And it is in the game. Showcase sure is awesome. Still need to add gradient map and make some light changes to the colors. Should be up by tomorrow. With that said, we decided not to do the inverse axe since it will just not flow well with his motion and it will cut through his arm as he rotates it.
Does anyone know if we can socket self made items? I want to put ethereal flames on them
Question about self made items, does the ethereal gem give it a particle effect? I can't find anyone documenting if self made items get their own aura, if it does I'd love to see a screencap.
Working slave labor on a drow set i had on the backburner for too long.. thought i'd share some gifcam of the current stage, bow is just basemesh testing the shapeand front is at basecolor/mask stage.. momevmer momvember
So, I bought myself a tablet last week and it arrived in my house today, and naturally, the first thing I did was trying to make some concepts for Dota 2.
Since I'm still really terrible at it, I decided to post here so I can get some feedback and tips on how to get better at drawing/painting (if I'm posting this in the wrong place please let me know). I'd say that the two areas where I had the most trouble on are Cloths and Hair, so tips and feedback directed to those areas would be greatly appreciated.
Anyways, I think that I'm done with introductions and I hope that over time I can get good enough to get a item in the game and do some collab work with you guys!
I really liked the design of the pieces so far, it really stands out of the box, specially that mask/hair.
Problem is I think the color scheme you chose doesn't highlight the good details enough, as the most apparent thing are those white seams.
Maybe adding some other color and some wear to the straps, along with some metallic details such as buckles, lockets and/or brooches could do the trick.
Current wip of my promo images, As Golem is still bugged ingame i can't make a proper gif or video to show how it is, but once i'll fix the 52 bones limit i'll submit it !
Done some changes on the Golem, not Radiant anymore (color scheme was off + too busy texture with leaves, so i turned him into Dire). Time to move on a next project now i learned some stuff about that workshop tool.
Done some changes on the Golem, not Radiant anymore (color scheme was off + too busy texture with leaves, so i turned him into Dire). Time to move on a next project now i learned some stuff about that workshop tool.
The detailing on the radiant version was way cooler, but I'm glad you decided to go with the orange colour scheme instead. Suits him much better imo. I personally think he's still a little too bright though.
Done some changes on the Golem, not Radiant anymore (color scheme was off + too busy texture with leaves, so i turned him into Dire). Time to move on a next project now i learned some stuff about that workshop tool.
That was a much needed change! I love the result now, really awesome looking golem! I wasn't confindent in your radiant themed decision, even if it was well designed, it just didn't fit warlock, this though, it solid! :thumbup:
Thanks man, really appreciated..! as for the colors i noticed the purple is a little lost on the game shading, might need to shift colors a bit. Thanks for the suggestion, I think i'll try to get another pass with buckles and stuff after i finish the rest of the pieces!
I also plan to rebake the upper part of the hair once i settle on the piece.
thanks to some feedback from here and on the workshop page had 30 minutes to make a few adjustments. Worked on the eyes (hopefully made them better) and bumped up contrast + saturation and added a bit of body to the hair. More tweaks probably inevitable!
cross post from Selaznog's thread
done straight in zbrush as opposed to my regular method of doing a high poly in blender and then going to zbrush, I feel like I'm getting better at sculpting
A really simple spectre weapon I made. Was really a texture lesson to me, learning how to work with her colors. I think I really ended up getting the color scheme though
it still says self made? so that gem attached to it doesnt mean anything?
And I used that yellow glowing hammer on the self made courier and it didn't destory it. Although, when I put a new unsual effect it didn't seem to do anything. Also the gem that is in the self made by default, I believe is a placeholder for what will be the unsusal self made effect.
I also tried putting the self made gem in another courier in an attempt to claim others (mainly vidottos) couriers as my own self made versions, sadly my villianous attempts failed, the gem doesnt carry over the self made title. !!
The new gem system is awesome, seriouslly, I'm hooked geming up everything haha! :P
Hey guys, I contacted Robin Walker about the Movember collection, and brought up Boonta's suggestion about adding a cancer charity. He wrote:
If you'd like to do work to benefit a charity you support, we encourage you to reach out to that charity, get them to set up a Steam account, and add them as a contributor on any items you submit, up to a 99% share.
Once all contributors, including the charity, have agreed to the revenue splits, the community will have the opportunity to rate the item. We're always happy to ship content that gets the community excited, and charity items are no exception. If a charity-associated item gets voted up and accepted, we'll collect payment details from that charity and send them a real-world check with their share of the revenue, just as we would any other contributor.
