can anyone help me?
my model is complete, but when import into dota 2, it look so bad, it is so liquid. i think my problem is from "skin modify" in 3DS MAX. what should i do to fix it?
Hey y'all, relatively new to dota stuff, currently working on an Aghanim's scepter staff for Earth Spirit with some colors slapped on for an idea, feedback would be greately appreciated.
Im finally back on this lion set and trying to improve everything.
But I have a problem which is bothering me a lot... with some materials my sculpt looks really "nice" and has lots of definition. But then other ones make me want to go back and make everything look way more detailed. I am wondering what material people use to give them a reasonable idea of what will be visible inside Dota.
Here's the sculpt with the material I was using at first- MatCap White Cavity (which I think was giving me an illusion of perhaps TOO much detail):
and then here's the same sculpt in Chalk, MatCap GreenRoma, and MatCap RedClay:
I mean I can take an educated guess that MatCap GreenRoma is a decent choice, but I was hoping someone could give me insight as to what materials to use.
Im finally back on this lion set and trying to improve everything.
But I have a problem which is bothering me a lot... with some materials my sculpt looks really "nice" and has lots of definition. But then other ones make me want to go back and make everything look way more detailed. I am wondering what material people use to give them a reasonable idea of what will be visible inside Dota.
Here's the sculpt with the material I was using at first- MatCap White Cavity (which I think was giving me an illusion of perhaps TOO much detail):
I mean I can take an educated guess that MatCap GreenRoma is a decent choice, but I was hoping someone could give me insight as to what materials to use.
I like to use the stock pearl cavity for preview renders, but for working I love the zbro modeling clay materials, a nice simple grey modeling matcap should give the right amount of depth information so you get nice clean sculpts and bakes http://luckilytip.blogspot.com/search/label/Matcap?&max-results=3#.VKdn5SvF-3o
I like to use the stock pearl cavity for preview renders, but for working I love the zbro modeling clay materials, a nice simple grey modeling matcap should give the right amount of depth information so you get nice clean sculpts and bakes http://luckilytip.blogspot.com/search/label/Matcap?&max-results=3#.VKdn5SvF-3o
Thanks a lot, this looks like a very helpful resource
@Insaneophobia, kite212, TrevorJ: I think there'll be an alt-style long cape. I made it so short to give him more of a vikin/barbarian look. @SeeingTriangles: I'll try the dagger-hair-tails with the hood. As for the axe, it looks a bit small because the sword and the axe are downscaled. In reality both a quite huge. I also feel that using the in game reaver would be very confusing (axe already has a reaver...). Thanks for the crits @GhostDetector: but..but.. I like dat horn :P @all: thanks for comments and crits, keep up the awesome! @OniLolz: that mount is looking great!
Also would love to get some on this... trying to get it in before deadline...
Even thought I don't like the new bloom event, still thought I'll try it: Monkey King PL... no... no ram here...
Also alt wrist and head + blue floaty strips.
BTW no, I'm not going to use the in game mkb for it. Directly transferring in game items into workshop is very unimaginative IMO.
i hate slardar's face so i give him a nose job for spring event.
this gonna be collab with alex (not sure have enough time to finish it within dateline or not)
i hate slardar's face so i give him a nose job for spring event.
this gonna be collab with alex (not sure have enough time to finish it within dateline or not)
i thought the word on the street is Valve is not accepting slardar hats.
Hey guys so i was wondering if it was possible to fix this issue that I am currently facing:
so in the i imported a basemesh into zbrush. I want the inside of the robe to be transparent like the outside of the robe. If anyone can help me fix this issue that would be great!
@Snowstorm: That looks so good right now.... Can't wait to see it with colors. Are you going to resubmit the queen of pain hair for new bloom? :O
Thanks!
Well that's certainly the plan! It'd only be fitting since the qop hair was drawn for last year's New Bloom anyway. I'd like them both to be part of a New Bloom item set.
Not too sure if the plan is still the same though, and if there aren't any other submissions to send in I could submit the drow hair as a single and leave the qop one in hope that they pick it up after New Bloom is over.
i think it is hard to make pugna set with that budget given there... and the actual hero is small... more harder to decide to maintain the existence of pugna...
i think it is hard to make pugna set with that budget given there... and the actual hero is small... more harder to decide to maintain the existence of pugna...
@Teabiscuit: Thanks a lot! I'm still figuring out a lot of stuff around workshop, I'll make sure to include them links next time! :
@Agito666: I just googled it. Holy fucking shit >.<
I'd also be super happy if anyone had some constructive crit for me, that is if you have any. It would mean a lot .
this is level 50 your crystal maiden set with force staff :poly121:
for crits, i'm not sure with that horny hair (pun intended)
because i normally prefer horny hair (again, pun intended) on ghost type heroes like VS or DP
for rest of it, i prefer add a bit fur on edge of cloth, but that i guess people will say quite typical to see CM with fur again...
random thought: i wonder how funny when all ram themed heroes use spell with "beehhhh" goat sound on every spell cast... especially lone druid's bear roar change into goat's mehhhh, beastmaster's roar also changed into mehhhh....
crystal mainder casting ultimate and playing goat simulator song....
