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https://polycount.com/discussion/237047/the-brawl²-tournament

The Elder Scrolls V: Skyrim

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  • aajohnny
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    aajohnny polycounter lvl 14
    Stinger88 wrote: »
    Does anyone know if jumping about, swimming lots, running, etc. Increases your stats. In morrowind I used to jump constantly as it increased agility. It didn't work in oblivion though. So I doubt it does in Skyrim. I still jump about mostly though.

    I don't think so. If I remember correctly it was called athletics in Oblivion..I jump all the time no change in stats. I may be wrong though.
  • XenoKratios
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    XenoKratios polycounter lvl 15
    Sorry Stringer88, to answer it quickly, No.

    Oblivion have 21 skills I think, Skyrim only has 18... They took out Athletics and Acrobatics, which was under speed or agility? I remember that Khajiit in oblivion who talked very peculiarly and run away randomly... he had 100 athletics and THAT is why I could never catch him, ahaha..

    In skyrim I haven't even found any movement speed buffs or apparel... but you do notice a difference from taking off your armor.

    I do remember jumping in Oblivion, but it only gave you experience if you had stamina :).
  • Stinger88
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    Stinger88 polycounter
    Shame. I'll still jump constantly though, its a habit now.

    Some skyrim HD timelapse
    [ame="http://www.youtube.com/watch?v=UU4bSSV4bMM"]Beautiful SKYRIM Timelapse [HD] - YouTube[/ame]
  • Ace-Angel
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    Ace-Angel polycounter lvl 12
    Yeah, they were removed. Which makes sense as Todd Howard mentioned they made alot of changes so people wouldn't zoom by the scenery so quickly.

    Although I'm still confused as to why horses are sometimes slower then people and you can't ride them in FPS...
  • R3D
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    R3D interpolator
    Ace-Angel wrote: »
    Although I'm still confused as to why horses are sometimes slower then people and you can't ride them in FPS...

    I also don't understand why you can't ride horses in First Person Shooter. Also it's weird that sneaking is faster than "walking"
    frell wrote: »
    WOOT fallout 3 reference

    Bumped into a guard and he said "Let me guess, someone stole your sweetroll?"

    That's been in every Bethesda games since... Morrowind if i remember correctly >_>
  • Zipfinator
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    Zipfinator polycounter lvl 16
    @Aesir, I was about to post that about the controls. Dang rascals.

    @Stinger, I don't think it's a shame at all that jumping and running don't increase acrobatics and agility anymore. All it did was make me jump and run whenever I could which is a fucking annoying way to play to level up skills. Also constantly jumping and running did work in Oblivion to get those skills up.

    @Ryswick, you can walk while sneaking too to go extra slow and be quieter. The sneak run is good for archers like me or people who backstab so we don't always have to be walking super slow to get damage bonuses.

    Also in general on the speed, it seems that every player starts with the same speed and it's changed based on the armor you're wearing. Heavy Armor slows you down more than Light Armor. There's perks for Light Armor that makes it so you go as fast as you would without armor on and I believe there's a perk like that for Heavy Armor too.

    Also another rascal note. In Oblivion I got my speed up to 100 and had speed buff enchants on all of my armor from the Daedra Orbs so I had about 155 speed. I also had master heavy armor with a full Daedra set so it didn't encumber me at all. It took quite a while to get that character there but it was quite fancy to play on.
  • R3D
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    R3D interpolator
    Yeah I also play an archer, so the sneak-sprint is pretty cool.
  • Stinger88
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    Stinger88 polycounter
    Zipfinator wrote: »
    Also another rascal note. In Oblivion I got my speed up to 100 and had speed buff enchants on all of my armor from the Daedra Orbs so I had about 155 speed. I also had master heavy armor with a full Daedra set so it didn't encumber me at all. It took quite a while to get that character there but it was quite fancy to play on.

    I had a character in Morrowind that could levitate indefinitely. Flying everywhere was so cool. I miss Levitate :(
  • Autocon
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    Autocon polycounter lvl 16
    Just started playing on the PS3 and now I am hearing about how the save files can kinda bloat and once past 5mb the game becomes almost unplayable due to the lag (which is already noticable here and there)

    Hope they can fix that soon in an update. Have a bunch of time I could spend playing this over thanksgiving and when you hear people only 16hours in being unable to play anymore really makes you wish you bought it used from Gamestop or not at all... :/


    If not I guess I will just have to wait to get a good computer and torrent the game seeing as how I already spent 60 bucks on it.

    Really like the whole R1/L1 controlling main and off hand. Super cool wielding a sword and magic like a boss.
  • Zipfinator
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    Zipfinator polycounter lvl 16
    @Autocon, I had a somewhat similar problem with Oblivion on my 360 a few years ago. I just kept saving a new file every time I saved and eventually when it was up to about 160 saves it took about 5 minutes to save each time... I had to go through and delete all 160 saves one by one so that it would save in a reasonable amount of time.
  • Kwramm
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    Kwramm interpolator
    skylebones wrote: »
    Ha, same here! When I got to work today a co-worker asked me who I went with and I had no idea what he was talking about. I figured going with the prisoner was the only choice. The depth in this game is really blowing my mind.

    the choice whom you follow doesn't seem to matter much in the end. Both lead you to the same town and you can still join whatever faction you want. Bad example to illustrate the depth of the game, but I know what you mean. There's just so many details and hidden secrets everywhere.
    I love how it is an awesome RPG, just like Dragon Age, yet totally different from its approach
  • Daven
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    Daven greentooth
  • Makkon
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    Makkon polycounter
    suburbbum: Wow, wonderful screencap! Colors and lighting are perfect.

    I haven't been so lucky.
    dragon rodeo
    2011-11-14_00013.jpg
    THIS GAME IS LIKE COCAINE



    Also, a potentially super frustrating glitch. I got cheated out of a dragon soul, this guy just stuck around after I killed him.
    2011-11-16_00005.jpg
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 20
    Blown away by the game so far. Absolutely loving it. Anyone else care to share their modified ini's? I'd love to test some other setups to see what looks best.

    Took this tonight:
    skyrim.jpg
  • ErichWK
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    ErichWK polycounter lvl 12
    5E0098542700674BE063E3A3C11157CC0C354C3E

    I just have it so rocks and plants cast shadows.. 80 FOV.. 2+ gigs of Ram enabled.. and Used Nvidia Inspector so I get SSAO on every prop and plant.
  • Slum
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    Slum polycounter lvl 19
    5577BF65998D656B8FE7C38468435E4180F8892A

    E70573A32CD52CC5578758CD982F8400B8E38CDC

    some shots i took.

    this is the best game ever.
  • Kwramm
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    Kwramm interpolator
    love those screenshots! Guess I have to mess with the ini today. I have most settings on high and ultra but my video card still seems to have some reserves...
  • Makkon
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    Makkon polycounter
    Can't wait to see what the modding community does, I'd love to see some SSAO and skin shaders (and something to make the rocks look less plastic).
  • Ace-Angel
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    Ace-Angel polycounter lvl 12
    Autocon wrote: »
    Just started playing on the PS3 and now I am hearing about how the save files can kinda bloat and once past 5mb the game becomes almost unplayable due to the lag (which is already noticable here and there)

    Hope they can fix that soon in an update. Have a bunch of time I could spend playing this over thanksgiving and when you hear people only 16hours in being unable to play anymore really makes you wish you bought it used from Gamestop or not at all... :/


    If not I guess I will just have to wait to get a good computer and torrent the game seeing as how I already spent 60 bucks on it.

    Really like the whole R1/L1 controlling main and off hand. Super cool wielding a sword and magic like a boss.
    From what I gathered, try and not have too many Quest in your Log and/or don't buy houses when given the option, other then the one in Whiterun.

    I just took another bunch of quest and pumped full another house, bam. I just went from 10MB to almost 11.5MB.
  • linkov
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    linkov polycounter lvl 16
    ok, noob alert :poly136:

    how you kill a dragon? I've only managed two so far, and its because NPCs were helping me. whenever I encounter these blasted bastards, they fly high, and kill me from above. It doesn't seem so I can kill them with my bow. And the shout only pissing them off, hardly do any damage.. well, compared to their health bar. I'm lvl15 now, feel stupid :poly122:
  • ErichWK
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    ErichWK polycounter lvl 12
    Makkon wrote: »
    Can't wait to see what the modding community does, I'd love to see some SSAO and skin shaders (and something to make the rocks look less plastic).

    http://solidlystated.com/software/elder-scroll-skyrim-graphics-options/
  • Makkon
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    Makkon polycounter
    ErichWK: Did I even tell you how much I love you?

    Like a lot. Crazy tons.

    Can I allot more Ram to skyrim too?
  • TortillaChips
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    TortillaChips polycounter lvl 10
    linkov wrote: »
    ok, noob alert :poly136:

    how you kill a dragon? I've only managed two so far, and its because NPCs were helping me. whenever I encounter these blasted bastards, they fly high, and kill me from above. It doesn't seem so I can kill them with my bow. And the shout only pissing them off, hardly do any damage.. well, compared to their health bar. I'm lvl15 now, feel stupid :poly122:

    They tend to land only if there's enough open space, which can be annoying sometimes because there will be some open space but they'll choose not to. In some spots you can use objects to hide behind when they do their breath, for instance a house, if they like to land on that instead of on the ground you can get right up to the wall and not be hit. I'd say the best thing to do is to get a summon or a companion (or hell, even a horse), and get ready to heal through the attacks they do on you. If you're on master difficulty you might find you can't take on most things 1v1 except things like simple bandits and wolves (unless I'm doing something wrong) so you have to use things to assist you or take advantage of the terrain.
  • Maph
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    Maph polycounter lvl 8
    Right, just got past Mirmulnir and by gawd; this game is better then life...
    Nothing like sporting a magic spewing oversized stealth cat. The Khajiit are pure win!
  • MainManiac
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    MainManiac polycounter lvl 11
    How do you make dragon scale armor?

    And how can I get a house in solitude?
  • Zipfinator
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    Zipfinator polycounter lvl 16
    frell wrote: »
    How do you make dragon scale armor?

    And how can I get a house in solitude?

    To make the Dragon Scale armor you need to have Smithing at 100 and have the final perk selected. You get the dragon scales off of dead dragons.
  • Bibendum
    frell wrote: »
    How do you make dragon scale armor?
    Get 100 smithing and buy the Dragon Armor perk at the top of the tree, it unlocks both dragonscale and dragonplate.
    And how can I get a house in solitude?
    Talk to the Jarl in Solitude (might have to go through the quests her advisor gives you first) and she'll tell you in order to become a Thane you need to buy a house and help five people and she'll tell you who to buy it from. (can't remember the name) It's 25,000 Septims though.
  • Zipfinator
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    Zipfinator polycounter lvl 16
    25,000 Septims for a shitty house in Solitude? I might go buy a house somewhere... I've got 50,000 gold right now and nothing to spend it on. I'm thinking of just not looting most things anymore because it's annoying having to go sell all of this shit to about 5 different vendors because they only have 1,500 gold. I've got about 20 different rings and necklaces I've crafted from random gems and silver and I can never sell them all!
  • Bibendum
    You never bought a house?

    Guess that makes sense if you're just vendoring everything. I pretty much went the opposite direction, I bought a house and then never vendored anything. Every container in my house is filled with endless garbage.
  • Wahlgren
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    Wahlgren polycounter lvl 18
    I have a leather addiction. all my gold goes to leather that then goes into smithing. How did you get so much cash? I need to know! I HAVE SOUL GEMS TO BUY!
  • Zipfinator
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    Zipfinator polycounter lvl 16
    Wahlgren wrote: »
    I have a leather addiction. all my gold goes to leather that then goes into smithing. How did you get so much cash? I need to know! I HAVE SOUL GEMS TO BUY!

    A lot of dungeons I guess... I used to spend all of my money on leather and soul gems too but now I have Smithing 100 and all of the armor and enchantments I'll need until I get more enchanting perks. I even buy any Grand or Greater Soul Gems at vendors when I'm selling stuff so that the vendor will have more money but I still can't even empty my inventory of all of this jewelry before they're out of gold.
  • eld
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    eld polycounter lvl 20
    FUS RO DAH'd a bear off a mountain, comedy gold.
  • Makkon
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    Makkon polycounter
    frell wrote: »
    How do you make dragon scale armor?

