Here is a space suit that's part of a personal project I'm working on. It's an art book regarding space exploration. To see the whole book in it's WIP form head over to this site.
Yeah I'm finally done with Jinx, sure will pose her with a gun and a kickass pose but that might take a while so that's it for now
Hope you guys like it and if you want to see other render crits-comment or insult me you can do it on my thread
About 1/3 is kitbashed. I layout out the initial form with kit pieces then wrap forms around and fill holes.
it takes a while ...a little here and there when I have time. the hardest part is keeping the design language similar. At the moment I am trying to reduce detail.
Yeah I'm finally done with Jinx, sure will pose her with a gun and a kickass pose but that might take a while so that's it for now
Hope you guys like it and if you want to see other render crits-comment or insult me you can do it on my thread
Hi everyone, many of you have seen my project http://www.polycount.com/forum/showthread.php?t=122853 and have left amazing critiques.
It's been a tremendous learning experience and a lot of fun but now I feel it has reached a stopping point. I am quite happy with how it turned out.
There is a lot of things I would have done differently where I to start over but one must stop at some point.
Thank you all for your amazing and encouraging feedback
[vv]91905881[/vv]
I am looking into packaging everything up and offering it for download but I don't know what I'd have to upload for a UE4 version. As soon as I figure it out I'll post it.
I just finished the Needler based on the one found in Halo 4, by 343 industries. More shots at www.rubencuerda.wordpress.com Any comments or criticism will be appreciated.
Replies
It's about the creation of a realistic bust, wrinklemaps, morphtargets and the final sum up for the Unity presentation.
You can download the whole dissertation as PDF from here, if you are interested.
Below is a picture of the final result and I got also an interactive webplayer for you on my website.
finally found some time to finish this up!
Nice work everyone, that looks good morii like the gloss look.
Finally I finished this little buddy!
Gargoyles: Lexington – Fan Art
Based on concept art of Ryan Lang.
More Info here!
Playing around with materials and themes. Getting ready to dive into the smaller details with normal maps and material layers.
awesome!
He is the host of the magic games.
Still got some things to fix, before I pose him.
check sme references, the base shape of a shoe or foot is not a smoothed rectangle
Jesus ...
I love Unreals Penis Based Rendering.
wippin this for erik the cavalier :thumbup:
Hope you guys like it and if you want to see other render crits-comment or insult me you can do it on my thread
I am working now model of imperial knight. hi poly almost ready)
sorry couldn't help myself
kit-bashing a robotic chopper ::
About 1/3 is kitbashed. I layout out the initial form with kit pieces then wrap forms around and fill holes.
it takes a while ...a little here and there when I have time. the hardest part is keeping the design language similar. At the moment I am trying to reduce detail.
That's a lovely done lady there. Nice work mate
really simple actually
It's been a tremendous learning experience and a lot of fun but now I feel it has reached a stopping point. I am quite happy with how it turned out.
There is a lot of things I would have done differently where I to start over but one must stop at some point.
Thank you all for your amazing and encouraging feedback
[vv]91905881[/vv]
I am looking into packaging everything up and offering it for download but I don't know what I'd have to upload for a UE4 version. As soon as I figure it out I'll post it.
Thank you all and see you next project
The knight character is inspired by a concept piece by Bruno Gauthier Leblanc and is render in real time in UDK. Hope you people like it
Texture size: 2048*2048 Tri Count: 28,345
Vimeo Video Here
Any comments welcome.
Spiderman wip. Really struggling with net pattern. Bad unwrap bites in the end.
Have to redesign the lower legs, and generally add more detail everywhere since the concepts were a bit sparse, but overall happy with the progress.
High Poly(as requested a few posts below)
Low Poly(5kTrys)
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Thanks for watching!
also see my thread on this project.
http://www.polycount.com/forum/showthread.php?t=133483