Gav wrote: »
If you have to ask this question, the answer for you is "No."
Fomori wrote: »
What's all this "settling down" stuff? You can have kids and move. You can have kids and relocate to a new country. It's a fun adventure and can add greatly to a child's life experience. Layoffs aren't too great a problem either providing you are good at what you do and saved some money to get by for a bit.
My wife is pregnant and I would never resign myself to staying in the same job and location for the rest of my life. The world is out there to experience and explore. Each to their own I suppose.
Vio wrote: »
What if your wife doesn't want to move? Its not always as simple when people are paired, especially these days when more women have their own careers.
Bibendum wrote: »
That's a pretty naive assumption.
My dad was in a military family, they moved constantly and constantly being the new kid who never got to really know anyone meant he never made any close friends and didn't really develop great social skills.
Of the people I know who moved a lot but actually grew up with internet access and mass communication, lots ended up as reclusive shut-ins with serious social anxiety (a crippling problem in a couple cases) because the internet was the only place they could have persistent relationships with people and offers a VERY different social experience.
Not all children adapt well to being uprooted and moving constantly.
I tend to think children without siblings are worse off because they don't even have family that are consistently near their age that they can interact with, but that's just my theory.
Take your pick:
A) Live in a major dev hub, be so amazing that you never have to leave to find work
Freelance and take offsite work
C) Apply to a nearby art outsourcing studio
D) Self start your own business
E) Find a different career
F) Find a different wife
Prophecies wrote: »
Not to mention moving around is really tough for kids. No matter how much you think it's a great child's life experience, it's a lot harder on kids than you may think. Children like stability, they don't want to have to say farewell to their friends ever year or two.
It's great if this works out for you, but like CounterSeal said, it's definitely not a practical way of life for the vast majority of us.
I didn't mean moving constantly (obviously not every year or two). A few times within a country and maybe a new country at some point will not be the culprit of harming a child that's growing up. Having to make new friends is an important life skill that I believe is important for a child to learn. As an adult it's something they will have to do a few times over if they chase a career themselves. Some people are suited to stay in one place their whole life, but I think it's naive to assume that's what's best for your child. Most people that have travelled and lived in a different county have benefited greatly from it and learnt a lot.
Bibendum wrote: »
There's no shortage of published studies that indicate children that move a lot are more likely to have social problems, feel isolated, and develop depression with lasting problems into adulthood. Teenagers who move often also have higher suicide rates.
Not saying moving frequently is going to fuck a kids life over but exaggerating the potential positives and dismissing the drawbacks as "teaching important life lessons" just looks like rationalization.
Jackablade wrote: »
As an Australian game dev student, Snaacum, you've got the toughest battle of any of these guys ahead of you no matter how good your art might be. Most of our industry is gone, and the unemployment lines are choked with very experienced game developers all fighting for the rare game jobs that make an appearance. On top of that there are a large number of tertiary institutions churning out game dev students every semester.
You're going to have to work harder perhaps than even some of these bitter veterans have been called to do and come out of it with portfolio better than the guys who've been knocking out games for years. Even then you're going to have a tough time getting work and when you do it's not likely to be on anything particularly inspiring. You might like to add some ponies to your portfolio.
If you can keep your passion and enthusiasm through all that then, well you have my respect. In all honesty though as someone who's done the Aus game dev thing, I think at this point, in the country the answer to Nick2730's question is "Not really, no".
Don't get me wrong, there are good people out there doing good work. If you do find yourself on a team of like minded developers and you're not run by a criminal or under the boot of a psychotic publisher, there's plenty of fun to be had, even if you're working on Pony Friends 3. I just think that you really need to understand what you're getting yourself into to make a fair assessment of your future.
It's rough out there.
The same goes for the 10 - 12 year veteran whose folio is so outdated due to getting comfortable in some studio and never bothering to polish their skills outside of work.
Im not sure if those people realize how obvious that actually looks to an artist that has put in the effort. It's literally like your holding a massive ' Im a lazy fucker ' neon sign.
Gannon wrote: »
TL;DR, if you love it. you'll do it
JasonLavoie wrote: »
Perfectly said Hazardous, I've bookmarked your post.
slipsius wrote: »
To go on what Hazardous said, which I can relate to.... If you tell yourself you work hard. Put it to the test.... Use this program (manic time) to test what programs you use. I installed it cause I was curious, and I was spending barely any time at all in Maya. It just tells you which programs you have open, and how much time each one is active. You can set a bunch of programs to be part of the good programs, so photoshop and max/maya and what not. so its easy to read if you`re being good.
It definitely made me smarten up.
michi.be wrote: »
There is no game-studio around every corner
Hazardous wrote: »
Talking about being a better artist with friends.
Spending hours looking over awesome artwork for 'inspiration'
Spending hours reading forums.
Spending hours surfing the net.
Hanging out with friends.
Spending hours playing Games.
Having a life.
Tenchi wrote: »
Woah, eyeopener. I gotta go work.
jeffro wrote: »
Great post Hazardous and thread overall. The main thing that you hit on that resonates with me is the putting the time in early on. People think cause they can make a cube or UV map that cube that it's enough. It's simply not.