    And how can I get a house in solitude?

    Craft a crap ton of stuff. I crafted about 1000 iron daggers, seems everything is the same experience value. After that, I just started going a little craft crazy.
    And that's the dragon armor I'm sporting.

    Anyone know where I can find a nice looking hood that shows my face? doesn't even need any advantages, I just want a nice hood without a mask.

    2011-11-17_00009.jpg

    AND AGREED, THE KHAJIIT ARE UBER-BAMF
  • cholden
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    cholden polycounter lvl 20
    This was a little dirty, but I am in the thieves guild, so..
    skyrim_speech100.jpg
  • willy-wilson
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    willy-wilson polycounter lvl 8
    Blown away by the game so far. Absolutely loving it. Anyone else care to share their modified ini's? I'd love to test some other setups to see what looks best.

    Heres mine, and some shots to go with it. (note this is all running fine on my 560ti, but i wouldn't suggest pushing it much more then this it seems to crash a lot when i have tried)

    Screens.

    TESV%202011-11-17%2003-44-35-58.png

    TESV%202011-11-17%2004-15-27-05.png

    TESV%202011-11-17%2004-58-24-26.png

    TESV%202011-11-17%2003-10-11-36.png

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    276. fDialogueHeadYawExaggeration=2.0000
    277. fDialogueHeadRollExaggeration=2.0000
    278. fDialogueHeadPitchExaggeration=2.0000
    279.  
    280. [Grass]
    281. bAllowCreateGrass=1
    282. bAllowLoadGrass=0
    283. fTexturePctThreshold=0.0000
    284. iMaxGrassTypesPerTexure=2
    285. fWaveOffsetRange=1.7500
    286. bGenerateGrassDataFiles=0
    287. iGrassCellRadius=2
    288. fGrassWindMagnitudeMin=5.0000
    289. fGrassWindMagnitudeMax=125.0000
    290. iMinGrassSize=20
    291. bGrassPointLighting=0
    292. fGrassFadeRange=1000.0000
    293. fGrassDefaultStartFadeDistance=3500.0000
    294. bDrawShaderGrass=1
    295.  
    296. [GeneralWarnings]
    297. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
    298. sMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
    299.  
    300. [Archive]
    301. sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
    302. sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
    303. bInvalidateOlderFiles=1
    304. sInvalidationFile=ArchiveInvalidation.txt
    305. iRetainFilenameOffsetTable=1
    306. iRetainFilenameStringTable=1
    307. iRetainDirectoryStringTable=1
    308. bCheckRuntimeCollisions=0
    309. sResourceArchiveRetainFileNameList=
    310. sResourcePrefixList=TEXTURES\, MESHES\, FACEGEN\, INTERFACE\ , MUSIC\, SOUND\, SCRIPTS\, MAXHEIGHTS\, VIS\, GRASS\, STRINGS\
    311. sArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa
    312. bUseArchives=1
    313. bTrackFileLoading=0
    314.  
    315. [Combat]
    316. fMagnetismStrafeHeadingMult=0.0000
    317. fMagnetismLookingMult=0.0000
    318. bCombatPathSprinting=1
    319. bCombatPathSmoothing=1
    320. fDebugCombatProjectileLOSTime=5.0000
    321. bDebugCombatProjectileLOS=0
    322. fDebugCombatTextSize=0.5000
    323. bDebugCombatTextColorDark=0
    324. bDebugCombatThreats=0
    325. bEncounterZoneTargetRestrict=1
    326. bDebugCombatTargetLocations=0
    327. bDebugCombat=0
    328. bDebugCombatDetection=0
    329. bDebugCombatSearch=0
    330. bDebugCombatGroups2=0
    331. bDebugCombatGroups=0
    332. bDisableCombatDialogue=0
    333. bDebugCombatCoverReservations=0
    334. bDebugCombatAttackRange=0
    335. bDebugCombatTargets=0
    336. bDebugCombatAimLocations=0
    337. bDebugCombatUnreachableLocations=0
    338. bDebugCombatArea=0
    339. fMostCommonProjectileCollisionRadius3=10.0000
    340. fMostCommonProjectileCollisionRadius2=0.5000
    341. fMostCommonProjectileCollisionRadius1=0.0000
    342. bVATSProjectileDebug=0
    343. fProjectileDebugDuration=5.0000
    344. bProjectileDebug=0
    345. bHazardDebug=0
    346. fMagnetismObjLookingMult=0.5000
    347. fMagnetismObjHeadingMult=0.5000
    348. fMagnetismObjStrafeHeadingMult=0.0000
    349. fMagnetismHeadingMult=1.0000
    350. fMagnetismStrafeBaseSpeed=350.0000
    351. fMagnetismStrafeMaxDistance=750.0000
    352. fIronSightsZoomDefault=50.0000
    353. bIronSightsZoomEnable=1
    354. fAimChaseLookingMult=3.0000
    355. fAimDownDegrees=90.0000
    356. fAimUpDegrees=90.0000
    357. fDeathForceCleared=1.0000
    358. bPlayerAlwaysStaggered=1
    359. fHitEffectThresholdMod=0.0400
    360. fHitEffectThresholdSevere=0.0430
    361. bDisableNPCAttacks=0
    362. bPlayHitLocationIdles=1
    363. bPlayStaggers=1
    364. iMaxHiPerfCombatCount=4
    365. fMinBloodDamage=1.0000
    366. fHitVectorDelay=0.4000
    367. iShowHitVector=0
    368. bDismemberOneLimb=0
    369. bChainExplosionDebug=0
    370. bMagicDebug=0
    371. f3PArrowTiltUpAngle=2.5000
    372. f1PArrowTiltUpAngle=2.0000
    373. bForceNPCsUseAmmo=0
    374. bAimSights=0
    375. bLaserSights=0
    376.  
    377. [Papyrus]
    378. fPostLoadUpdateTimeMS=500.0000
    379. bEnableLogging=0
    380. bEnableTrace=0
    381. bLoadDebugInformation=0
    382. bEnableProfiling=0
    383. iMaxAllocatedMemoryBytes=76800
    384. iMaxMemoryPageSize=512
    385. iMinMemoryPageSize=128
    386. fExtraTaskletBudgetMS=1.2000
    387. fUpdateBudgetMS=1.2000
    388. fArchiveInitBufferMB=8.0000
    389. [Water]
    390. bReflectLODObjects=1
    391. bReflectLODLand=1
    392. bReflectSky=1
    393. bReflectLODTrees=1
    394. bForceLowDetailWater=0
    395. fRefractionWaterPlaneBias=3.0000
    396. sSurfaceTexture=water
    397. uSurfaceFPS=12
    398. bUseWaterLOD=1
    399. bUseBulletWaterDisplacements=1
    400. fInteriorWaterReflectionThreshold=10.0000
    401. fExteriorWaterReflectionThreshold=300.0000
    402. uMaxInteriorWaterReflections=4
    403. uMaxExteriorWaterReflections=2
    404. fWaterGroupHeightRange=10.0000
    405. fWadingWaterTextureRes=512.0000
    406. fWadingWaterQuadSize=2048.0000
    407. fCubeMapRefreshRate=0.0000
    408. bForceLowDetailReflections=0
    409. bForceHighDetailReflections=0
    410. bAutoWaterSilhouetteReflections=0
    411. bReflectExplosions=0
    412. iWaterBlurAmount=1
    413. bUseCubeMapReflections=1
    414. bUseWaterReflectionBlur=0
    415. bUsePerWorldSpaceWaterNoise=1
    416. bUseWaterHiRes=0
    417. bUseWaterShader=1
    418. bUseWater=1
    419. fTileTextureDivisor=4.7500
    420. fSurfaceTileSize=2048.0000
    421. iWaterNoiseResolution=256
    422. [HAVOK]
    423. iNumThreads=1
    424. fUnsupportCastLength=1.0000
    425. fUnsupportedGravMult=4.0000
    426. bUseUnsupportedCast=1
    427. fInAirFallingCharGravityMult=1.3500
    428. bUseCharRBExtrapolation=1
    429. bHavokDebug=0
    430. bRegisterAllVDBViewers=0
    431. fGoodPosCastCheckDepth=0.1000
    432. fGoodPosCheckDepth=0.1000
    433. bUseCharacterRB=1
    434. bAllowCharacterBumper=1
    435. fCharControllerWarpDistSqr=6000000.0000
    436. bWONameSync=1
    437. bAllowDeactivationWhileWarmStarting=0
    438. fWarmStartMaxTime=4.0000
    439. bFindContactPointsOnAdd=0
    440. fMaxTime=0.0167
    441. iMinNumSubSteps=8
    442. fTimePerSubStep=0.0080
    443. fMaxTimeComplex=0.0333
    444. uMaxNumPhysicsStepsPerUpdateComplex=1
    445. uMaxNumPhysicsStepsPerUpdate=3
    446. bUseWorldLock=1
    447. bUseConstraintProjector=1
    448. bDebugMultithreaded=0
    449. bDisablePlayerCollision=0
    450. fJumpAnimDelay=0.7500
    451. bForceJumpingFromGraph=0
    452. fQuadrupedPitchMult=10.0000
    453. fCameraCasterFadeSittingRadius=45.0000
    454. fTriggerEventDelayMS=500.0000
    455. fTrapHitEventDelayMS=500.0000
    456. iSimType=1
    457. fRF=1000.0000
    458. fOD=0.9000
    459. fSE=0.3000
    460. fSD=0.9800
    461. fDefaultWaterfallCurrentVelocity=6.0000
    462. bPreventHavokAddAll=0
    463. bPreventHavokAddClutter=0
    464. iEntityBatchRemoveRate=100
    465. fMaxPickTimeDebugVATS=0.6000
    466. fMaxPickTimeDebug=0.0600
    467. fMaxPickTimeVATS=0.0300
    468. fMaxPickTime=0.0030
    469. bAddBipedWhenKeyframed=0
    470. fMoveLimitMass=95.0000
    471. [RagdollAnim]
    472. fDetectionUpdateTimeSec=5.0000
    473. fImpulseLimit=15.0000
    474. fDesiredVel=1.5000
    475. fFeedbackImpulseMult=500.0000
    476. fFeedbackOnOffGain=0.3000
    477. fFeedbackTimeMS=10000.0000
    478. fFeedbackOnOffGainTimeMS=1000.0000
    479. fSnapMaxAngularDistance=1.0000
    480. fSnapMaxLinearDistance=0.3000
    481. fSnapMaxAngularVelocity=0.3000
    482. fSnapMaxLinearVelocity=3.0000
    483. fSnapGain=0.1000
    484. fPositionMaxAngularVelocity=18.0000
    485. fPositionMaxLinearVelocity=14.0000
    486. fPositionGain=0.0500
    487. fVelocityGain=0.6000
    488. fAccelerationGain=1.0000
    489. fVelocityDamping=0.0000
    490. fHierarchyGain=0.1700
    491. fCameraDist=1000.0000
    492. bPoseMatching=0
    493. bRagdollFeedback=1
    494. bLookIK=1
    495. bGrabIK=0
    496. bFootIK=0
    497. bRagdollAnim=1
    498. [FootIK]
    499. bRigidBodyController=1
    500. fRagdollFeedback=0.7000
    501. fMaxFootCastMilliSec=0.6000
    502. fMaxStepVertError=3.5000
    503. fControllerTetherLen=6.0000
    504. iNumFramesFootEaseOut=30
    505. fVertErrorGain=0.5000
    506. fPelvisOffsetDamping=0.2000
    507. fPelvisUpDownBias=0.7500
    508. fAnkleOffset=0.2000
    509. fOriginalGroundHeightMS=-0.1100
    510. bFootPlacementOn=1
    511. fFootPlantedGain=1.0000
    512. fFootRaisedGain=0.9000
    513. fGroundDescendingGain=0.4000
    514. fGroundAscendingGain=0.4000
    515. fOnOffGain=0.5000
    516. [RagdollFeedback]
    517. uiFeedbackTimeout=1500
    518. [GrabIK]
    519. fDriveGain=0.2500
    520. [LookIK]
    521. fEyeIKDistanceMax=2.5000
    522. bAdditiveHeadAnim=1
    523. fEaseAngleShutOff=0.5000
    524. fAngleMaxEase=90.0000
    525. fAngleMax=2.0000
    526. fMinTrackingDist=12.0000
    527. fMaxTrackingDist=5000.0000
    528. [MapMenu]
    529. bWorldMapNoSkyDepthBlur=0
    530. iRightStickRepeatRate=250
    531. fWorldMapNearDepthBlurScale=4.0000
    532. fWorldMapDepthBlurScale=0.3000
    533. fWorldMapMaximumDepthBlur=0.4500
    534. fWorldMapFocalDepth=45000.0000
    535. fMapMenuOverlaySnowScale=0.0000
    536. fMapMenuOverlayScale=0.0000
    537. fMapMenuOverlayNormalSnowStrength=0.4000
    538. fMapMenuOverlayNormalStrength=1.1000
    539. sWorldMapOverlayNormalSnowTexture=Data\Textures\Terrain\WorldMapOverlaySnow_n.dds
    540. sWorldMapOverlayNormalTexture=Data\Textures\Terrain\WorldMapOverlay_n.dds
    541. fMapWorldTransitionHeight=10000.0000
    542. sMapCloudNIF=Meshes\Sky\SkyrimWorldMapCloudBank.nif
    543. sMapWorldDefaultWorldSpace=Tamriel
    544. fMapLoopFadeTimeSeconds=1.0000
    545. fMapLocalCursorPanSpeed=2000.0000
    546. fMapWorldCursorMoveArea=0.9000
    547. fGamepadCursorSensitivity=2.0000
    548. fMaxMarkerSelectionDist=0.0030
    549. fMapMenuNearClipPlane=128.0000
    550. fMapMoveKeyboardSpeed=0.0200
    551. fMapZoomMouseSpeed=2.0000
    552. fMapLookGamepadSpeed=1.5000
    553. fMapLookMouseSpeed=3.0000
    554. fMapWorldHeightAdjustmentForce=4.0000
    555. fMapWorldYawRange=80.0000
    556. fMapWorldMaxPitch=75.0000
    557. fMapWorldMinPitch=15.0000
    558. fMapWorldInitialPitch=50.0000
    559. fMapWorldMaxHeight=80000.0000
    560. fMapWorldMinHeight=50000.0000
    561. fMapWorldZoomSpeed=2.0000