Replies
my model is complete, but when import into dota 2, it look so bad, it is so liquid. i think my problem is from "skin modify" in 3DS MAX. what should i do to fix it?
Im finally back on this lion set and trying to improve everything.
But I have a problem which is bothering me a lot... with some materials my sculpt looks really "nice" and has lots of definition. But then other ones make me want to go back and make everything look way more detailed. I am wondering what material people use to give them a reasonable idea of what will be visible inside Dota.
Here's the sculpt with the material I was using at first- MatCap White Cavity (which I think was giving me an illusion of perhaps TOO much detail):
and then here's the same sculpt in Chalk, MatCap GreenRoma, and MatCap RedClay:
I mean I can take an educated guess that MatCap GreenRoma is a decent choice, but I was hoping someone could give me insight as to what materials to use.
I like to use the stock pearl cavity for preview renders, but for working I love the zbro modeling clay materials, a nice simple grey modeling matcap should give the right amount of depth information so you get nice clean sculpts and bakes http://luckilytip.blogspot.com/search/label/Matcap?&max-results=3#.VKdn5SvF-3o
Thanks a lot, this looks like a very helpful resource
@SeeingTriangles: I'll try the dagger-hair-tails with the hood. As for the axe, it looks a bit small because the sword and the axe are downscaled. In reality both a quite huge. I also feel that using the in game reaver would be very confusing (axe already has a reaver...). Thanks for the crits
@GhostDetector: but..but.. I like dat horn :P
@all: thanks for comments and crits, keep up the awesome!
@OniLolz: that mount is looking great!
Also would love to get some on this... trying to get it in before deadline...
Even thought I don't like the new bloom event, still thought I'll try it: Monkey King PL... no... no ram here...
Also alt wrist and head + blue floaty strips.
BTW no, I'm not going to use the in game mkb for it. Directly transferring in game items into workshop is very unimaginative IMO.
They said no dragons for new bloom... it would be a shame, if someone made one, right >:D
Sorry for the spam
Tastes great baked :thumbup:
i hate slardar's face so i give him a nose job for spring event.
this gonna be collab with alex (not sure have enough time to finish it within dateline or not)
Concept by Foxclover.
i thought the word on the street is Valve is not accepting slardar hats.
really? i thought only Void getting remodel only?...
which statement is showing valve getting remodel slardar? i can't recall.
I found the word from the street.
Well, kinda proud to say I made this like on my own accord, it took me ages to figure out skinning in Modo, but eh... it's still poopy tho :P
There are some extra goodies on our thread over here!
so in the i imported a basemesh into zbrush. I want the inside of the robe to be transparent like the outside of the robe. If anyone can help me fix this issue that would be great!
@MugenMcFugen: The hair on the cm set looks pretty unique. You should consider including links to the other items in the set on each item page!
@Belkun: Love it! So many sweet dazzle sets on the workshop now (and more coming too, i think?)
@Snowstorm: That looks so good right now.... Can't wait to see it with colors. Are you going to resubmit the queen of pain hair for new bloom? :O
Han Juri! :poly142:
You'll want to either cap off the geo or go into display properties (under Tool) and click double (double sided)
Thanks!
Well that's certainly the plan! It'd only be fitting since the qop hair was drawn for last year's New Bloom anyway. I'd like them both to be part of a New Bloom item set.
Not too sure if the plan is still the same though, and if there aren't any other submissions to send in I could submit the drow hair as a single and leave the qop one in hope that they pick it up after New Bloom is over.
link of the concept here
i think it is hard to make pugna set with that budget given there... and the actual hero is small... more harder to decide to maintain the existence of pugna...
i hate your bakes Motenai! =]
that is soo good!
You made it :thumbup:
@Agito666: I just googled it. Holy fucking shit >.<
I'd also be super happy if anyone had some constructive crit for me, that is if you have any. It would mean a lot .
this is level 50 your crystal maiden set with force staff :poly121:
for crits, i'm not sure with that horny hair (pun intended)
because i normally prefer horny hair (again, pun intended) on ghost type heroes like VS or DP
for rest of it, i prefer add a bit fur on edge of cloth, but that i guess people will say quite typical to see CM with fur again...
random thought: i wonder how funny when all ram themed heroes use spell with "beehhhh" goat sound on every spell cast... especially lone druid's bear roar change into goat's mehhhh, beastmaster's roar also changed into mehhhh....
crystal mainder casting ultimate and playing goat simulator song....
Thanks alot man it worked exactly as i wanted it too!!
Changed the fur scuplt, I think it look much better, all thanks to Nobiru hard working!
Bonus progress loading screen
Finaly, after a half-year of hard study in university and workshop hobby I introduce riki set "Dandy desperado"
workshop link
I like it
:thumbup: have the same concerns, I also don't really get Chinese, feels more 20's US inspired to me, like this