Hey guys!
There is one guy that makes MODs for Dota 2. He calls them model reworks. Usually he just repaints textures and changes color of particle effects. Today he crossed the line by not only using lines from Dawngate game for VO of Drow Ranger, but also by using Guise of the Winged Bolt set made by Yi.
I downloaded it and installed to check if he ships set files in archive as well.
The only thing he mentions is the name of the set (spelled wrong btw) only in the very end of the video. He doesn't clarify that he didn't make the set and of course doesn't give Yi any credit (by that time he might have fixed that but only because I pointed out that in his reddit thread (http://www.reddit.com/r/DotA2/comments/2s27bi/drow_ranger_alter_ego_spirit_ranger_new_voice_and/)
Update: He agreed to add links to Yi's workshop and to chest containing this set.
Here's the agreement . Workshop things go under 6. User Generated content.
You have rights to the item until Valve accepts the item. After that Valve can do whatever they want with it.
Even though he can't put it up in the workshop, he did "steal" it. Its one thing to mod things that aren't in the game as well as enhance certain items and its another thing to essentially give free items.
Another thing is that he didn't mod the actual set, he modded the default items to look like the set. This means that the mod doesn't require the items to be equipped and therefore allow people to use the set without the item.
But anyways its just a mod and you can't do anything about it since items files are stored locally on your computer.
Starting set for gyro. Main theme would be a sea captain (maybe a little steampunk). It perfectly fits bio and just a nake model of gyro. Thinking about add more than 2 style for hat.
I figured out several things, the slardar model your download from technical requeriments page is rotated and DOwnscaled a lot. so once skinned my items are downscaled too.
here is an update for the dragon knight set I was working already in the beginning of november. The hipoly is done and even the low with bakes... but I will post them later once I'm done testing skinning and exporting .
For me is the first time in dealing with dota so It can take some trial and error!
I hope you like how is turning out and soon I hope to finish it!
Love the texture of that DK skirt! And the helmet is pure awesome.
I've had a basic question about zbrush that I can't seem to find the answer to anywhere online. Is there away to make all subtools the same material/color(even ones that are already "set" to be other materials/colors) without having to go through them all and manually set each one again?
Love the texture of that DK skirt! And the helmet is pure awesome.
I've had a basic question about zbrush that I can't seem to find the answer to anywhere online. Is there away to make all subtools the same material/color(even ones that are already "set" to be other materials/colors) without having to go through them all and manually set each one again?
Ehi darkkyo, thanks for the comments! The helmet turn out cool enough and I should thank the feedback from the thread some time ago. My initial design didn't had the horns but I have to say that in the end was a right addition!
however about zbrush and the color/material, if you mean getting a result similar to what I have in the pic, that should be easy enough as it is a couple of clicks from the ''SubTool Master'' tab. Then you go to ''Fill'' and choose the option that fits you. This will apply color/material changes to all the sub tools.
The tab should be reachable from the Zplugin menu.
@mihalceanu, I suggest a better avatar for the ward. something that shows the shape of it better, maybe from an angel which shows that this is actually a cube, not a 2D square.
@mihalceanu, I suggest a better avatar for the ward. something that shows the shape of it better, maybe from an angel which shows that this is actually a cube, not a 2D square.
agreed :thumbup:
At the moment it doesn't make the ward very appealing, when in fact it is.
ehi man, you may be right with the shield... when I tested in engine yesterday was feeling a bit too deep. I think I will try to adjust the lowpoly so that the back of it is more concave and the arm can stick more in it.
Thanks for the comment and nice Spear tip
Hey guys! I know that this is not that much time to New Bloom event's deadline, but here's one more concept, add me in steam or send me a PM if you're interested in collab.
@yanosuke: man that's a rad Earth Spirit! nice work! Also the illustration is just magnificent!