    562. fMapWorldMaxPanSpeed=75000.0000
    563. fMapWorldMinPanSpeed=60000.0000
    564. fMapTransitionSpeed=0.7500
    565. fMapLocalMinFrustumWidth=4000.0000
    566. fMapLocalMarkerSelectionDist=0.0300
    567. fMapLocalMousePanSpeed=20.0000
    568. fMapLocalGamepadPanSpeed=100.0000
    569. fMapLocalMouseZoomSpeed=0.1000
    570. fMapLocalGamepadZoomSpeed=0.0300
    571. uLockedObjectMapLOD=16
    572. uLockedTerrainLOD=32
    573. fMapLocalHeight=40000.0000
    574. [Imagespace]
    575. iRadialBlurLevel=0
    576. bDoRadialBlur=1
    577. fRenderDepthMaxDepth=10000.0000
    578. [LightingShader]
    579. fEyeEnvmapLODEnd=0.0500
    580. fRefractionLODFadeEnd=0.0300
    581. fRefractionLODFadeStart=0.0250
    582. fDecalLODFadeEnd=0.0600
    583. fDecalLODFadeStart=0.0500
    584. fEnvmapLODFadeEnd=0.1000
    585. fEnvmapLODFadeStart=0.0900
    586. fSpecularLODFadeEnd=0.1000
    587. fSpecularLODFadeStart=0.0900
    588. [Interface]
    589. fInterfaceTintB=0.8824
    590. fInterfaceTintG=0.9843
    591. fInterfaceTintR=0.6314
    592. bWriteTranslationFile=0
    593. fSafeZoneYWide=15.0000
    594. fSafeZoneXWide=15.0000
    595. fSafeZoneY=15.0000
    596. fSafeZoneX=15.0000
    597. fDebugFontSize=13.0000
    598. fGamepadCursorSpeed=11.0000
    599. fJournalLongRepeatRate=0.2000
    600. fJournalShortRepeatRate=0.0750
    601. iFavoriteItemQueueSize=100
    602. bShowHUDMessages=1
    603. fLockpickLightDimmerValue=1.7500
    604. fLockpickLightRadius=400.0000
    605. fLockpickLightDiffuseColorB=0.8300
    606. fLockpickLightDiffuseColorG=0.9500
    607. fLockpickLightDiffuseColorR=0.9800
    608. fLockpickLightZ=100.0000
    609. fLockpickLightY=-1000.0000
    610. fLockpickLightX=100.0000
    611. fUIRaceSexLight2DimmerValue=1.7500
    612. fUIRaceSexLight2Radius=1400.0000
    613. fUIRaceSexLight2DiffuseColorB=0.8300
    614. fUIRaceSexLight2DiffuseColorG=0.9500
    615. fUIRaceSexLight2DiffuseColorR=0.9800
    616. fUIRaceSexLight2Z=60.5000
    617. fUIRaceSexLight2Y=-150.0000
    618. fUIRaceSexLight2X=0.5000
    619. fUIRaceSexLightDimmerValue=0.6500
    620. fUIRaceSexLightRadius=1400.0000
    621. fUIRaceSexLightDiffuseColorB=0.8300
    622. fUIRaceSexLightDiffuseColorG=0.9500
    623. fUIRaceSexLightDiffuseColorR=0.9800
    624. fUIRaceSexLightZ=60.5000
    625. fUIRaceSexLightY=-600.0000
    626. fUIRaceSexLightX=0.5000
    627. fUIPlayerSceneLight3DimmerValue=0.1000
    628. fUIPlayerSceneLight3Radius=1024.0000
    629. fUIPlayerSceneLight3DiffuseColorB=1.0000
    630. fUIPlayerSceneLight3DiffuseColorG=1.0000
    631. fUIPlayerSceneLight3DiffuseColorR=1.0000
    632. fUIPlayerSceneLight3Z=-96.0000
    633. fUIPlayerSceneLight3Y=160.0000
    634. fUIPlayerSceneLight3X=128.0000
    635. fUIPlayerSceneLight2DimmerValue=3.0000
    636. fUIPlayerSceneLight2Radius=1024.0000
    637. fUIPlayerSceneLight2DiffuseColorB=0.8000
    638. fUIPlayerSceneLight2DiffuseColorG=0.8100
    639. fUIPlayerSceneLight2DiffuseColorR=0.7000
    640. fUIPlayerSceneLight2Z=160.0000
    641. fUIPlayerSceneLight2Y=-96.0000
    642. fUIPlayerSceneLight2X=160.0000
    643. fUIPlayerSceneLightDimmerValue=1.6000
    644. fUIPlayerSceneLightRadius=1500.0000
    645. fUIPlayerSceneLightDiffuseColorB=0.8200
    646. fUIPlayerSceneLightDiffuseColorG=0.9600
    647. fUIPlayerSceneLightDiffuseColorR=0.9600
    648. fUIPlayerSceneLightZ=128.0000
    649. fUIPlayerSceneLightY=160.0000
    650. fUIPlayerSceneLightX=-160.0000
    651. fBookLight2DimmerValue=1.0000
    652. fBookLight2Radius=400.0000
    653. fBookLight2DiffuseColorB=0.8300
    654. fBookLight2DiffuseColorG=0.9500
    655. fBookLight2DiffuseColorR=0.9800
    656. fBookLight2Z=10.0000
    657. fBookLight2Y=-75.0000
    658. fBookLight2X=10.0000
    659. fBookLightDimmerValue=1.7500
    660. fBookLightRadius=400.0000
    661. fBookLightDiffuseColorB=0.8300
    662. fBookLightDiffuseColorG=0.9500
    663. fBookLightDiffuseColorR=0.9800
    664. fBookLightZ=100.0000
    665. fBookLightY=-350.0000
    666. fBookLightX=100.0000
    667. fInventoryLight2DimmerValue=1.7500
    668. fInventoryLight2Radius=0.0000
    669. fInventoryLight2DiffuseColorB=0.8300
    670. fInventoryLight2DiffuseColorG=0.9500
    671. fInventoryLight2DiffuseColorR=0.9800
    672. fInventoryMenuLight2Z=100.0000
    673. fInventoryMenuLight2Y=-350.0000
    674. fInventoryMenuLight2X=100.0000
    675. fInventoryLightDimmerValue=1.7500
    676. fInventoryLightRadius=400.0000
    677. fInventoryLightDiffuseColorB=0.8300
    678. fInventoryLightDiffuseColorG=0.9500
    679. fInventoryLightDiffuseColorR=0.9800
    680. fInventoryMenuLightZ=100.0000
    681. fInventoryMenuLightY=-350.0000
    682. fInventoryMenuLightX=100.0000
    683. fUICameraFarDistance=20480.0000
    684. fUICameraNearDistance=15.0000
    685. fTweenLongRepeatRate=0.2000
    686. fTweenShortRepeatRate=0.1000
    687. bShowTutorials=1
    688. iSubtitleSpeakerNameColor=8947848
    689. bShowSubtitleSpeakerName=1
    690. fMaxSubtitleDistance=1250.0000
    691. fSleepFaderTime=0.7000
    692. sPosePlayerRaceSexMenu=OffsetBoundStandingPlayerInstant
    693. fRSMLookAtOnGain=0.0600
    694. fRSMCameraLookAtPercent=0.9550
    695. fPlayerZoomTime=1000.0000
    696. fPlayerRotationAngle=30.0000
    697. fPlayerFaceEditDistance=100.0000
    698. fPlayerBodyEditDistance=175.0000
    699. fUIMistMenu_LogoOnscreenZoomMaxFOV=95.0000
    700. fUIMistMenu_LogoOnscreenZoomMinFOV=60.0000
    701. fUIMistMenu_LogoOnscreenZoomThresholdFar=0.1000
    702. fUIMistMenu_LogoOnscreenZoomThresholdNear=3.5000
    703. fUIMistMenu_LogoOnscreenPanThresholdY=0.3300
    704. fUIMistMenu_LogoOnscreenPanThresholdX=0.5000
    705. sUIMistMenu_DefaultLogoCameraPath=
    706. fUIMistMenu_DefaultLogoNIFScale=1.0000
    707. rUIMistMenu_AmbientZPosRGB=0,0,0
    708. rUIMistMenu_AmbientZNegRGB=0,0,0
    709. rUIMistMenu_AmbientYPosRGB=0,0,0
    710. rUIMistMenu_AmbientYNegRGB=0,0,0
    711. rUIMistMenu_AmbientXPosRGB=0,0,0
    712. rUIMistMenu_AmbientXNegRGB=0,0,0
    713. fUIMistMenu_CameraFOV_G=75.0000
    714. fUIMistMenu_CameraLookAtZ_G=0.0000
    715. fUIMistMenu_CameraLookAtY_G=0.0000
    716. fUIMistMenu_CameraLookAtX_G=-50.0000
    717. fUIMistMenu_CameraZ_G=80.0000
    718. fUIMistMenu_CameraY_G=600.0000
    719. fUIMistMenu_CameraX_G=-50.0000
    720. fUILogoModel_ThumbstickToZoomSpeed=5.0000
    721. fUILogoModel_MouseToZoomSpeed=0.6000
    722. fUILogoModel_ThumbstickToPanSpeed=8.0000
    723. fUILogoModel_MouseToPanSpeed=1.0000
    724. fUILogoModel_RotationPauseDuration=0.2500
    725. fUILogoModel_ThumbstickToRotateSpeed=0.4500
    726. fUILogoModel_MouseThreshold=2.0000
    727. fUILogoModel_MouseToRotateSpeed=0.0200
    728. fUILogoModel_AutoRotateSpeed=0.1000
    729. fUILogoModel_FadeSecs=0.0001
    730. fUIMistModel_FadeOutTime=0.0000
    731. fUIAltLogoModel_TranslateZ_G=0.0000
    732. fUIAltLogoModel_TranslateY_G=0.0000
    733. fUIAltLogoModel_TranslateX_G=0.0000
    734. fUIMistModel_RotateZ_G=-180.0000
    735. fUIMistModel_TranslateZ_G=0.0000
    736. fUIMistModel_TranslateY_G=0.0000
    737. fUIMistModel_TranslateX_G=0.0000
    738. bUserClosesLoadingMenu=0
    739. fMenuKeyRepeatLong=0.5000
    740. fMenuKeyRepeatShort=0.1000
    741. fMagic3DItemPosScaleWide=1.7500
    742. fMagic3DItemPosZWide=6.0000
    743. fMagic3DItemPosYWide=-500.0000
    744. fMagic3DItemPosXWide=22.0000
    745. fMagic3DItemPosScale=1.8700
    746. fMagic3DItemPosZ=8.0000
    747. fMagic3DItemPosY=-500.0000
    748. fMagic3DItemPosX=29.0000
    749. fUnlockDoorDelay=1.5000
    750. fLockRotCenterOffsetZ=3.0000
    751. fLockRotCenterOffsetX=-14.5000
    752. fLockCenterOffset=9.0000
    753. fLockPositionZ=3.0000
    754. fLockPositionYWide=-1300.0000
    755. fLockPositionY=-1100.0000
    756. fLockPositionX=0.0000
    757. fLockMaxAngle=90.0000
    758. fLockRotationSpeed=80.0000
    759. fPickMouseRotationSpeed=15.0000
    760. fPickRotationSpeed=400.0000
    761. sForcedLoadScreenEditorID=
    762. bUseAllNonDefaultLoadScreensFirst=0
    763. fInventory3DBoundRadiusScale=12.5000
    764. fInventory3DItemRotMouseSpeed=50.0000
    765. fInventory3DItemRotSpeed=3.0000
    766. fInventory3DItemZoomScale=2.2500
    767. fInventory3DItemZoomZ=0.0000
    768. fInventory3DItemZoomY=-500.0000
    769. fInventory3DItemZoomX=0.0000
    770. fInventory3DItemZoomSpeed=1.5000
    771. fInventory3DItemPosScaleWide=1.5000
    772. fInventory3DItemPosZWide=12.0000
    773. fInventory3DItemPosYWide=-500.0000
    774. fInventory3DItemPosXWide=-22.0000
    775. fInventory3DItemPosScale=1.8700
    776. fInventory3DItemPosZ=16.0000
    777. fInventory3DItemPosY=-500.0000
    778. fInventory3DItemPosX=-29.0000
    779. bShowInventory3D=1
    780. bShowCrosshair=1
    781. sCreditsFileFrench=Interface/Credits_French.txt
    782. sCreditsFile=Interface/Credits.txt
    783. uMaxCustomItemNameLength=32
    784. fCrafting3DItemScaleWide=1.5000
    785. fCrafting3DItemPosZWide=12.0000
    786. fCrafting3DItemPosYWide=-500.0000
    787. fCrafting3DItemPosXWide=0.0000
    788. fCrafting3DItemScale=1.8700
    789. fCrafting3DItemPosZ=16.0000
    790. fCrafting3DItemPosY=-500.0000
    791. fCrafting3DItemPosX=0.0000
    792. fPackratRatio=340282346638528860000000000000000000000.0000
    793. fBookXRotation=-25.0000
    794. fBookOpenTime=1000.0000
    795. fNoteDistance=90.0000
    796. fBookDistance=110.0000
    797. fBookPosWidthPercentage=0.5000
    798. fBookPosHeightPercentage=0.4450
    799. uTicksToWait=32
    800. iMaxViewCasterPicksGamebryo=10
    801. iMaxViewCasterPicksHavok=10
    802. iMaxViewCasterPicksFuzzy=5
    803. fLargeActivatePickLength_G=500.0000
    804. fActivatePickLength=180.0000
    805. fActivatePickRadius=16.0000
    806. bUseFuzzyPicking=1
    807. fMinSecondsForLoadFadeIn=1.5000
    808. fFadeToBlackFadeSeconds=1.0000
    809. [MAIN]
    810. iLastHDRSetting=-1
    811. sKeyboardDefinitionFile=Interface/Controls/PC/Keyboard_
    812. sMouseDefinitionFile=Interface/Controls/PC/Mouse.txt
    813. sGamepadDefinitionFile=Interface/Controls/PC/Gamepad.txt
    814. sControlsRemapFile=ControlMap_Custom.txt
    815. sControlsDefinitionFile=Interface/Controls/PC/ControlMap.txt
    816. fMapWorldTargetTransitionTime=0.5000
    817. fLowPerfCombatantVoiceDistance=1000.0000
    818. iMaxQuestObjectives=3000
    819. iDetectionHighNumPicks=40
    820. sSaveGameGameVersionOutdated=This save game was created on a later version of Skyrim. Please download any updates.
    821. sSaveGameScreenshotName=BGSSaveLoadHeader_Screenshot
    822. bUseWaterHDR=1
    823. fQuestScriptDelayTime=5.0000
    824. bPrimitivesOn=0
    825. [GethitShader]
    826. fBlurAmmount=0.5000
    827. fBlockedTexOffset=0.0010
    828. fHitTexOffset=0.0050
    829. [LOD]
    830. fLODMultTrees=0.5000
    831. iFadeNodeMinNearDistance=500
    832. fActorLODMax=15.0000
    833. fActorLODMin=2.0000
    834. fItemLODMax=15.0000
    835. fItemLODMin=1.0000
    836. fObjectLODMax=15.0000
    837. fObjectLODMin=1.0000
    838. fLODFadeOutActorMultInterior=1.0000
    839. fLODFadeOutItemMultInterior=1.0000
    840. fLODFadeOutObjectMultInterior=1.0000
    841. fLODFadeOutActorMultCity=1.0000
    842. fLODFadeOutItemMultCity=1.0000
    843. fLODFadeOutObjectMultCity=1.0000
    844. fLODFadeOutActorMultComplex=1.0000
    845. fLODFadeOutItemMultComplex=1.0000
    846. fLODFadeOutObjectMultComplex=1.0000