To drive additional interest and community excitement, you're welcome to describe in the Workshop submission itself the charity the item sales will support. Because we don't treat charity items differently than non-charity items, it's important for acceptance that you be clear about where the money goes. For example, claiming that 99% of all sales go to support the charity is inaccurate: at most 99% of the standard post-tax Workshop revenue share (25%) can go to the charity. You're also welcome to use the Workshop submission text to also drive interest and traffic towards a direct donation page for the charity if that's appropriate.
Soo....I will try to contact the American Cancer Society and see if they want to set up a Steam account so they can be added as a contributor
Of course, if this does work out items may have to be re-submitted since contributors are locked in after final approval
Hey guys, I contacted Robin Walker about the Movember collection, and brought up Boonta's suggestion about adding a cancer charity. He wrote:
If you'd like to do work to benefit a charity you support, we encourage you to reach out to that charity, get them to set up a Steam account, and add them as a contributor on any items you submit, up to a 99% share.
Once all contributors, including the charity, have agreed to the revenue splits, the community will have the opportunity to rate the item. We're always happy to ship content that gets the community excited, and charity items are no exception. If a charity-associated item gets voted up and accepted, we'll collect payment details from that charity and send them a real-world check with their share of the revenue, just as we would any other contributor.
To drive additional interest and community excitement, you're welcome to describe in the Workshop submission itself the charity the item sales will support. Because we don't treat charity items differently than non-charity items, it's important for acceptance that you be clear about where the money goes. For example, claiming that 99% of all sales go to support the charity is inaccurate: at most 99% of the standard post-tax Workshop revenue share (25%) can go to the charity. You're also welcome to use the Workshop submission text to also drive interest and traffic towards a direct donation page for the charity if that's appropriate.
Soo....I will try to contact the American Cancer Society and see if they want to set up a Steam account so they can be added as a contributor
Amazing. Thank you for taking the initiative on this, I'll be getting to work on some mustache work immediately.
And I used that yellow glowing hammer on the self made courier and it didn't destory it. Although, when I put a new unsual effect it didn't seem to do anything. Also the gem that is in the self made by default, I believe is a placeholder for what will be the unsusal self made effect.
I also tried putting the self made gem in another courier in an attempt to claim others (mainly vidottos) couriers as my own self made versions, sadly my villianous attempts failed, the gem doesnt carry over the self made title. !!
The new gem system is awesome, seriouslly, I'm hooked geming up everything haha! :P
And I used that yellow glowing hammer on the self made courier and it didn't destory it. Although, when I put a new unsual effect it didn't seem to do anything. Also the gem that is in the self made by default, I believe is a placeholder for what will be the unsusal self made effect.
I also tried putting the self made gem in another courier in an attempt to claim others (mainly vidottos) couriers as my own self made versions, sadly my villianous attempts failed, the gem doesnt carry over the self made title. !!
The new gem system is awesome, seriouslly, I'm hooked geming up everything haha! :P
hahahaha im going to steal your chicken in return! =]
wait, let me undestand, that hammer doesnt destroy the item, it just get the gem out of it? so we can keep replacing and changin gems as much as we can buy hammers?
Replies
(shameless crosspost incoming)
Bounty hunter's Slasher(tnx to vlad for decompiled files ) :
link : http://steamcommunity.com/sharedfiles/filedetails/?id=195973865
Mask of the Inforcer:
link : http://steamcommunity.com/sharedfiles/filedetails/?id=195981305
cheers
Question about self made items, does the ethereal gem give it a particle effect? I can't find anyone documenting if self made items get their own aura, if it does I'd love to see a screencap.
Since I'm still really terrible at it, I decided to post here so I can get some feedback and tips on how to get better at drawing/painting (if I'm posting this in the wrong place please let me know). I'd say that the two areas where I had the most trouble on are Cloths and Hair, so tips and feedback directed to those areas would be greatly appreciated.
Anyways, I think that I'm done with introductions and I hope that over time I can get good enough to get a item in the game and do some collab work with you guys!
I really liked the design of the pieces so far, it really stands out of the box, specially that mask/hair.
Problem is I think the color scheme you chose doesn't highlight the good details enough, as the most apparent thing are those white seams.
Maybe adding some other color and some wear to the straps, along with some metallic details such as buckles, lockets and/or brooches could do the trick.
You can, I already deck out my chicken!
