Alright, got the tax info sorted (turns out Valve had to remove a space from between my names (the old initial left and extra I guess). They were very prompt about it
I've got it all uploaded, but want to get images up before I release.
How can I add this to the description? Is it a dropbox thing? Zipfinators 'source code' for that CM set just has the image url. I tried with and without [ img ] tag. png and gif.
Update time ! I've been working on the golem, here is Deadman's concept and my sculpt wip (hands and horns left)
As you can see I made the 2nd set of horns way smaller than it is on the concept, mostly because I didn't want them to obscure the back, but I am not sure Any advice/opinion about that is welcome !
Sylei, I think you can push the horns a little wider, so they do not block the back. I like long horns, this looks nicely.
The colors are really nifty and I like everything a lot except for the neon-green, original Xbox-like X on the eye bandage. I'd consider alternatives to both the symbol and the color.
Hey just a texture update on the Meepo set with Stirner. Also I would love to hear your suggestions and critique on the texture work as I am not that great when it comes to texturing honestly:
doesnt work, and after banging my head against a wall all afternoon, figured out theres a conflict - probably some bones with the same names in the 2 different rig hierarchies
no biggie i thought, i'll just fix the names in the original referenced rig files...and that breaks my anims
so, probably got to figure out how to copy anims from old to a new rig...but no idea how to do that, so probably not going to make the deadline
Replies
Email banking@valvesoftware.com with your account ID thats on the right side of the contact info, they will fix it in like a day or 2
You could also ask your concept artist to add them to the concept, since at the moment there is really no way to know ...
I've got it all uploaded, but want to get images up before I release.
How can I add this to the description? Is it a dropbox thing? Zipfinators 'source code' for that CM set just has the image url. I tried with and without [ img ] tag. png and gif.
I'll be collecting some in game screens/gifs tommorrow and it will be done
Then the nail biting will begin...
I love it! excellent work man. The loading screen is kick ass, and the set is a nice fresh take on ss. voted!
Please upboat when you can!
Shaivistic Frost by Prophet9 and Cottonwings
Raiments of the Shrouded Scout by Hawf and Hex
Huge shoutout to Prophet9 for being a marvelous partner, it was an enjoyable journey collaborating with him!
Coin Collector's Caravan by Voodoo :aka Baddcog
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Ah shoot, the collection was still hidden and i linked to load screen, now link is fixed.
Sylei, I think you can push the horns a little wider, so they do not block the back. I like long horns, this looks nicely.
Got everything finished up and submitted! We would appreciate any love!
Garb of Inari's Embrace by Sukotto and Drawatron
Finally finished Clockbot, huge thanks to Chay and Drew for bringing it to life!
Clockbot by Hunter-Killer, Chay and Drew Carrymore
What you guys think? C&C is very welcome!
I think you missed a few stitches on the back green 'scarf' though. Also little bits on the inside of brown strip and maybe shading error there too.
The diamonds on the back might look better with a 'cross highlight' instead of just vertical strip.
Maybe add stiches to the green section on glove?
Darkroot Implements by Zipfinator and Fudgie Wudgie
A collab by Down Limit and Andumy
Apostle of Decay for Necro (link on image)
- lopoly, uv's, texture baking, skinning, and beginning final textures
heres where i'm at so far - not 100% sure about everything, will probably revisit once i've got a few more things ticked off the "to-do" list
[img][/img]
still left
- in mask textures, ingame LOD, animation export, Promo/Loading Screen Art...and probably a load of stuff i've forgotten
may I suggest some tonal changes on some of the panels on the backpack. (like tops of flaps underneath the center straps.
you can indeed - i like that so after a bit of a break i'll add that to the list. Thanks!
Good point - almost forgot! Looks like my to-do list is getting a bit bigger!
Here is a marmoset render for the puck set. SLIMEface will do some paintover
doesnt work, and after banging my head against a wall all afternoon, figured out theres a conflict - probably some bones with the same names in the 2 different rig hierarchies
no biggie i thought, i'll just fix the names in the original referenced rig files...and that breaks my anims
so, probably got to figure out how to copy anims from old to a new rig...but no idea how to do that, so probably not going to make the deadline
SO CLOSE!
What you think about this?
Grave of the Undying
thanks - but it was practically inevitable that something would slip through the cracks in the rush of the past few weeks!
still, got a few ideas to try yet, so fingers crossed!
pixelherder: hope you can fix it up! looks great.
Lost Treasures of the Claddish King by Stefco [Rusty Anvil] and Prophet9 [Rusty Anvil]
Stefco and I have finished our submission to the Event!
Please vote it up
Cheers!