    847. fLODLandDropAmount=230.0000
    848. bDisplayLODLand=1
    849. fLODLandVerticalBias=0.0000
    850. fTalkingDistance=2000.0000
    851. fLodDistance=500.0000
    852. fFadeOutTime=2.0000
    853. fFadeInTime=1.2000
    854. fFadeInThreshold=0.7000
    855. fFadeOutThreshold=0.3000
    856. fDistanceMultiplier=1.0000
    857. fLODFadeOutPercent=0.6000
    858. fLODBoundRadiusMult=10.0000
    859. [Animation]
    860. bUseVariableCache=1
    861. uiMaxPermanentSetSize=5
    862. bShouldProcessRequests=1
    863. bRandomizeGraphSeed=1
    864. bUseSpeedSampler=1
    865. bAlwaysDriveRagdoll=0
    866. bDriveRagdollWithGraph=1
    867. bFootIK=1
    868. fAnimInterpSlop=0.2500
    869. fAnimInterpFarDist=800.0000
    870. fAnimInterpNearDist=400.0000
    871. fAnimInterpMaxTime=0.2500
    872. fAnimInterpMinTime=0.0800
    873. fBoneLODDistanceScale=1.0000
    874. sHkxDBNameContextPrefix=meshes\
    875. bSendNonVisibleBehaviorGraphsToSPU=1
    876. bMultiThreadBoneUpdate=1
    877. bFootIKFeedback=1
    878. bEnableHavokHit=0
    879. fHavokHitImpulseMult=50.0000
    880. uiMaxNumActorHit=5
    881. fHavokHitTimeSec=3.0000
    882. bInitiallyLoadAllClips=0
    883. bApplyPitchToExtractedMotion=1
    884. fPlayerCharacterDrawSheatheTimeout=3.0000
    885. fPlayerCharacterAttackComboStartFraction=0.5000
    886. fPlayerCharacterAttackIntroLength=0.0000
    887. fPlayerCharacterPowerAttackStartTime=0.3667
    888. iPlayerCharacterImagespaceModifierAnimCount=2
    889. strPlayerCharacterBehavior1stPGraph=Actors\Character\_1stPerson\FirstPerson.hkx
    890. fMountDismountTimeout=5.0000
    891. fSpecialIdlePickTime=250.0000
    892. fIdleChangeClearTime=1.0000
    893. fWeaponChangeClearTime=0.5000
    894. fMotionFeedbackMinTime=0.5000
    895. fMotionFeedbackMinSpeed=5.0000
    896. fMotionFeedbackMinAngleDelta=20.0000
    897. fMotionFeedbackMinSpeedDelta=25.0000
    898. iMinBonesToGenerateWhileSitting=5
    899. bUseSPUGenerate=0
    900. fMaxFrameCounterDifferenceToConsiderVisible=0.0667
    901. uVariableCacheSize=40
    902. bHumanoidFootIKEnable=1
    903. bFeedbackToGraphFromCharacterController=1
    904. bAnimInterpEnable=1
    905. bDisplayMarkWarning=0
    906. fMaxTimeToMarkSec=3.0000
    907. bLoadCollatedAnimTextData=1
    908. [MESSAGES]
    909. bShowMissingAudioWarnings=1
    910. bAllowFileWrite=1
    911. bShowMissingLipWarnings=1
    912. bSkipInitializationFlows=1
    913. bSkipProgramFlows=1
    914. bAllowYesToAll=1
    915. bDisableAssertQueuing=1
    916. bUseWindowsMessageBox=0
    917. bBlockMessageBoxes=0
    918. iFileLogging=0
    919. bFaceGenWarnings=0
    920. [Pathfinding]
    921. fMaxHeightFromObstacleBoxToToNavmesh=-16.0000
    922. fMaxHeightFromNavmeshToObstacleBoxBottom=128.0000
    923. fDistFromPathForFollowingRadiusMult=2.0000
    924. fDefaultTangentSmoothingFactor=1.0000
    925. fDefaultPreferredFactor=0.5000
    926. iDefaultRetryCount=3
    927. fSmoothingStepHeight=25.0000
    928. fMaxDistanceFromNavmeshMult=0.2500
    929. fPOVSmootherAvoidNodeCost=7.0000
    930. fPathToAnimLengthMaxMultiplier=2.0000
    931. bIgnoreThresholds=0
    932. fSlowDownMultiplier=0.5000
    933. bFacePathVector=1
    934. fMaxCollisionTime=1.0000
    935. fMinCollisionTime=0.2500
    936. bUseTweenedAnimations=1
    937. fBackPedalAngle=160.0000
    938. fNavmeshBoundsActorRadiusMultiplier=1.0000
    939. fNavmeshBoundsMinTimeOfImpact=0.0333
    940. bAvoidBoxTriggersFailure=0
    941. fDefaultAvoidBoxAvoidNodeRadius=32.0000
    942. bUseActorAvoidBox=1
    943. fTweenerAnimDurationOffset=0.1000
    944. bSlowDownForActorAvoidance=0
    945. fAvoidNodeCost=24.0000
    946. fAvoidNodeRadiusAdd=11.0000
    947. fMaxTimeBlockedByActors=1.0000
    948. iMaxActorsToAvoid=10
    949. fAvoidanceTimeDelta=3.0000
    950. fMaxAvoidanceRadius=512.0000
    951. fMinAvoidanceRadius=256.0000
    952. fMaxTimeSizeAvoidNode=1.0000
    953. fMaxDistanceMoved=5.0000
    954. bUseActorAvoidance=1
    955. fTweeningMaxPercentSpeedDelta=0.2000
    956. fDefaultStaticAvoidNodeRadius=32.0000
    957. fDefaultAvoidNodeCost=32.0000
    958. fAcceptableErrorRatio=0.9000
    959. fTotalDisplacementThresholdRadiusMult=0.6600
    960. fTotalTimePadding=0.5000
    961. fTotalTimeThreshold=1.0000
    962. bStaticAvoidanceTriggerMovementBlocked=0
    963. iMaxObstacleBuildPerFrame=1
    964. iMaxAvoidBoxCheckPerFrame=2
    965. uiSmallNavmeshInfoPathSC=3
    966. bUseTangentSmoothing=1
    967. bUseAlternateSmoothingForPrime=1
    968. bUseRayCasts=1
    969. bUseOldPathSmoothing=0
    970. bRebuildPathIfSmootherFailed=1
    971. bCreateDebugInfo=0
    972. bUsePathSmoothing=1
    973. bUseStraightLineCheckFirst=1
    974. fMaxFitnessMultiplier=2.0000
    975. fWaterTriangleCrossingCostMultiplier=5.0000
    976. fWaterTriangleCostMultiplier=4.0000
    977. fMaxEdgeLength=512.0000
    978. fBadTriangleMultiplier=100.0000
    979. fAvoidPreferredTriangleCrossingMultiplier=10.0000
    980. fAvoidPreferredTriangleMultiplier=3.0000
    981. fPreferredTriangleMultiplier=0.0100
    982. fPathingLargeActorRadius=80.0000
    983. fFindMaxSpeedMinParamIncrementPercent=0.1000
    984. iFindMaxSpeedMinIterationCount=10
    985. fPathManagerDebugInfoWindow=1.0000
    986. iMaxHavokRequestsPerFrame=2
    987. iMaxQueuedPathingRequests=50
    988. bDisableUnloadedPaths=0
    989. bBackgroundPathing=1
    990. fAvoidanceDistanceRadiusMult=1.0000
    991. fMinFrictionSpeed=2.0000
    992. fMinTimeToNextPoint=0.3000
    993. fMinDist=50.0000
    994. fTeleportNodeAngleTolerance=5.0000
    995. fHeadingToPathTangentMaxAngle=15.0000
    996. fMaxDistFromPathRadiusMult=5.0000
    997. fMinNormalizedSpeedForSlowdown=0.7500
    998. fRotateTowardsPathThreshold=5.0000
    999. fShortPathRadiusMult=2.0000
    1000. fLedgeJumpHeightBuffer=16.0000
    1001. fStaticPathTangentSmoothingFactor=0.5000
    1002. fMinimalUsePathingCost=409600.0000
    1003. bWarnIfHighLevelSearchFails=0
    1004. fNodeDistanceThreshold=25.0000
    1005. fMinFailureDistance=50.0000
    1006. fWarpMaxTime=5.0000
    1007. fWarpPathOffset=100.0000
    1008. fWarpRequestActorRadius=5.0000
    1009. iWarpMaxPathFailureCount=3
    1010. bWarpOnConsecutiveFailures=1
    1011. fMinStairSpeed=80.0000
    1012. fSprintAngleToPathThreshold=5.0000
    1013. fSprintDistToPathThresholdRadiusMult=0.5000
    1014. fSprintAccelerationMult=10.0000
    1015. fAICombatTurnSpeedScale=2.5000
    1016. fAITurnSpeedScale=1.5000
    1017. fMovementBlockedTimer=0.0200
    1018. fFollowerTeleportOffsetFudge=10.0000
    1019. bUseVelocityObstacles=1
    1020. fObstacleManagerMinWidth=16.0000
    1021. fObstacleManagerMinHeight=48.0000
    1022. bCutDoors=1
    1023. fObstacleUpdateDeltaWhenUnknown=5.0000
    1024. fObstacleUpdateDeltaWhenMoving=1.0000
    1025. bBackgroundNavmeshUpdate=1
    1026. bUseTaskletsToRecomputeBounds=0
    1027. bFixNavmeshInfosOnLoad=0
    1028. iMaxPathRequestsPerFrameTracked=32
    1029. iPathRequestsAllowedPerFrame=2
    1030. [BSPathing]
    1031. fFindClosestEdgesRadius=512.0000
    1032. [BackgroundLoad]
    1033. iPostProcessTaskWarningMilliseconds=20
    1034. iPostProcessMillisecondsEditor=50
    1035. iPostProcessMillisecondsLoadingQueuedPriority=20
    1036. iPostProcessMilliseconds=5
    1037. bBackgroundLoadLipFiles=0
    1038. bUseBackgroundFileLoader=0
    1039. bLoadBackgroundFaceGen=0
    1040. bUseMultiThreadedFaceGen=1
    1041. bBackgroundCellLoads=1
    1042. bLoadHelmetsInBackground=1
    1043. bSelectivePurgeUnusedOnFastTravel=0
    1044. bUseMultiThreadedTrees=1
    1045. [Controls]
    1046. bBackgroundMouse=0
    1047. fTriggerDeadzone=0.3000
    1048. fRThumbDeadzone=0.2650
    1049. fLThumbDeadzone=0.2400
    1050. fGamepadHeadingSensitivityMax=3.5500
    1051. fGamepadHeadingSensitivityMin=0.2500
    1052. fMouseHeadingSensitivityMax=0.0500
    1053. fMouseHeadingSensitivityMin=0.0100
    1054. bInvertMovementThumbstick=0
    1055. fDirectionalDeadzone=0.5000
    1056. iNumHotkeys=8
    1057. fHotKeyDelay=0.2500
    1058. fDualCastChordTime=0.0500
    1059. fPCDialogueLookStart=25.0000
    1060. fPCDialogueLookSpeed=10.0000
    1061. fLookGraphY4=0.6000
    1062. fLookGraphX4=0.9000
    1063. fLookGraphY3=0.3000
    1064. fLookGraphX3=0.8000
    1065. fLookGraphY2=0.2000
    1066. fLookGraphX2=0.6000
    1067. fLookGraphY1=0.1000
    1068. fLookGraphX1=0.4000
    1069. iNumLookGraphSettings=4
    1070. fMoveGraphY3=0.9000
    1071. fMoveGraphX3=0.9000
    1072. fMoveGraphY2=0.5000
    1073. fMoveGraphX2=0.7000
    1074. fMoveGraphY1=0.1000
    1075. fMoveGraphX1=0.2000
    1076. iNumMoveGraphSettings=3
    1077. fOutsideDialogueAngleRotationDampen=0.3300
    1078. fDialogueHardStopAngle3P=55.0000
    1079. fDialogueHardStopAngle1P=45.0000
    1080. fDialogueSoftStopAngle3P=25.0000
    1081. fDialogueSoftStopAngle1P=20.0000
    1082. fTogglePOVDelay=0.0000
    1083. fZKeyDelay=0.2000
    1084. fHorseHeadingMovementMult=0.7500
    1085. fMouseHeadingYScale=0.0100
    1086. fMouseHeadingXScale=0.0200
    1087. fGamepadHeadingYScale=0.5000
    1088. fGamepadHeadingXScale=0.9000
    1089. fSubsequentPowerBashDelay=2.0000
    1090. fInitialPowerBashDelay=0.3000
    1091. fSubsequentPowerAttackDelay=2.0000
    1092. fInitialPowerAttackDelay=0.3000
    1093. fHeadingAxisDeadzone=0.1500
    1094. fMovementAxisDeadzone=0.1500
    1095. fMaxLookRampUpDelta=0.1300
    1096. fMaxMoveRampDownDelta=500.0000
    1097. fSprintStopThreshold=0.5000
    1098. fReverseDirThreshold=0.3000
    1099. fHorseClampAngle=10.0000
    1100. fFreezeDirectionDefaultSpeedThreshold=100.0000
    1101. fFreezeDirectionDefaultAngleThreshold=60.0000
    1102. bFreezeDirectionOnLargeDelta=1
    1103. fControllerDampenTime=0.1800
    1104. bDampenPlayerControls=1
    1105. fControllerSampleThreshold=0.1000
    1106. fControllerBufferDepth=0.1400
    1107. fPlayerThirdPersonDampenTime=0.2500
    1108. bPlayerGraphFeedback=0
    1109. fHorseControlsDampenTime=1.0000
    1110. [Fonts]
    1111. sFontConfigFile=Interface\FontConfig.txt
    1112. [Menu]
    1113. rDebugTextColor=255,251,233
    1114. iConsoleHistoryCharBufferSize=16384
    1115. rConsoleHistoryTextColor=153,153,153
    1116. iConsoleTextSize=20
    1117. rConsoleTextColor=255,255,255
    1118. iConsoleSizeScreenPercent=40
    1119. [:Controls]
    1120. fKeyboardRepeatRate=0.0500
    1121. fKeyboardRepeatDelay=0.3000
    1122. [Camera]
    1123. fTweenCamZoomSpeed=25.0000
    1124. fTweenCamZoomFOVMod=10.0000
    1125. fTweenCamRotClosingSpeed=10.0000
    1126. fTweenCamRotSpeed=4.0000
    1127. fTweenCamRotAngle=0.0500
    1128. bReturnTo1stPersonFromVanity=0
    1129. fChaseCameraMaxAngle=30.0000
    1130. fChaseCameraSpeed=10.0000
    1131. fCollisionRecoveryMinDist=4000.0000
    1132. fCollisionRecoverySpeed=3.0000
    1133. fPitchZoomOutMaxDist=100.0000
    1134. fShoulderDollySpeed=3.0000
    1135. fOverShoulderCombatAddY=-100.0000
    1136. fOverShoulderCombatPosZ=20.0000
    1137. fOverShoulderCombatPosX=0.0000
    1138. fOverShoulderPosZ=-10.0000
    1139. fOverShoulderPosX=30.0000
    1140. fMouseWheelZoomMinDelta=0.0050
    1141. fMouseWheelZoomSpeed=0.8000
    1142. fMouseWheelZoomIncrement=0.0750
    1143. fThumbstickZoomSpeed=0.0500
    1144. fFreeRotationSpeed=3.0000
    1145. fMinCurrentZoom=-0.2000
    1146. fVanityModeMaxDist=600.0000
    1147. fVanityModeMinDist=155.0000
