The skull bones for the Witchdoctor staff are infuriating. They don't actually work on the rig given to you in the workshop page either. If you test anything rigged with those bones, when you do the Death Ward animation, the "skulls" just go completely rigid, ignoring gravity. This is supposedly fixed in house but not in the importer, something I found out while creating a set.
The bones also rotate, I think 45 degrees, compared to what they are in your modelling application. I believe it is;
staff_skull_top_R2C0
staff_skull_bottom_R2C0
That rotate so you need to take that into account when rigging your staff. Unfortunately given the way your's is modelled, with the "Skulls" directing infront of the staff instead of displaced like the default I don't believe you can edit it. My suggestion would be to keep the fist and relic as it is and edit the staff model to be more in line with the original. But, also take note of the changes you will have to do to have it fit with the original rig. For example, the top most bone;
staff_skulls
Doesn't move so it might create an odd look considering the way your relic is attached to the hand.
Also something to keep in mind while looking at your model. It's very impressive but make sure that your head item doesn't clip into his right shoulder during walking animations. During his normal walk the Right shoulder clips almost into the original ear on that side and may provide some rigging issues for you.
MurathIII, awesome work, but it seems that textures a little bit smooth, can u make it more sharp?
As i said your firstmoon like WD's staff is more appropriate with this set, but i guess that any of your decision will be great. OH LOOK AT IT GO!!!
So this is the new piece i'll be working on. I'm still not all that happy with the pauldron. Any ideas/suggestions?
I'll probably give the shoulder piece another shot tomorrow before starting on the blockout.
It's looking really cool, the claw shapes are especially unique. Two things I'd say:
A)Just unsure what animal the shoulder is supposed to be based off of.
B)The way it's hanging off his shoulder might look a little awkward, perhaps try tilting it a little so it's at a 30-45 degree angle?
thank you guys, I appreciate your kind words , @hopgood I wasted a lot of time to fix it, but, it seems you're right so @mshadows I think I'll go back to the previous version of the staff
thank you guys, I appreciate your kind words , @hopgood I wasted a lot of time to fix it, but, it seems you're right so @mshadows I think I'll go back to the previous version of the staff
Hey guys, got a question about presentation. How do you make your renders look so good? I mean the lighting and shadings of some of the PR materials are just tops. My items might look good ingame but a crappy presentation just ruins it.
Oh and one more question, is it better to sculpt an item first or model it?
Hey guys, got a question about presentation. How do you make your renders look so good? I mean the lighting and shadings of some of the PR materials are just tops. My items might look good ingame but a crappy presentation just ruins it.
Oh and one more question, is it better to sculpt an item first or model it?
Hi guys. Now maybe I repeat something that is already in the thread but what software do you guys use to make those lovely GIF animations many people use in their promotional purposes?
Hey there guys. I don't often post here, but oh boy do I wish I had good enough stuff to post here. I'm here today to mention the fact that I'm trying, along with the help of some others, to organize an unofficial community update, ala Night of the Living Update or the Medieval Update for TF2.
I've made a thread over on Facepunch about it, but I'd rather not make a thread here as I don't want to be seen as like...I don't know, advertising? Either way, I'd appreciate people trying to join in etc.
The loose theme for the update is "Rivalry" or just "Rivals". Kunkka vs Tidehunter, Lina vs Crystal Maiden, Radiant vs Dire, that sort of thing. Current plan is to make a nice website for it, comic, maybe even a video. Going to try to make sure we have downloadable mod versions of everything as well.
But yeah, I'd appreciate anyone chiming in or just jumping in to help. It is supposed to be a community update, after all. Link to the thread here.
Just throwing this out here before I get to bed. I'm willing to texture any and all items someone might need textures, not entirely sure if I want any full time partner ships but I have no particular specialty in what I can texture. I'm flexible and can work with any and all items.
I am officially a Dota 2 artist!!! Congrats to all. Huge patch and great selections. Also, it seems making a pro team item is 100% in! Luckily, this batch of pro items are a big step up from old stuff.
Damn , so many items , little disapointed tbh that i didnt got anything in;
Congrats for the rest ( beside the Sven and the ursa sets ) , looking good .
Replies
I want to ask a question, I want to shift the skull bone to match my WD staff model, can you help me plz? thanx
The skull bones for the Witchdoctor staff are infuriating. They don't actually work on the rig given to you in the workshop page either. If you test anything rigged with those bones, when you do the Death Ward animation, the "skulls" just go completely rigid, ignoring gravity. This is supposedly fixed in house but not in the importer, something I found out while creating a set.