Edit: on a second look i think you should add a bit of darker tone in your in-game model on the shoulder crystals, just to give them some depth & translucency like you did in the illustration. Only a minor thing though
Replies
36 from HTC M7, 2nd try
Here's a concept for TA, send me a PM if you're interested in it
very nice design, but I see more OD than Pugna.
agree with Reza , try changing the color to match pugna
There is one guy that makes MODs for Dota 2. He calls them model reworks. Usually he just repaints textures and changes color of particle effects. Today he crossed the line by not only using lines from Dawngate game for VO of Drow Ranger, but also by using Guise of the Winged Bolt set made by Yi.
I downloaded it and installed to check if he ships set files in archive as well.
The only thing he mentions is the name of the set (spelled wrong btw) only in the very end of the video. He doesn't clarify that he didn't make the set and of course doesn't give Yi any credit (by that time he might have fixed that but only because I pointed out that in his reddit thread (http://www.reddit.com/r/DotA2/comments/2s27bi/drow_ranger_alter_ego_spirit_ranger_new_voice_and/)
Update: He agreed to add links to Yi's workshop and to chest containing this set.
He can't put it up on workshop so...
This made me chuckle though;
You have rights to the item until Valve accepts the item. After that Valve can do whatever they want with it.
Even though he can't put it up in the workshop, he did "steal" it. Its one thing to mod things that aren't in the game as well as enhance certain items and its another thing to essentially give free items.
Another thing is that he didn't mod the actual set, he modded the default items to look like the set. This means that the mod doesn't require the items to be equipped and therefore allow people to use the set without the item.
But anyways its just a mod and you can't do anything about it since items files are stored locally on your computer.
Its so pretty, I can't wait to see the masks
are there any ways to fix?
If you're working in blender you probably forgot to turn smooth shading on that mesh
doom with nose job like slardar i did.
Set by me and Noble. Final tweaks and promo work now
I figured out several things, the slardar model your download from technical requeriments page is rotated and DOwnscaled a lot. so once skinned my items are downscaled too.
Any idea of how to fix this issue? in 3ds
here is an update for the dragon knight set I was working already in the beginning of november. The hipoly is done and even the low with bakes... but I will post them later once I'm done testing skinning and exporting .
For me is the first time in dealing with dota so It can take some trial and error!
I hope you like how is turning out and soon I hope to finish it!
I've had a basic question about zbrush that I can't seem to find the answer to anywhere online. Is there away to make all subtools the same material/color(even ones that are already "set" to be other materials/colors) without having to go through them all and manually set each one again?
Ehi darkkyo, thanks for the comments! The helmet turn out cool enough and I should thank the feedback from the thread some time ago. My initial design didn't had the horns but I have to say that in the end was a right addition!
however about zbrush and the color/material, if you mean getting a result similar to what I have in the pic, that should be easy enough as it is a couple of clicks from the ''SubTool Master'' tab. Then you go to ''Fill'' and choose the option that fits you. This will apply color/material changes to all the sub tools.
The tab should be reachable from the Zplugin menu.
I hope this help
You are more than welcome, I'm glad I could help!
phobalien: Loving the set , but the shield seems a bit too bulky
--shameless plug time--
just finished these 2 for the event
have a look if u wish:):
spear link:http://steamcommunity.com/sharedfiles/filedetails/?id=375145672
ward link : http://steamcommunity.com/sharedfiles/filedetails/?id=375140859
ty
agreed :thumbup:
At the moment it doesn't make the ward very appealing, when in fact it is.
ehi man, you may be right with the shield... when I tested in engine yesterday was feeling a bit too deep. I think I will try to adjust the lowpoly so that the back of it is more concave and the arm can stick more in it.
Thanks for the comment and nice Spear tip
i really like the combination of the dragon head with the clothes looks really bad ass
You guys know the drill, if you like it please give it a thumbs up
Add me on steam if u are interestedhttp://steamcommunity.com/profiles/76561198088745656/
Hope you like it, guys
Edit: on a second look i think you should add a bit of darker tone in your in-game model on the shoulder crystals, just to give them some depth & translucency like you did in the illustration. Only a minor thing though
Excellent!
Btw your link still includes a link that takes people through facebook. You need to remove it from the "[URL=]" field too.[/url]
Jebus! Awesome awesomeness!