    1148. fPitchZeroBlendTime=0.7500
    1149. fHorseDismountYawCorrection=0.3200
    1150. iAnimatedTransitionMillis=1000
    1151. iBleedoutTransitionMillis=500
    1152. iHorseTransitionMillis=500
    1153. fLookingSpeed=0.1000
    1154. fCharControllerCheckHeightOffset=124.0000
    1155. fCameraCasterBleedOutSize=5.0000
    1156. fCameraCasterTargetSize=20.0000
    1157. fCameraCasterSize=15.0000
    1158. bDisableAutoVanityMode=0
    1159. fAutoVanityModeDelay=120.0000
    1160. fHorseMaxUpwardPitch=25.0000
    1161. fHorseMaxAngleBeforeTurn=90.0000
    1162. fOverShoulderHorseAddY=-300.0000
    1163. fOverShoulderHorsePosZ=0.0000
    1164. fOverShoulderHorsePosX=0.0000
    1165. fWorkbenchCameraTranslateZ=-50.0000
    1166. fWorkbenchCameraTranslateY=50.0000
    1167. fWorkbenchCameraTranslateX=0.0000
    1168. fWorkbenchCameraYaw=-1.0000
    1169. fWorkbenchCameraPitch=0.5000
    1170. fWorkbenchCameraZoom=100.0000
    1171. fFurnitureCameraAngle=0.3927
    1172. fFurnitureCameraZoom=250.0000
    1173. fFreeCameraTriggerDeadzone=0.1000
    1174. fFreeCameraRunSpeed=2.0000
    1175. fFreeCameraRotationSpeed=3.0000
    1176. fFreeCameraTranslationSpeed=20.0000
    1177. f1stPitchOffsetMouseMaxLag=4.0000
    1178. f1stPitchOffsetMouseFollowSpeed=15.0000
    1179. f1stPitchOffsetMultOffMaxSpeed=1.0000
    1180. f1stPitchOffsetMultOffAccel=1.0000
    1181. f1stPitchOffsetMultOnMaxSpeed=0.6000
    1182. f1stPitchOffsetMultOnAccel=0.5000
    1183. f1stPitchOffsetTarget=0.7500
    1184. f1st3rdSwitchDelay=0.2500
    1185. fFirstPersonSittingAngleLimit=1.5708
    1186. fFirstPersonSittingRotationSpeed=0.1000
    1187. fFirstPersonDisablePOVLerpDPS=2.0000
    1188. fAutoVanityIncrement=0.0100
    1189. fDefaultAutoVanityZoom=300.0000
    1190. fActorFadeOutLimit=30.0000
    1191. [VATS]
    1192. bVatsDebug=0
    1193. fVATSKillMoveEnd=4.0000
    1194. fVatsLightColorB=1.0000
    1195. fVatsLightColorG=1.0000
    1196. fVatsLightColorR=1.0000
    1197. fVATSLightElevation=100.0000
    1198. fVATSLightDistance=100.0000
    1199. fVATSLightAngle=0.0000
    1200. fVATSLightLevelMax=40.0000
    1201. fVATSLightLevelMin=20.0000
    1202. bVATSDisable=0
    1203. fVATSFocus=3.2000
    1204. bVATSSmartCameraCheckDebug=0
    1205. [Decals]
    1206. fDebrisDecalTimer=0.0050
    1207. bBackgroundInitializeGeometryDecals=1
    1208. bAllowDecalsOnAlpha=1
    1209. bForceAllDecals=0
    1210. bSkinnedDecals=1
    1211. bDecals=1
    1212. bDecalMultithreaded=0
    1213. bDecalOcclusionQuery=1
    1214. uMaxSkinDecalPerActor=20
    1215. uMaxSkinDecals=35
    1216. [Dialogue]
    1217. fDialogueRotationPitchOffset=0.1700
    1218. fDialogueRotationSecs=1.0000
    1219. [GamePlay]
    1220. fPlayerHealthSaveOnPauseLimit=0.2500
    1221. sTrackProgressPath=\\vault2\Fallout\LevelData\
    1222. bTrackProgress=0
    1223. iActorsDismemberedPerFrame=2
    1224. fMapMarkerUpdateTime=0.0500
    1225. bAllowHavokGrabTheLiving=0
    1226. bEssentialTakeNoDamage=1
    1227. bHealthBarShowing=0
    1228. bInstantLevelUp=0
    1229. fFootIKDistance=1024.0000
    1230. iDetectionPicks=21
    1231. [Pathing]
    1232. fINIDetectDoorsForPathingTime=0.5000
    1233. [Actor]
    1234. fVisibleNavmeshMoveDist=4096.0000
    1235. fNotVisibleNavmeshMoveDist=2048.0000
    1236. bUseNavMeshForMovement=1
    1237. [HeadTracking]
    1238. fHeadTrackingMaxAngle=90.0000
    1239. fPathLookAtPointTime=2.0000
    1240. fMaxPathLookAtPointDist=512.0000
    1241. fMinPathLookAtPointDist=128.0000
    1242. fUpdateDelayNewTargetSecondsMax=8.0000
    1243. fUpdateDelayNewTargetSecondsMin=3.0000
    1244. fUpdateDelaySecondsMax=1.5000
    1245. fUpdateDelaySecondsMin=1.0000
    1246. iUpdateActorsPerFrame=10
    1247. bDisableHeadTracking=0
    1248. [Debug]
    1249. bDebugHorseArrows=0
    1250. bDebugFaceGenCriticalSection=0
    1251. bDebugFaceGenMultithreading=0
    1252. [CopyProtectionStrings]
    1253. sCopyProtectionMessage2=Insert the Skyrim Disc.
    1254. sCopyProtectionTitle2=Skyrim Disc Not Found
    1255. sCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
    1256. sCopyProtectionTitle=CD-ROM Drive Not Found
    1257. [SpeedTree]
    1258. fLODTreeMipMapLODBias=-0.7500
    1259. fLocalTreeMipMapLODBias=-0.2500
    1260. [CameraPath]
    1261. iTake=0
    1262. sDirectoryName=TestCameraPath
    1263. iFPS=30
    1264. sNif=Cameras\CameraTest.nif
    1265. sOffsetID=
    1266. bRecord=0
    1267. bStart=0
    1268. [SaveGame]
    1269. iAutoSaveCount=3
    1270. bDisableAutoSave=0
    1271. bDisplayMissingContentDialogue=1
    1272. bCopySaveGameToHostOrMemStick=0
    1273. bOutputSaveGameScreenshot=0
    1274. bAllowProfileTransfer=0
    1275. iSaveGameBackupCount=1
    1276. sSaveGameSafeMarkerID=1DC0A
    1277. bAllowScriptedForceSave=1
    1278. bAllowScriptedAutosave=1
    1279. bUseSaveGameHistory=0
    1280. [Clouds]
    1281. fCloudAtlasWidth=1.0000
    1282. sCloudInstanceMesh=Meshes\CloudInstance.NIF
    1283. [TerrainManager]
    1284. bKeepLowDetailTerrain=0
    1285. fCameraAboveMaxHeightThreshold=2048.0000
    1286. bDisplayCloudLOD=1
    1287. bUseNewTerrainSystem=1
    1288. uDistantTreeBlockCacheSizePerCell=1
    1289. [Terrain]
    1290. fHDLODSnowThresholdAngle=87.0000
    1291. fLODSnowThresholdAngle=100.0000
    1292. [NavMeshGeneration]
    1293. bGlobalNavMeshCheckDeleteWarningTriangles=0
    1294. bGlobalNavMeshCheck=0
    1295. uNavmeshTriangleCountInteriorWarnThreshold=5000
    1296. uNavmeshTriangleCountWarnThreshold=3500
    1297. [Trees]
    1298. fUpdateBudget=1.5000
    1299. bPickSkinnedTrees=1
    1300. bForceFullDetail=1
    1301. bEnableTreeAnimations=1
    1302. bEnableTrees=1
    1303. [FaceGen]
    1304. uiNumActorsAllowedToMorph=10
    1305. bUseCustomizationMorphs=1
    1306. bUseRaceMorph=1
    1307. [Weather]
    1308. fSunGlareSize=600.0000
    1309. fSunBaseSize=425.0000
    1310. bFogEnabled=1
    1311. bPrecipitation=1
    1312. fAlphaReduce=1.0000
    1313. sBumpFadeColor=255,255,255,255
    1314. sLerpCloseColor=255,255,255,255
    1315. sEnvReduceColor=255,255,255,255
    1316. [Cart]
    1317. fWheelAngDamp=0.0100
    1318. fMass=130.0000
    1319. fFriction=100.0000
    1320. fGravMult=3.5000
    1321. sHarnessBoneCart=FrontHorseCarriage01
    1322. sHarnessBoneRight=HarnessRightBone
    1323. sHarnessBoneLeft=HarnessLeftBone
    1324. sHorseConnect=HorseSpine2
    1325. fPoleZOffset=-20.0000
    1326. fCartRot2=10.0000
    1327. fCartRot1=10.0000
    1328. fTetherOffsetZ=13.0000
    1329. fTetherOffsetY=163.0000
    1330. fTetherOffsetX=50.0000
    1331. fCartLimitMin=-0.7500
    1332. fCartLimitMax=0.7500
    1333. fHorsePivotZ=0.0000
    1334. fHorsePivotY=0.0000
    1335. fHorsePivotX=0.0000
    1336. fCartPivotZ=0.7000
    1337. fCartPivotY=3.0000
    1338. fCartPivotX=0.0000
    1339. fHorseOffsetZ=0.0000
    1340. fHorseOffsetY=200.0000
    1341. fHorseOffsetX=0.0000
    1342. fTipImpulse=500.0000
    1343. [Voice]
    1344. sFileTypeLTF=ltf
    1345. sFileTypeLip=lip
    1346. sFileTypeSource=wav
    1347. sFileTypeGame=wav
    1348. [TestAllCells]
    1349. bFileControllerOnRoot=1
    1350. bFileShowTextures=1
    1351. bFileShowIcons=1
    1352. bFileSkipIconChecks=0
    1353. bFileUnusedObject=0
    1354. bFileTestLoad=0
    1355. bFileNeededMessage=1
    1356. bFileGoneMessage=1
    1357. bFileCheckModelCollision=0
    1358. bFileSkipModelChecks=0
    1359. [Landscape]
    1360. sDefaultLandNormalTexture=Dirt02_N.dds
    1361. sDefaultLandDiffuseTexture=Dirt02.dds
    1362. fLandFriction=2.5000
    1363. iLandBorder2B=0
    1364. iLandBorder2G=0
    1365. iLandBorder2R=0
    1366. iLandBorder1B=0
    1367. iLandBorder1G=255
    1368. iLandBorder1R=255
    1369. bCurrentCellOnly=0
    1370. fLandTextureTilingMult=3.0000
    1371. [bLightAttenuation]
    1372. fQuadraticRadiusMult=1.0000
    1373. fLinearRadiusMult=1.0000
    1374. bOutQuadInLin=0
    1375. fConstantValue=0.0000
    1376. fQuadraticValue=16.0000
    1377. fLinearValue=3.0000
    1378. uQuadraticMethod=2
    1379. uLinearMethod=1
    1380. bUseQuadratic=1
    1381. bUseLinear=0
    1382. bUseConstant=0
    1383. [ScreenSplatter]
    1384. bBloodSplatterEnabled=1
    1385. [BudgetCaps]
    1386. uActorMemoryBudgetCap=10485760
    1387. uCityLODBudgetAdjustment=5242880
    1388. uWastelandLODBudgetAdjustment=20971520
    1389. uLoadedAreaNonActorMemoryBudgetCap=185597952
    1390. fMaxMsUsagePerFrame=28.0000
    1391. fMsHavokTriCount=0.0010
    1392. fMsDecalCount=0.0010
    1393. fMsLightCount=0.0100
    1394. fMsLightExcessGeometry=0.0100
    1395. fMsWaterCount=0.1000
    1396. fMsTriangleCount=0.0001
    1397. fMsGeometryCount=0.0100
    1398. fMsEmittersCount=0.0100
    1399. fMsParticlesCount=0.0010
    1400. fMsAnimatedObjectsCount=0.0500
    1401. fMsActiveRefCount=0.0500
    1402. fMsActorRefCount=0.2450
    1403. fMsRefCount=0.0210
    1404. uHavokTriCountInterior=5000
    1405. uDecalCountInterior=500
    1406. uLightExcessGeometryInterior=5
    1407. uLightCountInterior=10
    1408. uWaterMemoryInterior=10485760
    1409. uTextureMemoryInterior=104857600
    1410. uGeometryMemoryInterior=10485760
    1411. uWaterCountInterior=10
    1412. uTriangleCountInterior=100000
    1413. uGeometryCountInterior=1000
    1414. uEmittersCountInterior=50
    1415. uParticlesCountInterior=5000
    1416. uAnimatedObjectsCountInterior=50
    1417. uActiveRefCountInterior=100
    1418. uActorRefCountInterior=20
    1419. uRefCountInterior=1000
    1420. uHavokTriCount=5000
    1421. uDecalCount=500
    1422. uLightExcessGeometry=100
    1423. uLightCount=10
    1424. uWaterMemory=5242880
    1425. uTextureMemory=20971520
    1426. uGeometryMemory=5242880
    1427. uWaterCount=10
    1428. uTriangleCount=100000
    1429. uGeometryCount=1000
    1430. uEmittersCount=50
    1431. uParticlesCount=5000
    1432. uAnimatedObjectsCount=50
    1433. uActiveRefCount=100
    1434. uActorRefCount=20
    1435. uRefCount=700
    1436. [LANGUAGE]
    1437. sSysUtil_GameContentInstalling=No Default string. Must be loaded from INIFile
    1438. sSysUtil_NPDRMInstalling=No Default string. Must be loaded from INIFile
    1439. sSysUtil_AwardsUpdating=No Default string. Must be loaded from INIFile
    1440. sSysUtil_AwardsConfiguring=No Default string. Must be loaded from INIFile
    1441. sSysUtil_AwardsReinstalling=No Default string. Must be loaded from INIFile
    1442. sSysUtil_AwardsInstalling=No Default string. Must be loaded from INIFile
    1443. sSysUtil_AwardsLoading=No Default string. Must be loaded from INIFile
    1444. sSysUtil_DirtyDisc=No Default string. Must be loaded from INIFile
    1445. sSysUtil_DiscEject=No Default string. Must be loaded from INIFile
    1446. sSysUtil_SaveDataOwnershipWarning=No Default string. Must be loaded from INIFile
    1447. sSysUtil_SaveDataInsufficientSpace=No Default string. Must be loaded from INIFile
    1448. sSysUtil_SaveDataCreateNew=No Default string. Must be loaded from INIFile
    1449. sSysUtil_GameDataCorrupt=No Default string. Must be loaded from INIFile
    1450. sSysUtil_GameDataInsufficientSpace=No Default string. Must be loaded from INIFile
    1451. sSysUtil_AutoSaveWarning=No Default string. Must be loaded from INIFile
    1452. sSysUtil_Retry=No Default string. Must be loaded from INIFile
    1453. sFailureMessage=Something is broken