The bones also rotate, I think 45 degrees, compared to what they are in your modelling application. I believe it is;
staff_skull_top_R2C0
staff_skull_bottom_R2C0
That rotate so you need to take that into account when rigging your staff. Unfortunately given the way your's is modelled, with the "Skulls" directing infront of the staff instead of displaced like the default I don't believe you can edit it. My suggestion would be to keep the fist and relic as it is and edit the staff model to be more in line with the original. But, also take note of the changes you will have to do to have it fit with the original rig. For example, the top most bone;
staff_skulls
Doesn't move so it might create an odd look considering the way your relic is attached to the hand.
Also something to keep in mind while looking at your model. It's very impressive but make sure that your head item doesn't clip into his right shoulder during walking animations. During his normal walk the Right shoulder clips almost into the original ear on that side and may provide some rigging issues for you.
As i said your firstmoon like WD's staff is more appropriate with this set, but i guess that any of your decision will be great. OH LOOK AT IT GO!!!
It's looking really cool, the claw shapes are especially unique. Two things I'd say:
A)Just unsure what animal the shoulder is supposed to be based off of.
B)The way it's hanging off his shoulder might look a little awkward, perhaps try tilting it a little so it's at a 30-45 degree angle?
@Murath..That WD is looking awesome.
@hopgood I wasted a lot of time to fix it, but, it seems you're right so @mshadows I think I'll go back to the previous version of the staff
already bought some keys for it :thumbup:
I think I finally found a replacement for my skrillex hair. Looking great dude! BOOMBACLAT!
Can I also say Witch Doctor is the best character and he needs more love.
Oh and one more question, is it better to sculpt an item first or model it?
i might be wrong but if i remember correct there is already a witchdoc head hat out there that looks similar. but i am not 100% sure.
edit: i remembered correct:
http://dota2.gamepedia.com/File:Cosmetic_icon_Vile_Carnival_Hat.png
hm
no idea what others use but i like that 3dsmax dota2 shader http://www.polycount.com/forum/showthread.php?t=110022 combined with some grab script http://www.scriptspot.com/3ds-max/scripts/grabviewport-2-1
the rest depends on your photoshop skills ...
and well its safer to block it out first so you see if your idea is inside the tris budget or not ...
Weapons done.
Void Blades
If you like it you can rate it in the Steam Workshop:
http://steamcommunity.com/workshop/filedetails/?id=194659203
Great job! Voted
If you like it you can rate it in the Steam Workshop:
http://steamcommunity.com/workshop/filedetails/?id=194659203
GJ
sorry for the late reply
nop, there is no new bones, im using the same ones
Gonna start sculpting her props now. c:
Hey, boys ❤❤❤❤❤❤
(shameless crosspost)Just finished a sven helm to start things again after my holiday period:)
workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=194728195
Made a gif of my new set for Dazzle. Almost done with it.
I also need a new monitor now. :thumbup:
Honestly, I love this set, and I'll be picking it up day one whenever it enters the shop.
I've made a thread over on Facepunch about it, but I'd rather not make a thread here as I don't want to be seen as like...I don't know, advertising? Either way, I'd appreciate people trying to join in etc.
The loose theme for the update is "Rivalry" or just "Rivals". Kunkka vs Tidehunter, Lina vs Crystal Maiden, Radiant vs Dire, that sort of thing. Current plan is to make a nice website for it, comic, maybe even a video. Going to try to make sure we have downloadable mod versions of everything as well.
But yeah, I'd appreciate anyone chiming in or just jumping in to help. It is supposed to be a community update, after all. Link to the thread here.
The link to the set is here.
http://steamcommunity.com/sharedfiles/filedetails/?id=194704851
Maybe the showcase view will come in handy for doing promo images and art!
And 3 chests! Looking forward to finding out what's in them. Looks like the 3 chests thing came true Prophet
@A1mb0t - Ohhhh, so thats why that concept looked familiar.
I read the patch notes and this is all I saw! Yus! :thumbup:
also your cm hair's in as well but this is cooler.
So I just completed this guy:
VOTE HERE: http://steamcommunity.com/sharedfiles/filedetails/?id=194815021
[ame="http://www.youtube.com/watch?v=KBUdMq3X_Gw"]Batrider Firestarter Set - YouTube[/ame]
VOTE HERE: http://steamcommunity.com/sharedfiles/filedetails/?id=194815021
Thanks !
Link: http://steamcommunity.com/sharedfiles/filedetails/?id=194808958&tscn=1384418990
Congrats for the rest ( beside the Sven and the ursa sets ) , looking good .
There's 3 item chests. Ember Chest, Earth Chest, and Halloween Chest. The other 2 chest items are for crafting scrolls and gems for socketing I think.
Here's where you can see what got in.
http://tf2b.com/updates/d2t
Very nice set Boonta! the flamethrower on the back is highlight for me. GJ
OH HOLY- yesssssssss!
Woots congrats everyone