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[UDK] The Noire Clocktower Environment

polycounter lvl 11
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aajohnny polycounter lvl 11

So it's been long due for me to make another personal environment, at least posting one. I decided to step out of my comfort zone and do something more in the lines of Team Fortress 2 and Sin City.

I came across this awesome concept, I don't plan on mimicking 100% of the concept, but it has a lot of things I like and I plan on implementing/keeping.(I have to look for the artist, I'll edit this when I get his/her name):


Here is my really rough and early progress so far and don't mind the camera view, it's a bit off:


  • Create and atmospheric piece
  • Get better at shaders
  • Practice Hand-painting textures (regardless if they will be black & white)
  • Maintain a consistent art style
This list is bound to grow.

Things to do (as of 9/06/13):
  • Add some more props
  • Fix some props that I already made
  • Tweak lightmaps
  • Add minor color, I intend to have the barrels red
  • Work on the clock section
Tons to do, the list is too long, but I wanted to share at the early stages of my environment. Thanks for looking!


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