    skyrimprefs.ini B]see below post as post is to long[/B
  • willy-wilson
    Offline / Send Message
    willy-wilson polycounter lvl 8
    skyrimprefs.ini
    1. [General]
    2. fBrightLightColorB=1.0000
    3. fBrightLightColorG=1.0000
    4. fBrightLightColorR=1.0000
    5. iStoryManagerLoggingEvent=-1
    6. bEnableStoryManagerLogging=0
    7. bAllowConsole=0
    8. iPreloadSizeLimit=209715200
    9. bPreloadIntroSequence=1
    10. fMasterFilePreLoadMB=320.0000
    11. iNumHWThreads=4
    12. bUseThreadedParticleSystem=1
    13. uGridsToLoad=10
    14. uInterior Cell Buffer=16
    15. uExterior Cell Buffer=180
    16. iFPSClamp=0
    17. [Imagespace]
    18. bDoDepthOfField=1
    19. iRadialBlurLevel=2
    20. [Display]
    21. iBlurDeferredShadowMask=3
    22. fInteriorShadowDistance=6000.0000
    23. fShadowDistance=4000.0000
    24. iShadowMapResolutionSecondary=2048
    25. iShadowMapResolutionPrimary=4096
    26. iShadowSplitCount=2
    27. iMaxAnisotropy=16
    28. fLeafAnimDampenDistEnd=6600.0000
    29. fLeafAnimDampenDistStart=5600.0000
    30. fTreesMidLODSwitchDist=5000.0000
    31. fGamma=1.5000
    32. fDecalLOD2=5500.0000
    33. fDecalLOD1=5000.0000
    34. fSpecularLODStartFade=2000.0000
    35. fShadowLODStartFade=400.0000
    36. fLightLODStartFade=3500.0000
    37. iTexMipMapMinimum=16
    38. iTexMipMapSkip=1
    39. iWaterMultiSamples=4
    40. iMultiSample=2
    41. iShadowMode=1
    42. bTreesReceiveShadows=1
    43. bDrawLandShadows=1
    44. bFull Screen=1
    45. iSize W=1920
    46. iSize H=1080
    47. fMeshLODFadePercentDefault=3.2000
    48. fMeshLODFadeBoundDefault=1024.0000
    49. fMeshLODLevel2FadeTreeDistance=1500000.0000
    50. fMeshLODLevel1FadeTreeDistance=1000000.0000
    51. fMeshLODLevel2FadeDist=10000000.0000
    52. fMeshLODLevel1FadeDist=10000000.0000
    53. iScreenShotIndex=2
    54. bShadowMaskZPrepass=0
    55. bMainZPrepass=0
    56. iMaxSkinDecalsPerFrame=25
    57. iMaxDecalsPerFrame=100
    58. bFloatPointRenderTarget=0
    59. sD3DDevice="NVIDIA GeForce GTX 560 Ti"
    60. bFXAAEnabled=1
    61. fShadowBiasScale=0.2500
    62. iShadowMaskQuarter=4
    63. iAdapter=0
    64. iPresentInterval=1
    65. iShadowFilter=3
    66. bTransparencyMultisampling=0
    67. bDrawShadows=1
    68. iShadowMapResolution=2048
    69. fDefault1stPersonFOV=90.0000
    70. fDefaultWorldFOV=90.0000
    71. fDefaultFOV=90.0000
    72. bSimpleLighting=0
    73. bDynamicWindowReflections=1
    74. bUseFakeFullScreenMotionBlur=0
    75. bAllowPartialPrecision=0
    76. bShadowsOnGrass=1
    77. bActorSelfShadowing=1
    78. bMTRendering=1
    79. bUseSunbeams=1
    80. bAllow30Shaders=1
    81. bDo30VFog=1
    82. [Grass]
    83. b30GrassVS=1
    84. fGrassStartFadeDistance=20000.0000
    85. fGrassMaxStartFadeDistance=20000.0000
    86. fGrassMinStartFadeDistance=10000.0000
    87. iMaxGrassTypesPerTexure=5
    88. bAllowLoadGrass=1
    89. iGrassCellRadius=8
    90. bGrassPointLighting=1
    91. fGrassFadeRange=20000.0000
    92. fGrassDefaultStartFadeDistance=15000.0000
    93. bDrawShaderGrass=1
    94. [MAIN]
    95. bGamepadEnable=1
    96. bCrosshairEnabled=1
    97. fHUDOpacity=0.3000
    98. bSaveOnPause=1
    99. bSaveOnTravel=1
    100. bSaveOnWait=1
    101. bSaveOnRest=1
    102. fSkyCellRefFadeDistance=150000.0000
    103. [GamePlay]
    104. bShowFloatingQuestMarkers=1
    105. bShowQuestMarkers=1
    106. iShadowMaskQuarter=5
    107. iDifficulty=2
    108. [Interface]
    109. bDialogueSubtitles=1
    110. bGeneralSubtitles=1
    111. bShowCompass=1
    112. [Controls]
    113. fGamepadHeadingSensitivity=1.0000
    114. fMouseHeadingSensitivity=0.0220
    115. bAlwaysRunByDefault=1
    116. bInvertYValues=0
    117. bGamePadRumble=1
    118. bMouseAcceleration=1
    119. [Particles]
    120. iMaxDesired=2048
    121. [SaveGame]
    122. fAutosaveEveryXMins=15.0000
    123. [AudioMenu]
    124. fAudioMasterVolume=1.0000
    125. fVal7=1.0000
    126. uID7=0
    127. fVal6=1.0000
    128. uID6=0
    129. fVal5=1.0000
    130. uID5=0
    131. fVal4=1.0000
    132. uID4=0
    133. fVal3=0.5000
    134. uID3=466532
    135. fVal2=0.8000
    136. uID2=554685
    137. fVal1=0.8000
    138. uID1=1007612
    139. fVal0=1.0000
    140. uID0=94881
    141. [Clouds]
    142. fCloudLevel2Distance=462144.0000
    143. fCloudLevel1Distance=52768.0000
    144. fCloudLevel0Distance=36384.0000
    145. fCloudNearFadeDistance=20000.0000
    146. [TerrainManager]
    147. fTreeLoadDistance=75000.0000
    148. fBlockMaximumDistance=250000.0000
    149. fBlockLevel1Distance=70000.0000
    150. fBlockLevel0Distance=35000.0000
    151. fSplitDistanceMult=1.5000
    152. bShowLODInEditor=0
    153. [NavMesh]
    154. fObstacleAlpha=0.5000
    155. fCoverSideHighAlpha=0.8000
    156. fCoverSideLowAlpha=0.6500
    157. fEdgeFullAlpha=1.0000
    158. fEdgeHighAlpha=0.7500
    159. fEdgeLowAlpha=0.5000
    160. fTriangleFullAlpha=0.7000
    161. fTriangleHighAlpha=0.3500
    162. fTriangleLowAlpha=0.2000
    163. fLedgeBoxHalfHeight=25.0000
    164. fEdgeDistFromVert=10.0000
    165. fEdgeThickness=10.0000
    166. fPointSize=2.5000
    167. [Trees]
    168. bRenderSkinnedTrees=1
    169. uiMaxSkinnedTreesToRender=100
    170. bForceFullDetail=1
    171. bEnableTreeAnimations=1
    172. bEnableTrees=1
    173. fUpdateBudget=4.0000
    174. bPickSkinnedTrees=1
    175. [Decals]
    176. uMaxDecals=1000
    177. bDecals=1
    178. bSkinnedDecals=1
    179. uMaxSkinDecals=100
    180. uMaxSkinDecalsPerActor=60
    181. bDecalMultithreaded=1
    182. [LOD]
    183. fLODFadeOutMultObjects=15.0000
    184. fLODFadeOutMultItems=15.0000
    185. fLODFadeOutMultActors=15.0000
    186. fLODFadeOutMultSkyCell=1.0000
    187. [Launcher]
    188. bEnableFileSelection=1
    189. bShowAllResolutions=1
    190. uLastAspectRatio=3
    191. [BlurShaderHDR]
    192. bDoHighDynamicRange=1
    193. [BlurShader]
    194. bUseBlurShader=0
    195. [Water]
    196. iWaterReflectHeight=2048
    197. iWaterReflectWidth=2048
    198. bUseWaterDisplacements=1
    199. bUseWaterRefractions=1
    200. bUseWaterReflections=1
    201. bUseWaterDepth=1
    202. bUseWaterReflectionBlur=1
    203. bReflectExplosions=1
    204. iWaterBlurAmount=4
    205. bAutoWaterSilhouetteReflections=0
    206. bForceHighDetailReflections=1
    207. bUseWaterHiRes=1
    208. bUseWaterLOD=0
    209. bReflectLODObjects=1
    210. bReflectLODLand=1
    211. bReflectSky=1
    212. bReflectLODTrees=1
    213. bUseWaterShader=1
    214. [BackgroundLoad]
    215. bBackgroundLoadLipFiles=1
    216. bUseBackgroundFileLoader=1
    217. bLoadBackgroundFaceGen=1
    218. bUseMultiThreadedFaceGen=1
    219. bBackgroundCellLoads=1
    220. bLoadHelmetsInBackground=1
    221. bUseMultiThreadedTrees=1
    222. [ScreenSplatter]
    223. bBloodSplatterEnabled=1
    224. iMinMemoryPageSize=100000
    225. iMaxMemoryPageSize=5000000
    226. iMaxAllocatedMemoryBytes=1800000000
  • Pierate
    Offline / Send Message
    Pierate polycounter lvl 16
    @willy-wilson: Holy balls that looks awesome, will be trying your ini's for sure, i assume it's the ones in documents/my games/skyrim? Should be noted that vsync and mouse acceleration is on also, for those who prefer them off like me :)

