Holy crap! I kept comparing the new progress with the previous picture to see what you changed in the sculpture only to find out that it´s actually lowpoly with bakes? Awesome.
Hey this turned out really great, nice bake :O Just out of curiosity, wouldn't it be more efficient to make stuff like the 2 strings crossing over and holding the top together part of the normal map instead of separate geo? I'm still fairly new to getting nice clean bakes like this so am hoping to learn more. Also would be great if you could post a wireframe :thumbup: Can't wait to see it textured!
daphz: Thanks and sure man
dii: Thanks
JacqueChoi: Thanks, yea he is so awesome! I'll fix those arms
nyx702: Thanks, here ya go
deolol: Thanks, yes I do model the base clothing in a 3d program.
uncle: Here ya go, Now where's my kingdom. I demand FEALTY!!
Hazardous: Thanks man
jfeez: Thanks
praetor187: Thanks, Uh I don't think I do anything fancy. I just save out separate files for Modo and Zbrush. I then explode everything I can and then bake in Xnormal. Anything that can't be exploded, like her boots I do another bake with deleted geometry that causes collisions and then combine the results in PS.
ghost-d: Haha I was afraid that might happen
Torch: Thanks and yes totally that would be much more effienct. But I wanted to keep her skin completely separate from her clothes. So I can throw a fancy skin shader on her fleshy parts :)That and I'm going for what I think are next next gen? specs.
stoofoo: Thanks dude
Piotr: Thanks I'll refine her face more.
Here's the requested wires, I probably should thrown these up Sunday. But I was pooped. I'm shooting for next next gen? specs, I least what I think they are. I also wanted little to no indication of low resolution. Maybe they are higher even, Anybody here know for sure?
Awesome! So I understand why you triangulated the cylindrical forms like the sleeves and stuff but I am curious why you triangulated the areas around the knee and back. There doesn't seem to be any drastic sculpting in those areas?
nyx702: Thanks, your right there isn't much sculpting detail there. I triangulated those areas because it helps round them out. Plus If I don't whatever engine I'm using at work almost always triangulates it the wrong way
mr_ace: she's around 30k, I guesstimated her hair would be 3k. But depending how I make her final hair I may come well under 30k when I done though.
Been crazy lazy lately, didn't a whole lot done. Current progress, just diffuse and normals. I'm fine tuning the colors and shapes before I add the rest of the maps and further normal map detail with ndo and 3D Coat.
Seriously guys, how do you do to have a so perfect lowpoly shape ? Even with more tris I always see the edges on my models, but here it's perfectly curvy.
I'm so jealous ^^.
EDIT :
Oh, I forgot something. Well, for now the only disturbing thing is the color of the hair, this pink is really... too much pink ?^^
Great Scott !
EDIT :
Oh, I forgot something. Well, for now the only disturbing thing is the color of the hair, this pink is really... too much pink ?^^
Yea I agree but I think It's just temp till he works his magic into the diffuse.
Here is a nice image of what I think It would look like, of-course this is not an exact reference to go by but I really like her hair so:
Man this is coming along beautifully. the only thing thats putting me off a little is the hair color, I know its pink in the reference picture. But i almost feel like its a little too saturated but just a tiny bit. Other than that its looking so awesome.
EDIT someone beat me to what I was saying so ^^^ what they said.
So far an excelent work! :thumbup:
I'd just point that her hands could have less tension on its tendons as the concept looks more "fluffy" if you know what I mean hehe.
Anyway, this is a very inspiring work, you caught the concept spirit and made it alive! One of the best I've seen in a while! Congratz
disanski: Thanks dude
$!nz: Thanks man, I going to keep her pretty clean with just a hint of texture. Final Fantasy / Tera style.
butt_sahib: Hey dude, que pasa? Thanks mang!:)
Dylan Brady: Thanks man
BoBo_the_seal: Thanks dude
Texelion: Thanks, it's just a matter of making your silhouette smart and letting the textures do the rest of the work. That is just stand-in hair I'll fine tune the actual final hair colors to mimic the effect seen in the concept.
$!nz: Thanks for the ref dude
praetor187: Thanks dude
Fred2303: Thank you
kzuniga: Thanks
vikk0: Thanks, hopefully I can fix that with some simple texture work.
woogity: Thanks dude
KennyTies: Thanks man
artquest: Thanks, I think it is just Modo's default material IDK. I clicked on some settings, but I'm not really sure what I'm doing yet. I'm using this project to learn Modo.
Alberto Rdrgz: Haha thanks dude!
onelung: Thanks Adam, I'm still in Chicago and WINTER IS COMING!
oglu: Thank you
Not much of an update, I've been watching those ZClassroom tuts and learnin stuff. So I did a Re-render of the sculpt and reduced the crapyness some. Still kinda wonky, I still don't fully understand some stuff.
Looking really good, cant wait to see a final product. textures and all, will like awesome.
Like all the fine detail in the armour/clothing, really suits the character
Keep up the good work
great sculpting on all the cloth and gear. good anatomy as well.
the only crit i have so far is that the face looks a bit anorexic/boyish at the moment. depends on your personal taste though, but i would suggest to add slight plump to the face which might make her look more feminine and "pretty"
Dysengaged: Thanks dude
MM: Hey man thanks, do you mean on the low/high or both? I she is suppose to have a small face according to the concept.
