the rigging and stuff, while Mango finishes the textures and masks, and this clipping is happening when Sniper uses his blendshape's facial animations.
I don't know what I can do to avoid his facial animation to clip the mustaches... Is there any way to export the fbx from Maya with blendshapes info? Or any other way to fix that?
Any help will be very appreciated Thanks in advance
Looks great. Not seeing in animated is hard to tell. But maybe gold propellers to match his pipe might be easier to see? Maybe even gold ring handles to tie it in more.
another good idea! going to rush out some promo art tonight, but will tackle some texture tweaks at the weekend
Final sculpt and bakes for the golem
The textures will be done for the deadline but the animations are gonna be late unfortunately
OMG Sylei, that's turning out too sexy for our baby eyes GJ!
However, if you allow me to suggest something about the anatomy (im not sure if there's enough time but..)
I think that the triceps could use some work. He is very ripped, and atm it looks kinda bulky only. But my main concerns are around the collarbone clavicle. It's ending before the first muscular group of the deltoids, which should actualy end up in the middle of the deltoid. The bone connects with the shoulders, and actually makes a landmark (a small hole) located right in the mid of the shoulders.
I made a shameless paintover with some references. I hope it helps
Can't wait to see it full texturized! This is seriously becoming my favorite Warlock set so far
PLS GIEF SOME WIREFRAMES AND UV!!!
Vikk, while I agree with the anatomical fact you are stating I am not sure to agree with the need to fully show the end tip of the bone in the sculpt here - after all, the model is not always going to be in this exact idle pose. What I mean by that is that the bone would never show that clearly on someone lifting one's arm, therefore it might not need to be as strongly stated on the model. It sure is a tricky case ...
dont think i'm going to manage to upload everything tonight, still a few loose ends to tie up - anyone know whats the deadline for this tomorrow? greenwich mean time is where i'm at...!
*edit* and before i hit the hay for the night, heres a couple of the gifs i've put together tonight.
Hopefully have the full workshop submission done in the afternoon
(its going to be super rough around the edges, but i'll keep plugging away at everything and tweaking it over the coming days/weeks!)
Yeah you are right! But since he made the model so ripped (not only inflated-bulky), the collarbone should not end there, so, it could be smoothed a lil bit on it's ending to leave away the idea that its ending there.
The Elliot is still the same, but he worked out the very top muscular group, so there's a big bump over there hahaha
But its just a minor thing, the whole model is epic
Not sure if its a problem or not, but I submitted earlier today but its still not shown up anywhere people can see it...(and I dont mean the front page, if I search for "cauldron" it doesn't show up)
Replies
- lopoly, uv's, texture baking, skinning, and beginning final textures
heres where i'm at so far - not 100% sure about everything, will probably revisit once i've got a few more things ticked off the "to-do" list
[img][/img]
still left
- in mask textures, ingame LOD, animation export, Promo/Loading Screen Art...and probably a load of stuff i've forgotten
may I suggest some tonal changes on some of the panels on the backpack. (like tops of flaps underneath the center straps.
you can indeed - i like that so after a bit of a break i'll add that to the list. Thanks!
Good point - almost forgot! Looks like my to-do list is getting a bit bigger!
Here is a marmoset render for the puck set. SLIMEface will do some paintover
doesnt work, and after banging my head against a wall all afternoon, figured out theres a conflict - probably some bones with the same names in the 2 different rig hierarchies
no biggie i thought, i'll just fix the names in the original referenced rig files...and that breaks my anims
so, probably got to figure out how to copy anims from old to a new rig...but no idea how to do that, so probably not going to make the deadline
SO CLOSE!
What you think about this?
Grave of the Undying
thanks - but it was practically inevitable that something would slip through the cracks in the rush of the past few weeks!
still, got a few ideas to try yet, so fingers crossed!
pixelherder: hope you can fix it up! looks great.
Lost Treasures of the Claddish King by Stefco [Rusty Anvil] and Prophet9 [Rusty Anvil]
Stefco and I have finished our submission to the Event!
Please vote it up
Cheers!
What's up? Puck's up.
...funny you should mention that...
*edit*
and everythings in now, and working!
going to put together some quick renders tomorrow night for submission deadline, but will spend some time after to update its workshop page with some (hopefully) better stuff...
Guys, i need some H3LP!
I'm testing the rigging and stuff, while Mango finishes the textures and masks, and this clipping is happening when Sniper uses his blendshape's facial animations.
I don't know what I can do to avoid his facial animation to clip the mustaches... Is there any way to export the fbx from Maya with blendshapes info? Or any other way to fix that?
Any help will be very appreciated Thanks in advance
another good idea! going to rush out some promo art tonight, but will tackle some texture tweaks at the weekend
if he knew, he wouldnt be working as a courier!
thanks!
as for your issue, sorry i cant help - i didnt even know you could use blend shapes in dota?
The textures will be done for the deadline but the animations are gonna be late unfortunately
Finally done!
Bounchfx: thanks for answering all those newb questions
Shock: thanks for setting this up
http://steamcommunity.com/sharedfiles/filedetails/?id=433681935&searchtext=
Warden Of The Grasslands
That sculpt looks awesome.
thats come out great - love the AO shading!
http://steamcommunity.com/sharedfiles/filedetails/?id=433340440
http://steamcommunity.com/sharedfiles/filedetails/?id=433340440
http://steamcommunity.com/sharedfiles/filedetails/?id=433340440
OMG Sylei, that's turning out too sexy for our baby eyes GJ!
However, if you allow me to suggest something about the anatomy (im not sure if there's enough time but..)
I think that the triceps could use some work. He is very ripped, and atm it looks kinda bulky only. But my main concerns are around the collarbone clavicle. It's ending before the first muscular group of the deltoids, which should actualy end up in the middle of the deltoid. The bone connects with the shoulders, and actually makes a landmark (a small hole) located right in the mid of the shoulders.
I made a shameless paintover with some references. I hope it helps
Can't wait to see it full texturized! This is seriously becoming my favorite Warlock set so far
PLS GIEF SOME WIREFRAMES AND UV!!!
Also, even real people come in different styles :
http://i.ytimg.com/vi/lVHsahS_v64/maxresdefault.jpg
That being said, I like the reference pictures you are using here. Where are they from if you don't mind me asking ?
*edit* and before i hit the hay for the night, heres a couple of the gifs i've put together tonight.
Hopefully have the full workshop submission done in the afternoon
(its going to be super rough around the edges, but i'll keep plugging away at everything and tweaking it over the coming days/weeks!)
The Elliot is still the same, but he worked out the very top muscular group, so there's a big bump over there hahaha
But its just a minor thing, the whole model is epic
Oh, those pics I took via cellphone from my Digital Sculpting - Human Anatomy book, from Scott Spencer. So, I'm sorry for the shitty quality XP
Here's the title, if you want to take a closer look : http://pixologic.com/blog/2010/01/zbrush-book-digital-sculpting-human-anatomy-by-scott-spencer/
inb4 PETA come for you :P
http://steamcommunity.com/sharedfiles/filedetails/?id=433340440&searchtext=
Enchanted Cauldron Courier by Pixelherder and bamber wolf
almost done, just need to take the screenshots, update the loadingscreens and submit this thing *phew* that was close
damn you production
pixelherder: that turned our really nice!
http://steamcommunity.com/workshop/browse/?appid=570&searchtext=&childpublishedfileid=0&browsesort=trend§ion=mtxitems&requiredtags%5B%5D=Courier
Is this usual or is it likely I've done something wrong?
Ahhh! I think that explains it, thanks!