    edit: Skyrim sets my settings to high when launching, will setting it to ultra break anything in the ini's?
  • linkov
    Offline / Send Message
    linkov polycounter lvl 16
    They tend to land only if there's enough open space, which can be annoying sometimes because there will be some open space but they'll choose not to. In some spots you can use objects to hide behind when they do their breath, for instance a house, if they like to land on that instead of on the ground you can get right up to the wall and not be hit. I'd say the best thing to do is to get a summon or a companion (or hell, even a horse), and get ready to heal through the attacks they do on you. If you're on master difficulty you might find you can't take on most things 1v1 except things like simple bandits and wolves (unless I'm doing something wrong) so you have to use things to assist you or take advantage of the terrain.

    thanks!
  • Habboi
    Offline / Send Message
    Habboi sublime tool
    I finally got my blacksmithing up to 100 so I made dragon armour and was annoyed at the fact that I can't choose daedra until I unlock the weaker armour perks. So lame.

    Also I'm loving the hand made dungeons. Found another one with a necromancer who would kidnap women and turn them into his ghost slaves.

    Also came across a bug where my two legendary glass maces keep unfavourit'ing themselves. Well, more like I can only equip one and I have to manually equip the other in the weapons menu.
  • eld
    Offline / Send Message
    eld polycounter lvl 20
    Also, for anyone wanting to understand the language of texture replacement packs, "better" or "high quality" means high density, dirt-overlayed and noise-filter'ed.