Hexakill Axe by Vayne and Hawf
http://steamcommunity.com/sharedfiles/filedetails/?id=196089186
Heart of the Fundamental
Modelled by Blender2Dota, and concept by me
If Valve would be kind enough to add some funky effects when tethered, oh that will be the day.
it still says self made? so that gem attached to it doesnt mean anything?
good day sir!
just aprooved your post, now you can post freely here
and welcome! =]
Really like the effects the mask gave it! Looks good. Wish the red bits were a richer red :P
The detailing on the radiant version was way cooler, but I'm glad you decided to go with the orange colour scheme instead. Suits him much better imo. I personally think he's still a little too bright though.
That I don't know. I left that gem in there. If I had to guess, its a placeholder for the self-made particle.
That was a much needed change! I love the result now, really awesome looking golem! I wasn't confindent in your radiant themed decision, even if it was well designed, it just didn't fit warlock, this though, it solid! :thumbup:
Thanks man, really appreciated..! as for the colors i noticed the purple is a little lost on the game shading, might need to shift colors a bit. Thanks for the suggestion, I think i'll try to get another pass with buckles and stuff after i finish the rest of the pieces!
I also plan to rebake the upper part of the hair once i settle on the piece.
Forest Faun Courier - Toot by Pixelherder
*edit* ...aaand an animated gif why not
Did someone recieve there own items yet that were added with the last update?
I'm really wondering how the bloodstone blades look ingame..
cross post from Selaznog's thread
done straight in zbrush as opposed to my regular method of doing a high poly in blender and then going to zbrush, I feel like I'm getting better at sculpting
http://steamcommunity.com/sharedfiles/filedetails/?id=195807387
Were you able to put any effects on it without losing the Self-Made tag? I'd love to put Diretide Corruption on my Itsy!
[ame="http://www.youtube.com/watch?v=M7FIvfx5J10"]Volvo Trucks - The Epic Split feat. Van Damme (Live Test 6) - YouTube[/ame]
dynameshing the shit outa it
And I used that yellow glowing hammer on the self made courier and it didn't destory it. Although, when I put a new unsual effect it didn't seem to do anything. Also the gem that is in the self made by default, I believe is a placeholder for what will be the unsusal self made effect.
I also tried putting the self made gem in another courier in an attempt to claim others (mainly vidottos) couriers as my own self made versions, sadly my villianous attempts failed, the gem doesnt carry over the self made title. !!
The new gem system is awesome, seriouslly, I'm hooked geming up everything haha! :P
It's not mine, only the concept is. The sculpt is ultamec's
Almost half done , not yet sculpt it . Though of combining glove and weapon as a weapon set . Any comment ?
motenai : looking great man :O, I love how clean and readable it is .
Finished a pugna wand ; too bad that the actual FX is so huge it actually covers the whole dam thing .
workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=196493839
If you'd like to do work to benefit a charity you support, we encourage you to reach out to that charity, get them to set up a Steam account, and add them as a contributor on any items you submit, up to a 99% share.
Once all contributors, including the charity, have agreed to the revenue splits, the community will have the opportunity to rate the item. We're always happy to ship content that gets the community excited, and charity items are no exception. If a charity-associated item gets voted up and accepted, we'll collect payment details from that charity and send them a real-world check with their share of the revenue, just as we would any other contributor.
To drive additional interest and community excitement, you're welcome to describe in the Workshop submission itself the charity the item sales will support. Because we don't treat charity items differently than non-charity items, it's important for acceptance that you be clear about where the money goes. For example, claiming that 99% of all sales go to support the charity is inaccurate: at most 99% of the standard post-tax Workshop revenue share (25%) can go to the charity. You're also welcome to use the Workshop submission text to also drive interest and traffic towards a direct donation page for the charity if that's appropriate.
Soo....I will try to contact the American Cancer Society and see if they want to set up a Steam account so they can be added as a contributor
Of course, if this does work out items may have to be re-submitted since contributors are locked in after final approval
Amazing. Thank you for taking the initiative on this, I'll be getting to work on some mustache work immediately.
Turned out really great guys! Keep up the great work! I would love to do one of SLIMEface's concepts sometime. :thumbup:
Amazing! Great initiative. I hope they realize the potential for this and set up a Steam account, haha. Moustache Chest indeed!
i dont think new self mades will have sockets.
just recieved my sven set and u cant add effects to it.
Also, our latest courier is in! Go vote on it!!
https://www.youtube.com/watch?v=kYjsfFhji2M
Yup, I just got my axe and sotdae ward, no default socket, and no special gem. You can still socket them though.
Volvo! giff self made particles or the red X's back!
hahahaha im going to steal your chicken in return! =]
wait, let me undestand, that hammer doesnt destroy the item, it just get the gem out of it? so we can keep replacing and changin gems as much as we can buy hammers?