Hang10: Thanks man
SuperFranky: Thanks
Probably shouldn't of posted the high after the low was already in progress. Must of confused a lot of people. I was excited I learned how to make decent renders from Zbrush.
Anyway here some progress on the texturing and adjusting, she's still a WIP. Going to jump off her for a sec and work on the small scene as well as her weapon and loot! Then to tackle her actual hair, no more placeholder poop.
Thanks guys, I finally got off my lazy unemployed butt and started to work on her again. I'm just about done with the modeling and material work, need to figure out how to rig and pose her in modo then one final pass on everything.
Replies
dii: Thanks
JacqueChoi: Thanks, yea he is so awesome! I'll fix those arms
nyx702: Thanks, here ya go
deolol: Thanks, yes I do model the base clothing in a 3d program.
uncle: Here ya go, Now where's my kingdom. I demand FEALTY!!
Hazardous: Thanks man
jfeez: Thanks
praetor187: Thanks, Uh I don't think I do anything fancy. I just save out separate files for Modo and Zbrush. I then explode everything I can and then bake in Xnormal. Anything that can't be exploded, like her boots I do another bake with deleted geometry that causes collisions and then combine the results in PS.
ghost-d: Haha I was afraid that might happen
Torch: Thanks and yes totally that would be much more effienct. But I wanted to keep her skin completely separate from her clothes. So I can throw a fancy skin shader on her fleshy parts :)That and I'm going for what I think are next next gen? specs.
stoofoo: Thanks dude
Piotr: Thanks I'll refine her face more.
Here's the requested wires, I probably should thrown these up Sunday. But I was pooped. I'm shooting for next next gen? specs, I least what I think they are. I also wanted little to no indication of low resolution. Maybe they are higher even, Anybody here know for sure?
mr_ace: she's around 30k, I guesstimated her hair would be 3k. But depending how I make her final hair I may come well under 30k when I done though.
Jessica Dinh, nightFlarer, SCB, afisher, KxB, Pancakes, Stoop_Kid: Thanks dudes and dudette.
Been crazy lazy lately, didn't a whole lot done. Current progress, just diffuse and normals. I'm fine tuning the colors and shapes before I add the rest of the maps and further normal map detail with ndo and 3D Coat.
Sexy stuff, Amazing job, me likes.
Are you going to keep her clean or dirty her up a bit?
dropped by to let you know that everything thing looks purdy!
great work as usual hector
really captures the style
- BoBo
Seriously guys, how do you do to have a so perfect lowpoly shape ? Even with more tris I always see the edges on my models, but here it's perfectly curvy.
I'm so jealous ^^.
EDIT :
Oh, I forgot something. Well, for now the only disturbing thing is the color of the hair, this pink is really... too much pink ?^^
Yea I agree but I think It's just temp till he works his magic into the diffuse.
Here is a nice image of what I think It would look like, of-course this is not an exact reference to go by but I really like her hair so:
Pink Hair
EDIT someone beat me to what I was saying so ^^^ what they said.
I'd just point that her hands could have less tension on its tendons as the concept looks more "fluffy" if you know what I mean hehe.
Anyway, this is a very inspiring work, you caught the concept spirit and made it alive! One of the best I've seen in a while! Congratz
-Woog
$!nz: Thanks man, I going to keep her pretty clean with just a hint of texture. Final Fantasy / Tera style.
butt_sahib: Hey dude, que pasa? Thanks mang!:)
Dylan Brady: Thanks man
BoBo_the_seal: Thanks dude
Texelion: Thanks, it's just a matter of making your silhouette smart and letting the textures do the rest of the work. That is just stand-in hair I'll fine tune the actual final hair colors to mimic the effect seen in the concept.
$!nz: Thanks for the ref dude
praetor187: Thanks dude
Fred2303: Thank you
kzuniga: Thanks
vikk0: Thanks, hopefully I can fix that with some simple texture work.
woogity: Thanks dude
KennyTies: Thanks man
artquest: Thanks, I think it is just Modo's default material IDK. I clicked on some settings, but I'm not really sure what I'm doing yet. I'm using this project to learn Modo.
Alberto Rdrgz: Haha thanks dude!
onelung: Thanks Adam, I'm still in Chicago and WINTER IS COMING!
oglu: Thank you
Not much of an update, I've been watching those ZClassroom tuts and learnin stuff. So I did a Re-render of the sculpt and reduced the crapyness some. Still kinda wonky, I still don't fully understand some stuff.
Like all the fine detail in the armour/clothing, really suits the character
Keep up the good work
the only crit i have so far is that the face looks a bit anorexic/boyish at the moment. depends on your personal taste though, but i would suggest to add slight plump to the face which might make her look more feminine and "pretty"
MM: Hey man thanks, do you mean on the low/high or both? I she is suppose to have a small face according to the concept.
Hang10: Thanks man
SuperFranky: Thanks
Probably shouldn't of posted the high after the low was already in progress. Must of confused a lot of people. I was excited I learned how to make decent renders from Zbrush.
Anyway here some progress on the texturing and adjusting, she's still a WIP. Going to jump off her for a sec and work on the small scene as well as her weapon and loot! Then to tackle her actual hair, no more placeholder poop.
]
chaosblade: Thanks dude!
Modeled her sword and loot bag, textures are still WIP. Working on her pose now. Then on to her HAIR!
from chi-town too, how about that!