    It's like a thu'um blowing your eyes out.
  • Joshua Stubbles
    Offline / Send Message
    Joshua Stubbles polycounter lvl 20
    Thanks Willy, I'll give those a shot! What my settings currently are:
    1. [General]
    2. fBrightLightColorB=1.0000
    3. fBrightLightColorG=1.0000
    4. fBrightLightColorR=1.0000
    5. iStoryManagerLoggingEvent=-1
    6. bEnableStoryManagerLogging=0
    7. [Imagespace]
    8. bDoDepthOfField=1
    9. iRadialBlurLevel=2
    10. [Display]
    11. iBlurDeferredShadowMask=1
    12. fInteriorShadowDistance=3000.0000
    13. fShadowDistance=8000.0000
    14. iShadowMapResolutionSecondary=1024
    15. iShadowMapResolutionPrimary=2048
    16. iShadowSplitCount=2
    17. iMaxAnisotropy=16
    18. fLeafAnimDampenDistEnd=4600.0000
    19. fLeafAnimDampenDistStart=3600.0000
    20. fTreesMidLODSwitchDist=10000000.0000
    21. fGamma=1.0400
    22. fDecalLOD2=1500.0000
    23. fDecalLOD1=1000.0000
    24. fSpecularLODStartFade=2000.0000
    25. fShadowLODStartFade=1000.0000
    26. fLightLODStartFade=3500.0000
    27. iTexMipMapMinimum=0
    28. iTexMipMapSkip=0
    29. iWaterMultiSamples=2
    30. iMultiSample=2
    31. iShadowMode=3
    32. bTreesReceiveShadows=1
    33. bDrawLandShadows=1
    34. bFull Screen=1
    35. iSize H=1080
    36. iSize W=1920
    37. fMeshLODFadePercentDefault=1.2000
    38. fMeshLODFadeBoundDefault=256.0000
    39. fMeshLODLevel2FadeTreeDistance=2048.0000
    40. fMeshLODLevel1FadeTreeDistance=2844.0000
    41. fMeshLODLevel2FadeDist=10000000.0000
    42. fMeshLODLevel1FadeDist=10000000.0000
    43. iScreenShotIndex=2
    44. bShadowMaskZPrepass=0
    45. bMainZPrepass=0
    46. iMaxSkinDecalsPerFrame=25
    47. iMaxDecalsPerFrame=100
    48. bFloatPointRenderTarget=0
    49. sD3DDevice="NVIDIA GeForce GTX 560"
    50. bFXAAEnabled=0
    51. iShadowMapResolution=4096
    52. fShadowBiasScale=0.1500
    53. iShadowMaskQuarter=4
    54. iAdapter=0
    55. iPresentInterval=1
    56. iShadowFilter=4
    57. bTransparencyMultisampling=1
    58. bDrawShadows=1
    59. [Grass]
    60. b30GrassVS=1
    61. fGrassStartFadeDistance=7000.0000
    62. fGrassMaxStartFadeDistance=7000.0000
    63. fGrassMinStartFadeDistance=200.0000
    64. [MAIN]
    65. bGamepadEnable=1
    66. bCrosshairEnabled=1
    67. fHUDOpacity=0.5500
    68. bSaveOnPause=1
    69. bSaveOnTravel=1
    70. bSaveOnWait=1
    71. bSaveOnRest=1
    72. fSkyCellRefFadeDistance=150000.0000
    73. [GamePlay]
    74. bShowFloatingQuestMarkers=1
    75. bShowQuestMarkers=1
    76. iDifficulty=3
    77. [Interface]
    78. bDialogueSubtitles=0
    79. bGeneralSubtitles=0
    80. bShowCompass=1
    81. [Controls]
    82. fGamepadHeadingSensitivity=1.0000
    83. fMouseHeadingSensitivity=0.0460
    84. bAlwaysRunByDefault=1
    85. bInvertYValues=0
    86. bGamePadRumble=1
    87. bMouseAcceleration=0
    88. [Particles]
    89. iMaxDesired=750
    90. [SaveGame]
    91. fAutosaveEveryXMins=15.0000
    92. [AudioMenu]
    93. fAudioMasterVolume=1.0000
    94. fVal7=1.0000
    95. uID7=0
    96. fVal6=1.0000
    97. uID6=0
    98. fVal5=1.0000
    99. uID5=0
    100. fVal4=1.0000
    101. uID4=0
    102. fVal3=1.0000
    103. uID3=94881
    104. fVal2=0.4000
    105. uID2=466532
    106. fVal1=1.0000
    107. uID1=554685
    108. fVal0=0.8000
    109. uID0=1007612
    110. [Clouds]
    111. fCloudLevel2Distance=262144.0000
    112. fCloudLevel1Distance=32768.0000
    113. fCloudLevel0Distance=16384.0000
    114. fCloudNearFadeDistance=9000.0000
    115. [TerrainManager]
    116. fTreeLoadDistance=75000.0000
    117. fBlockMaximumDistance=250000.0000
    118. fBlockLevel1Distance=70000.0000
    119. fBlockLevel0Distance=35000.0000
    120. fSplitDistanceMult=1.5000
    121. bShowLODInEditor=0
    122. [NavMesh]
    123. fObstacleAlpha=0.5000
    124. fCoverSideHighAlpha=0.8000
    125. fCoverSideLowAlpha=0.6500
    126. fEdgeFullAlpha=1.0000
    127. fEdgeHighAlpha=0.7500
    128. fEdgeLowAlpha=0.5000
    129. fTriangleFullAlpha=0.7000
    130. fTriangleHighAlpha=0.3500
    131. fTriangleLowAlpha=0.2000
    132. fLedgeBoxHalfHeight=25.0000
    133. fEdgeDistFromVert=10.0000
    134. fEdgeThickness=10.0000
    135. fPointSize=2.5000
    136. [Trees]
    137. bRenderSkinnedTrees=1
    138. uiMaxSkinnedTreesToRender=20
    139. [Decals]
    140. uMaxDecals=1000
    141. bDecals=1
    142. bSkinnedDecals=1
    143. uMaxSkinDecals=100
    144. uMaxSkinDecalsPerActor=60
    145. [LOD]
    146. fLODFadeOutMultObjects=15.0000
    147. fLODFadeOutMultItems=15.0000
    148. fLODFadeOutMultActors=15.0000
    149. fLODFadeOutMultSkyCell=1.0000
    150. [Launcher]
    151. bEnableFileSelection=1
    152. bShowAllResolutions=1
    153. uLastAspectRatio=3
    154. [BlurShaderHDR]
    155. bDoHighDynamicRange=1
    156. [BlurShader]
    157. bUseBlurShader=0
    158. [Water]
    159. iWaterReflectHeight=1024
    160. iWaterReflectWidth=1024
    161. bUseWaterDisplacements=1
    162. bUseWaterRefractions=1
    163. bUseWaterReflections=1
    164. bUseWaterDepth=1
    165. fBlockLoadDistanceLow=50000.0000
    166. fBlockLoadDistance=125000.0000
    167. fHighBlockLoadDistanceLow=20000.0000
    168. bUseWaterReflectionBlur=1
    169. bReflectExplosions=1
    170. iWaterBlurAmount=4
    171. bAutoWaterSilhouetteReflections=0
    172. bForceHighDetailReflections=1
  • Wahlgren
    Offline / Send Message
    Wahlgren polycounter lvl 18
    eld wrote: »
    Also, for anyone wanting to understand the language of texture replacement packs, "better" or "high quality" means high density, dirt-overlayed and noise-filter'ed.

    It's like a thu'um blowing your eyes out.

    Well. the more "things" on the screen the better and more realistic right!? :O
  • Stromberg90
    Offline / Send Message
    Stromberg90 polycounter lvl 11
    ^^
    Yepp, there is a important saying that says more is more, or something along those lines.
    In short I think it means the more grunge texture overlays the better.
  • Geezus
    Offline / Send Message
    Geezus mod
    A PC Tweak Guide, by the deadendthrills guy.

    http://deadendthrills.com/2011/11/madness-in-the-method/

    Neat stuff!
  • Pierate
    Offline / Send Message
    Pierate polycounter lvl 16
    So basically setting anything higher then default ultra, atleast when it comes to distances makes me lag in larger areas :( (gtx580)
  • Steve Schulze
    Offline / Send Message
    Steve Schulze polycounter lvl 20
    Starelfûr - Well, I cleaned the bandits out of your mine. How about some money.
    Mine Boss - What already? I only told you about them 5 minutes ago.
    Starelfûr - Yeah, well the mine is right there and the bandits weren't exactly tough
    Mine Boss - No, the bandit mine is over there *points*
    Starelfûr - Huh. Well I cleared the bandits out of this mine without you even asking. I think that deserves an extra reward.
    Mine Boss - There aren't any bandits in this mine. Only my miners.
    Starelfûr - Oh... I have to go now.
  • crazyfingers
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    crazyfingers polycounter lvl 10
    Alright there's sufficient praise in here for this game I think I can vent a bit. Don't get me wrong, the game is awesome, worth every damned penny, but there's some game design that's really starting to kill the mid/ late game.

    /gameplaySnob

    The item/ Enchanting/ Alchemy/ Money/ Skill/ entire damned gameplay system doesn't blend together into a coherent fun whole that makes any kind of sense. This whole time i've been gathering, enchanting, smithing, stealing old ladies walking sticks in pure bliss working towards an ultimate goal of being rich off my ass buying all the cool stuff i ever wanted or making it myself.

    But i can't.

    Years ago MMO's came out and told us we can't buy or make awesome items, because proliferation of these items to lower level players would kill the game. Why doesn't skyrim have decently scaling self made, bought, or stolen items? No damned reason at all as far as i can tell.

    I've got days of time invested, the entire game I've painstakingly geared my play and progress to allow me to craft a badass set of dragon scale and use it with sneak and full bonuses and enchant it with junk. Yet when i finally get to the enchanting table to apply my buffs to the armor it's a tiny tiny fraction of what the bonuses were to the original pieces i had destroyed to get the bonuses from. The mana regen to me as a caster was far more important than the AC. I am far worse off trying to tailor my own crap than if i had just totally forgone all the skills and just pumped up light armor and magic stats.

    I mean what's the point of these other skills? They don't make items better than what you can find. And if you don't need to make crap or train tons of skills you don't need money. I can't see the reasoning behind this skill system. Level up my smithing forever to throw a bonus or two on items I found? That's a bit anti climactic, and the armor bonuses are rarely noticeable in combat. The one thing i will admit is great is the big damage bonus you get to weapons when you pump it up, but bleh, that's just forced and invalidates the entire system of tradeskilling. Make 50 billion daggers and bracers so one day you make use 1 ore to make your uber weapon you found in a dungeon better.

    They need to revamp enchanting so that using them makes items as good or better than what's dropped in the game or else what's the point? Enchanting is balls if the enchantments are a fraction of the power of other items. Imagine if you could STACK enchantments to make them more and more powerful, using an item for each stack. Woulda been far more rewarding and add a more obvious method of farming then the awkward soul gem system.

    Pump up the stats of self made items to make blacksmithing actually fun to use, it'd be cool if each type of armor had a great set bonus if you made it all yourself to really sell it. It's a joke how in depth the system is to make massive amounts of shit items you'd never use because of all the better loot that drops. I mean this is a single player game, there isn't even other people to show the stuff off to. The system is squandered.

    Magic spells... they don't scale well enough and when they do they're AOE. More often than not that's a bad thing as you have allies around or you hit stuff you don't want to (sorry horse, i hardly knew ye). To get the most out of your spells you gotta mix and match, summon, heal etc. Switching spells is such a headache i wish i'd just gone sword and board. The crowd control spells and shield spells are also underwhelming. Casting is just a means of delivering damage or healing for the most part. I still haven't even found an invis spell, that would have made the entire game so much more fun up to this point.

    And potions... ugh, talk about a bloated system that could have been scaled down. How about being able to combine potions together to make stronger potions? This way you're not just sitting on 50 billion shit potions that aren't good enough to use but you don't want to throw away 50 billion gold. But you can't sell it either because no vendors have the coin. So you have a chest in your house full of 5000 potions you'll never use as a testament to the bad-ass alchemy system of Skyrim.

    Anyway, Kick ass adventure and quest game, flawed combat and trade design in the mid/ late game.

    If you guys are loving it all take it with a grain of salt, this is my first go at an elder scrolls game, I'm probably doing a few things wrong or just got unlucky with drops, who knows. Still plan on sinking many more hours into this at some point, but next play through i'm just going a simple thief or warrior who doesn't give a damn about the other skills until he has enough money to not give a f*ck about leveling them.
  • Ged
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    Ged interpolator
    I still haven't even found an invis spell, that would have made the entire game so much more fun up to this point.

    Did you go to the mage college and learn illusion stuff? some fair points about smithing/enchanting I just assumed I was too low level to make anything cool but if you still cant make awesome items at high levels then something is wrong.
  • TortillaChips
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    TortillaChips polycounter lvl 10
    Makkon wrote: »
    Anyone know where I can find a nice looking hood that shows my face? doesn't even need any advantages, I just want a nice hood without a mask.

    The Dark Brotherhood has a hood that shows your face. If you enter it and look around you'll find a some pieces on some shelves, and then when you talk to the woman she'll give you some pieces too. One set will have a hood, the other a hood with mask.
  • Justin Meisse
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    Justin Meisse polycounter lvl 20
    The Dark Brotherhood has a hood that shows your face. If you enter it and look around you'll find a some pieces on some shelves, and then when you talk to the woman she'll give you some pieces too. One set will have a hood, the other a hood with mask.

    all the cool kids are wearing hoods that make their face disappear these days (Bethesda, please fix this!)
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